Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4969440 times)

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7800 on: 2019-05-19 16:20:17 »
I think that might be to do with another mod, there were some oddities in certain scenes when certain graphical mods are used. I think Kald's mod had a weird conflict with a scene in the Temple of the Ancients where dialogue wasn't being displayed as well.

I'll check and sort out Tifa's sources; that's a field script thing.

Well I'm using Kaldarasha's battle models on almost all the characters, but it's only in the battle scenes where I have changed the models, I thought those text boxes where not in the battle :/ weird

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7801 on: 2019-05-19 18:01:28 »
Patched up the sources problem, links are updated.

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7802 on: 2019-05-19 18:19:02 »
perfect ^^ got the sources as they're intended ^^

jdubs079

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7803 on: 2019-05-19 19:15:56 »
Patched up the sources problem, links are updated.

Great, thanks for all of your help yesterday! I have one more question, If I've got a current save still on disc 1 and I update to the fixed sources version do you know if everything will work as intended, or should I create a new save?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7804 on: 2019-05-19 20:22:43 »
perfect ^^ got the sources as they're intended ^^

Nice, we got there in the end.

Great, thanks for all of your help yesterday! I have one more question, If I've got a current save still on disc 1 and I update to the fixed sources version do you know if everything will work as intended, or should I create a new save?

Your saves are unaffected and will still have the correct bonus when updating.

jdubs079

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7805 on: 2019-05-19 20:37:03 »
Your saves are unaffected and will still have the correct bonus when updating.

Sounds good thanks again!

BTW, I saw your post on the thread about your "Mouths Mod" and as far as I can tell it does work for Kald's chibi models.

dumbstrom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7806 on: 2019-05-20 23:57:15 »
I played this a while ago and got frustrated and quit at the end game content (collecting the materias with chocobos) I wondered if anyone has done any type of text based walkthrough or if any numbers are easily available for boss hp numbers etc?

CelzYosef

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7807 on: 2019-05-21 03:27:17 »
Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion http://forums.qhimm.com/index.php?topic=14914.0 )

Video footage of the HD graphics mod found here: https://youtu.be/-ZM7At9_BSE?t=963

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7808 on: 2019-05-21 09:12:05 »
I played this a while ago and got frustrated and quit at the end game content (collecting the materias with chocobos) I wondered if anyone has done any type of text based walkthrough or if any numbers are easily available for boss hp numbers etc?

There's no walkthrough that I know of but I can put together a quick list of strategies for end-game bosses when I get back from work.

Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion http://forums.qhimm.com/index.php?topic=14914.0 )

Video footage of the HD graphics mod found here: https://youtu.be/-ZM7At9_BSE?t=963

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!

Graphics mods should work, but you may need to use 7th Heaven modloader (or maybe the Direct folders?) to get them running together without issues.

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7809 on: 2019-05-21 13:05:40 »
Hi! I would love to try this New Threat mod but in conjunction with the FF7 HD Graphics Mod (also known as The Reunion http://forums.qhimm.com/index.php?topic=14914.0 )

Video footage of the HD graphics mod found here: https://youtu.be/-ZM7At9_BSE?t=963

Do you have any idea if they will work together, or will it crash? I would test it myself but I don't have the game on steam yet and I don't want to buy it in case it doesn't work, since
I'm only interested in playing the game if I can use the 2 mods together. It would be so sick if it worked!

That is not The Reunion mod. I assume you think it is because Trooper posted a comment in the video saying it was. Trooper is wrong.
« Last Edit: 2019-05-21 13:08:12 by EQ2Alyza »

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7810 on: 2019-05-21 20:16:51 »
Oi Saga, can we still get the enemy skill that we got from Chokobos at the Grasslands? if so how, because I've been throwing greens at them but they just keep running away without using their chokobuckle or the ability you might have changed it for, so I'm getting confused... perhaps I'm using the wrong greens?


---EDIT---

ok nevermind, I saw you restored the requirement of using mimmet greens on them for it to work hehe

---EDIT2---

Also sega did you decide to take away the recolor on the Midgard Zolom? Because it caught me while I was trying to go back to the mithril cave and I saw it was the vanilla colors even if it still did killer damage and stole my life with a bite :/
« Last Edit: 2019-05-21 20:47:04 by Iduabren »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7811 on: 2019-05-21 21:30:50 »
Oi Saga, can we still get the enemy skill that we got from Chokobos at the Grasslands? if so how, because I've been throwing greens at them but they just keep running away without using their chokobuckle or the ability you might have changed it for, so I'm getting confused... perhaps I'm using the wrong greens?


---EDIT---

ok nevermind, I saw you restored the requirement of using mimmet greens on them for it to work hehe

---EDIT2---

Also sega did you decide to take away the recolor on the Midgard Zolom? Because it caught me while I was trying to go back to the mithril cave and I saw it was the vanilla colors even if it still did killer damage and stole my life with a bite :/

When you said that, I realised that all of the bosses will be using their default colours in the IRO; I went with a list that had the new/replacement models which didn't have the palette-swaps on it. Guess that explains why the IRO was 20mb smaller than normal...

Idubaren

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7812 on: 2019-05-22 01:22:09 »
oh well, I guess I can wait a bit before going on to the next boss of the game. The mechanics are correct and all but I'd like to go with everything the mod offers hehe ^^

trueshaggy2

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7813 on: 2019-05-22 05:46:30 »
Hey Sega,

Doing my first playthrough of NT FF7 right now, and I have hit a snag that I can't seem to figure out:
Omnislash, it does 1 damage per hit on end-game enemies.

I thought maybe getting Cloud's Ultimate Weapon that might change.....and it did. To 3 damage per hit.
Is there a way to increase its power, or in this mod is it intentionally nerfed to prevent relying on that LB on end-game side quests and final boss?

Thanks!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7814 on: 2019-05-22 07:18:13 »
Doesn't sound right, also the weapon formula isn't applied to the limits they typically use a physical formula. Could you post your stats cause I suspect you've had less sources than intended.

HeXy

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7815 on: 2019-05-22 09:06:26 »
Hiya Chief,

I've run into a strange one on the Highwind.  I bought a couple of choco stables and nabbed some chocobos, but I couldnt board the Highwind while mounted (no biggie, sent them off to the stables).  I then went into the Chocobo room on the Highwind and discovered
Spoiler: show
The soldier hiding there waiting for his boss to wake up, then I walked up to talk to the normal guy that takes care of the chocobo, and encountered a boss fight with EX-ATM, at which point, Barret shouts out (its still not dead) - Barret isnt in my party - Jessie is frozen in place behind my middle character, and EX-ATM dies in one hit.  I then find myself back in the room, where I can repeat the whole sequence.


Any idea what I've done wrong to get this? The only thing I've done that I consider out of the ordinary is
Spoiler: show
Speak to the mechanic on the Highwind who makes Aeris back alive.


I've not installed your latest IRO yet, after noticing its 20mb lighter (and found the reason in the post above).

Can get a save file over to you this eve if its any use :)

HeXy

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7816 on: 2019-05-22 14:18:44 »
Hiya Chief,

I've run into a strange one on the Highwind.  I bought a couple of choco stables and nabbed some chocobos, but I couldnt board the Highwind while mounted (no biggie, sent them off to the stables).  I then went into the Chocobo room on the Highwind and discovered
Spoiler: show
The soldier hiding there waiting for his boss to wake up, then I walked up to talk to the normal guy that takes care of the chocobo, and encountered a boss fight with EX-ATM, at which point, Barret shouts out (its still not dead) - Barret isnt in my party - Jessie is frozen in place behind my middle character, and EX-ATM dies in one hit.  I then find myself back in the room, where I can repeat the whole sequence.


Any idea what I've done wrong to get this? The only thing I've done that I consider out of the ordinary is
Spoiler: show
Speak to the mechanic on the Highwind who makes Aeris back alive.


I've not installed your latest IRO yet, after noticing its 20mb lighter (and found the reason in the post above).

Can get a save file over to you this eve if its any use :)

HeXy

Nothing seriously wrong, I use that crewman to debug fights and then I forget to remove the fight before a patch update; I've done it about 1002342121 times so far.

HeXy

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7817 on: 2019-05-22 15:01:38 »
Nothing seriously wrong, I use that crewman to debug fights and then I forget to remove the fight before a patch update; I've done it about 1002342121 times so far.

Haha brilliant  :-D Cheers for letting me know  :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7818 on: 2019-05-22 18:36:53 »
I updated the IRO with the models; oddly, didn't see a fight trigger in crewman's talk script on the Highwind though.

marcsafrin

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7819 on: 2019-05-22 20:07:55 »
Hi Sega Chief

1st time ever here on qhimm.Just wanna say i've enjoyed your mod and appreciate the you've put into mod.

after the 19th may source update,you reverted the source back to 1:1 ratio,it seem to give the correct amount of sources but the ratio for me is still 1:5 ratio.
After the 1st rank up i noticed i was overpowered,with 15 str sources amounting to 15x5=75 str.I was combing through the replies for an answer,tried to fix it but to no avail... :-[

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7820 on: 2019-05-22 21:28:10 »
Hi Sega Chief

1st time ever here on qhimm.Just wanna say i've enjoyed your mod and appreciate the you've put into mod.

after the 19th may source update,you reverted the source back to 1:1 ratio,it seem to give the correct amount of sources but the ratio for me is still 1:5 ratio.
After the 1st rank up i noticed i was overpowered,with 15 str sources amounting to 15x5=75 str.I was combing through the replies for an answer,tried to fix it but to no avail... :-[

If it's still giving x5 per use, then your exe files need to be changed out. Check the IRO folder for the new ones, but the regular installer should have overwritten them with the new ones. Which install method did you use?

Lunatic High

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7821 on: 2019-05-22 22:54:48 »
Since updating to 1.5, I'm having an issue with Cloud where he's permanently considered rank 1/8, so he's just indefinitely ranking up. All his stats are nearly maxed now.

https://i.imgur.com/W23nQZL.png
« Last Edit: 2019-05-22 23:17:18 by Lunatic High »

el_pitu

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7822 on: 2019-05-23 00:00:36 »
Hi, amazing mod I have been loving it so far but now I have a problem, my game gets stuck in the middle of the fight after the monster sneeze(?) in the last fight of the train when you are with Cid trying to stop the train about to crash in North Corel, I have the last version installed(May 19th) and no other intrusive mods besides backgrounds and battle models for the main characters.

nordita

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7823 on: 2019-05-23 00:07:03 »
Really enjoying the mod so far. It's great! My only critique is some of the bosses seem to have very set ways of
defeating them. This can make them more a puzzle but leaves little room for error and as I progress through the game it's common that I lose immidietely
then have to min-max my party to just about scrape by on a reload. This makes it challenging but feels that I am sometimes cheesing it.

BUG

Not sure if this has been reported yet but..

Aeris' field model with working can appear after leaving Holzoff's cabin.

How to replicate.

Enter Holzoff's cabin for the first time. Talk to him as you do. When you leave all the party should be
outside preparing to climb the mountain. Aeris is not visible at this point. Speaking to a party member and saying
'Yes' to change party member then cancelling it makes Aeris appear.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #7824 on: 2019-05-23 00:07:08 »
Since updating to 1.5, I'm having an issue with Cloud where he's permanently considered rank 1/8, so he's just indefinitely ranking up. All his stats are nearly maxed now.

https://i.imgur.com/W23nQZL.png

I'll sort that out just now.

Hi, amazing mod I have been loving it so far but now I have a problem, my game gets stuck in the middle of the fight after the monster sneeze(?) in the last fight of the train when you are with Cid trying to stop the train about to crash in North Corel, I have the last version installed(May 19th) and no other intrusive mods besides backgrounds and battle models for the main characters.

The last fight of the corel train should be a shinra soldier with a gun-arm (based on Dyne). You said monster, is a different enemy showing up?

Really enjoying the mod so far. It's great! My only critique is some of the bosses seem to have very set ways of
defeating them. This can make them more a puzzle but leaves little room for error and as I progress through the game it's common that I lose immidietely
then have to min-max my party to just about scrape by on a reload. This makes it challenging but feels that I am sometimes cheesing it.

BUG

Not sure if this has been reported yet but..

Aeris' field model with working can appear after leaving Holzoff's cabin.

How to replicate.

Enter Holzoff's cabin for the first time. Talk to him as you do. When you leave all the party should be
outside preparing to climb the mountain. Aeris is not visible at this point. Speaking to a party member and saying
'Yes' to change party member then cancelling it makes Aeris appear.

I'll check Aeris' scripts there.

As for bosses, are you getting the right amount of sources for your characters? There was an issue where the .exe wasn't getting patched to give a 1:5 ratio on sources, leaving players with characters that were 1/5 of the stats they were supposed to have. Could you tell me what Cloud's stats currently are and what rank he's at?
« Last Edit: 2019-05-23 00:34:08 by Sega Chief »