Ive created this new topic to sort out the issue in this previous conversation
crackinglazer:
my mini games are running way to fast, and the frame limiters in aali's driver dont appear to be working, when I start the bike game it flashes up something like vsync appears to be forced on... and it disappears to fast to read the rest, I neglected to read the entire thread, so just point me in the right direction if I've missed the answer
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Vgr:
Disable your shaders.
crackinglazer:
you do meen type no where it says "use_shaders =" in the config?
if so that didn't work
UGerstl:
Need more information for analysis.
I hope you installed the english version of FF7 with Maximum.
Which mods did you install and in which order ?
Are you using the Bootleg installer ?
Please be so kind and change your long posting as i had written to you.
Hit the Modify button of your posting
Hit the # button
Now you see this [ code ][/code ] (i have added some spaces)
Put the data of your "ff7_opengl.cfg" file between ][
Hit the # button again
Now you see this [ code ][/code ] (i have added some spaces)
Put the data of your "APP.LOG" file between ][
Hit the Preview button
Voila, looks better
Edit: I looked at your postings, i would suggest you use the Bootleg installer
without the "Team Avalanche HR" option. Because your system could
be overloaded with this HighRes mod (especially your graphics card).
>Klick me< Bootleg installer
>Klick me< Important informations
crackinglazer:
alright I've neatened up the previous post and I'll try the bootleg installer
edit
so i should download all of those mods?
edit
which mod is suppose to fix the framelimiter?
UGerstl:
Hi crackinglazer,
thanks for clean up.
Please create a new topic in "Troubleshooting" with the following subject:
"Please help me installing FF7+Bootleg"
As soon as i see this thread, i will answer your questions and
help you installing step by step.
and then I say: here ya go
link to previous topic:
http://forums.qhimm.com/index.php?topic=11992.msg171720#msg171720