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Messages - crackinglazer

Pages: [1] 2
1
k, I've tried both the facepalmer and bootleg options for the field textures, and I'd say the facepalmer option is the way to go, I'm pretty sure it was just the railings that looked wobly when I initially nit picked about wateryness, facepalmer is really smooth, where bootleg is still pixely, so yeah... cheers.

2
yeah that works to, now I'm thinking the backgrounds aren't as watery as I thought, I think it was just the railings that were affected rather bad in the top pic.

cheers for the help guys, this forum is made of awesome!!!

3
so gotta run bootleg again?

4
aah!!! awesome sauce, hit the nail on the head, much abliged, so no idea about improving the backgrounds?

5
k, now that the major problem is resolved, it's time to start nit picking...
2 things:
1) my game looks a tad watery
2)its kinda bright

if theres no fix, I can live with the wateryness, but I'd like to be able to make out clouds face, at the moment it's totally shrouded in glare
I have fidled with my tv's display settings, but it doesn't help the brightness issue.
as always, any help would be much appreciated.

cheers

6
YEEEEAAAAH!!! ha haaa, deleted ff7 music and used the rapidshare download link on the ff7music installer thread, and BAM!!! working music, I did try configuring the audio output to hdmi first (with no effect), but I do believe I had a dodgy file, though I did keep the ff7 music configuration in mind, probably had to do it anyway, so CHEERS!!!

7
when in game I checked my sound devices, and only the hdmi was doing anything...

8
bootleg has an inbuilt checklist, as you will see in the tutorial, makes it a smoother process, so yeah fresh install is the way to go (dun forget to backup them saves)

9
prince lex: badass tutorial link http://forums.qhimm.com/index.php?topic=12636.0
I think for the latest version of bootleg, refer to page 27

10
yeah I bought it (its not the ultima edition of coarse), so the error message I posted on the preavious page doesn't seem like the problem to you?

Edit.

due to the error message, is it possible that bootleg hasn't auto configured all the ff7 music files, as in all the files are on my computer, but perhaps all the steps that need to be taken for ff7 music to run haven't happened?

11
well my sound runs through the hdmi output on my graphics card, and I believe the software is properly updated, when I check the properties of the device and press update driver (after a little searching) it tells me I have the best driver

12
well I get sound from everything else, just no in game music (the music from the opening fmv does play, but then nothing) I imagine the error message that pops up when trying to install ff7 music (even though the files seem to be there) has something to do with it.

13
pitbrat: are you refering to what I posted? 'cause the modz as they are work fine, my problem is ff7 music refuses to install, if your not refering to me I apologize.

Edit.

K scratch that, the ff7 music files seem to be present, are the settings right?


'nother Edit.

if it helps heres my config and app log
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\ff7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: c:\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start

14
followed daniish' tutorial, also installed ff7 into C:\ff7\, and the game runs fine except for music, this is what popped up when I was running bootleg and it came to the ff7 music bit, it also pops up when I try to install ff7 music by it self...
pressing ignore just closes it.
any help would be much appreciated

15
cheers fo th reply

16
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers

17
ME AGAIN!!!

yeah I kind of abandoned the whole ff7 mod thing when I realized my computer just wouldn't cut it, but nooooow, I have a shnazzy new computer...
so I've read the thread, and have downloaded all the essential mods (the ones in red right?) except one, the link to aali's ff7_opengl-0.7.11b.zip tells me forbidden, soooooooo... yeah, a little help would be appreciated.

cheers

Edit.

scrap that the link works now but...
I downloaded it and did everything the read me told me to and then ran BFE, but found that when I ran ff7, no cutscenes... no music... then I noticed this in the boot leg read me "All mods must reside in the folder with Bootleg.exe and have the exact filenames from the Supported Mods list", not that I've changed any of the names... but would unzipping the zipped files also cuase ploblems, 'cuase thats what I did...

Edit.

if I'm supposed to be running ff7 through bootloader, when I press play ff7, it tells me "unable to locate selected mode"

18
Ive created this new topic to sort out the issue in this previous conversation

crackinglazer:


my mini games are running way to fast, and the frame limiters in aali's driver dont appear to be working, when I start the bike game it flashes up something like vsync appears to be forced on... and it disappears to fast to read the rest, I neglected to read the entire thread, so just point me in the right direction if I've missed the answer


Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1024x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bit
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Vgr:
Disable your shaders.

crackinglazer:
you do meen type no where it says "use_shaders =" in the config?
if so that didn't work

UGerstl:
 Need more information for analysis.
 I hope you installed the english version of FF7 with Maximum.
 Which mods did you install and in which order ?
 Are you using the Bootleg installer ?

Please be so kind and change your long posting as i had written to you.

   Hit the Modify button of your posting

   Hit the # button
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "ff7_opengl.cfg" file between ][

   Hit the # button again
   Now you see this [ code ][/code ]   (i have added some spaces)
   Put the data of your "APP.LOG" file between ][

   Hit the Preview button
   Voila, looks better


Edit: I looked at your postings, i would suggest you use the Bootleg installer
        without the  "Team Avalanche HR" option. Because your system could
        be overloaded with this HighRes mod (especially your graphics card).

   >Klick me<  Bootleg installer
   >Klick me<  Important informations

crackinglazer:
alright I've neatened up the previous post and I'll try the bootleg installer

edit

so i should download all of those mods?

edit

which mod is suppose to fix the framelimiter?

UGerstl:
Hi crackinglazer,

thanks for clean up.

Please create a new topic in "Troubleshooting" with the following subject:
  "Please help me installing FF7+Bootleg"

As soon as i see this thread, i will answer your questions and
help you installing step by step.
 
and then I say: here ya go

link to previous topic: http://forums.qhimm.com/index.php?topic=11992.msg171720#msg171720
 

19
alright I've neatened up the previous post and I'll try the bootleg installer

edit

so i should download all of those mods?

edit

which mod is suppose to fix the framelimiter?

20
you do meen type no where it says "use_shaders =" in the config?
if so that didn't work

21
alright

config:
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1024
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no


and app log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 945G 1.4.0 - Build 7.14.10.1409
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

22
kay...

my mini games are running way to fast, and the frame limiters in aali's driver dont appear to be working, when I start the bike game it flashes up something like vsync appears to be forced on... and it disappears to fast to read the rest, I neglected to read the entire thread, so just point me in the right direction if I've missed the answer

cheers

edit

oops, just saw the giant sign on the first post, where do I find my config and app log files?

23
Releases / Re: FF7Music Installer
« on: 2011-09-04 17:37:37 »
alright, I'm using a different computer and now it works fine, so I'm gonna assume it was a unique problem, and we can probebly just forget about it, cheers for the help anyways.

24
Releases / Re: FF7Music Installer
« on: 2011-09-01 17:46:39 »
Im trying to do this with ff7 music?
edit
if so then it doesn't give me the open with... option

25
Releases / Re: FF7Music Installer
« on: 2011-09-01 17:35:35 »
how do I do that?

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