Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - WolfMan

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 16
151
Releases / Re: [REL] Red Werewolf
« on: 2014-08-20 01:54:43 »
Did you test it in game Kal?

152
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 23:28:47 »
So we're going to have to combine the textures that are actually used all into one are we. DAMN!!! This is so goofy

153
Gameplay / Re: Wishes for start Menu (Final fantasy VII)
« on: 2014-08-19 22:15:04 »
Let's just remake the game then

154
Gameplay / Re: Wishes for start Menu (Final fantasy VII)
« on: 2014-08-19 18:40:40 »
This would be awesome even though it's just the menu and would be a lot of work. Isn't our goal to remaster this game from cover to cover? If someone wants to put in the work with our guidance, I say hell ya. Get started now! I'll help anyway I can. 

155
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 17:07:30 »
Thanks everyone

156
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 15:36:31 »
Ok cmh. Now what I will have to do with the textures is open the part.3ds in pcreator. Change the texture slot. Save the part.p. then will we have to reimport that part to use a different texture slot?

157
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 15:04:09 »
Kaldarasha: so did you switch around the textures? If so thank you so much. If not thank you so much for the info and I will work on it tonight.

Jeet: awesome! So will I only have to replace the sjab? Will we lose the imported parts and textures? I did make some alterations to the axis rotations for the animations but that was easy and I can do it again no problem. I just hope we don't have to reimport him. Thank you for this.

This community is just flat out awesome.

158
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 06:26:43 »
Thank you kaldarasha. And I will start modifying posts instead of bulk posting.

159
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 05:48:46 »
Please don't tell me we will have to reimport the parts and re do the animations. I might cry

160
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 05:17:38 »
OK. I changed all of the tru blacks to 1,1,1 and now nothing is transparent. Yay. One step at a time. I updated the Beta file.
The head torso chest and calf are the parts with issues. I'm exhausted and headed to bed, but let me know if you get a chance tomorrow CMH to look into reassigning the texture slots. It seems those parts are trying also to use the textures that are duplicated in the texture 3 slot. Maybe because they are so similar or maybe I assigned them to the wrong slot id. If you don't get a chance cmh, I'll look into it but wont be till late tomorrow night.

161
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 03:50:36 »
What if we consolidate the textures. There's two textures that show every piece of the character. But not every piece is used. What if we delete the pieces that aren't being used. I think that textures might be trying to overlap.

162
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 03:44:50 »
Meaning they are applying incorrectly.

163
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 03:44:09 »
What I'm saying is that if the textures are off then the true black areas would show up on the body parts and therefore be transparent. I'm going to change the true black to 1,1,1. When we import it, if I'm right the transparent areas will become 1,1,1. That will tell us it is a texture error.

164
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 03:32:41 »
This would make sense considering that the black around the textures is true black

165
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 03:29:30 »
They are all 2048 resolution.

166
Releases / Re: [REL] Red Werewolf
« on: 2014-08-19 02:40:52 »
Ok. Wtf is going on. Me and cmh are running out of ideas. Everything works perfect in kimera. But when he goes in it's chaos. Who can solve this mystery. I'm thinking we might need Kaldarasha.

167
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 20:39:10 »
Thanks kaldarasha. I can look when I get home. Unless cmh gets to it first.

168
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 20:38:02 »
Thank you Pap. This is great. The first feedback. Gotta love betas. Could you by any chance be able to upload a screenshot or even a video capture would be even better. I haven't even been able to get ff7 installed yet after reformatting my computer. I knew that cmh said everything looked good so far so I'd like to see what your seeing. Thanks again.

169
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 19:46:01 »
From what I understand leet doesn't have the pc game. He does everything in psx. Maybe I misunderstood

170
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 18:45:20 »
Also I want to look into the best way of making him walk with the backward bent knees instead of straight legged.

171
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 18:31:34 »
Thanks leet. I'd love to see this in the psx. I didn't know the psx version could be modded to this extent. I'd love to play our HD version on my phones emulator!
Cmh, I thinks kuroda has already swapped barret and nanaki but is a bit hesitant to release due to the effort that went in.
Kuroda, if you could help in the conversion it would be very appreciated. I can send the link with the field model if that helps. Thanks guys
Meesbaker, thanks for the reality check. I def knew that I was getting in way over my head but this has been the greatest design challenge I've ever had. I'm eager to learn more.

172
Releases / Re: [WIP] Red XIII werewolf mod
« on: 2014-08-18 13:06:34 »
I fixed the running animation.

173
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 05:14:56 »
PPS the limits are not assigned yet and that's not something I've learned yet. So really this I guess this is a pretty immature beta. If someone knows how to assign the limit breaks and wants to do it just send me the 7z back and I'll update it. I know Jeet said that only certain limits will work for his type.

174
Releases / Re: [REL] Red Werewolf
« on: 2014-08-18 05:03:44 »
PS I will be doing the the avatar soon and cmh, check out hoe I adjusted some of the animations. I really caught on to it much better!! Especially the quadruped run! You'll be very proud.

175
Releases / [REL] Red Werewolf
« on: 2014-08-18 05:01:29 »
DELETED

Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 16