Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - anaho

Pages: 1 2 3 4 [5] 6
101
Do you have any sources or references on the FFVII cam data available?

102
Hello,

my name is anaho and I am working with Team Avalance on the Bombing Mission project ( see the related pictures in the thread)
Someone named Spoox, who is also active, seems to have a working camera importer for 3DSMax.
He once commented on a wlkmesh script in this thread: http://forums.qhimm.com/index.php?topic=11781.0

#----------------------------------------------------------
# BLINELE.py
#----------------------------------------------------------
import bpy
 
def createMesh(name,  verts, edges, faces):
    # Create mesh and object
    me = bpy.data.meshes.new(name+'Mesh')
    ob = bpy.data.objects.new(name, me)
    ob.show_name = True
    # Link object to scene
    bpy.context.scene.objects.link(ob)
 
    # Create mesh from given verts, edges, faces. Either edges or
    # faces should be [], or you ask for problems
    me.from_pydata(verts, edges, faces)
 
    # Update mesh with new data
    me.update(calc_edges=True)
    return ob

def run():
   # Verts
    verts1 = (
    (-128.0,1.0,0.0),
    (-128.0,99.0,0.0),
    (-84.0,97.0,0.0),
    (2.0,28.0,0.0),
    (-33.0,108.0,0.0),
    (-128.0,120.0,0.0),
    (-127.0,137.0,0.0),
    (-95.0,138.0,0.0),
    (51.0,107.0,0.0),
    (140.0,18.0,0.0),
    (140.0,108.0,0.0),
    (0.0,-142.0,0.0),
    (-128.0,-142.0,0.0),
    (142.0,-140.0,0.0),
    (50.0,182.0,0.0),
    (-33.0,181.0,0.0),
    (-31.0,310.0,0.0),
    (-193.0,313.0,0.0),
    (-193.0,181.0,0.0),
    (105.0,313.0,0.0),
    (235.0,182.0,0.0),
    (235.0,312.0,0.0))


    faces1 = (
    (0,1,2),
    (2,3,0),
    (4,3,2),
    (5,6,7),
    (4,8,3),
    (8,9,3),
    (10,9,8),
    (11,0,3),
    (11,12,0),
    (9,11,3),
    (9,13,11),
    (4,14,8),
    (15,14,4),
    (15,16,14),
    (17,16,15),
    (18,17,15),
    (19,14,16),
    (19,20,14),
    (21,20,19))

    ob1 = createMesh('WalkMesh',  verts1, [], faces1)

    return
 
if __name__ == "__main__":
    run()


I dont know programming nor python but having a camera importer would substantialyy speed up modelling and make animations possible ( I am unwilling to match everything frame by frame for sanitys sake).
How are the chances of ever seeing such a importer? Judging from Spoox comments he got it working relatively fast in 3DSMAX.


103
@ SL

Yes it is not finished. Apart from that it is always hard to match that good lighting coupled with that "sweet"  low resolution.
Personally, I would have been a strong proponent of adding in some details just because the higher resolution demands so.
Anyway, I dont know if it is possible but could you export your scene (Makou reactor)  to .fbx format?
Things might work that way. And tbh I find that scene very well modelled.Would be a waste of time to recreate it, and probably look the same after all...
I find myself starting too much stuff recently and I am not sure if I will ever finish it.

BTW isnt Millenia a really good texturing artist? I have seen some posts of him  in the web, that suggest that he is pretty much of a pro in texturing at least ( probably modelling as well)
I am not sure if it is the same person but if so should definitely ask him prior to me.



104
Looking at the original made me wonder if there is that precise need of texturing at all. Might finish this in a day or so.

http://imageshack.us/photo/my-images/832/prevgp.png/

105
Its not that they are gone but in a format that will corrupt itself when exported to another program, which is necessary if you want to do texturing.

106
Team Avalanche / Re: Project Bombing Mission Gallery
« on: 2011-12-07 21:32:30 »
Will do this scene.
But judging by its complexity it´s unlikely that this will be finished soon.

http://img856.imageshack.us/content_round.php?page=done&l=img856/5927/66656521.png

107
Update from my side.
I "lost" two scenes in the progress: One is the Junon pub, the other is Tifas Bar.
Tifas Bar is intact to the point where I last posted it but the Junon Bar is totally screwed.
I decided to try some Alpha builds of Blender with advanced modelling tools (BMESH to be exact) so that I may be able to reuse some objects as game assets.
Turned out that this was not a good idea since this version does crash when I texture stuff and importing back to a stable version messes up geometry.
Will redo NMKIN1a however.

108
http://imageshack.us/photo/my-images/850/helisample.png/

Dont know when this will be finished. Its not perfect as of now but maybe it could be used for some custom Team Avalanche logo when done.
Been trying to get a grasp of 3DSMAX in the meantime but to no real avail. Nearly everything in this program is so cluttered that it wants to be make to scream.
Maybe it will get better with more experience. Gotta love the modelling tools and smoothing groups though.

@Spoox: Do you want to release the Maxscript you created? Would come in handy for sure.

109
Unfortunately it is not going to work.

110
I  appreciate that.
What software did you use to create it?
Would you mind sending me the files via email or PM?
Edit: I dont know why you downplay your modelling skills.
The render looks very fine its just not finished.

111
I will only do it with good alignment because I would not be satisfied otherwise.
As all the other bombing mission renders are already occupied, there is not much left to do for me.


112
I will do it if someone aligns this image in sketchup for me.
I have attempted it several times but me being a sketchup noob and this image being so dark has always resulted in bad alignment.

115
Thanks for the effort! So far the boundaries seem to work correctly, dont they?
Here is a higher res render I just did:

http://imageshack.us/photo/my-images/714/gaggel1.png/


I will have to take a look at that lpg program myself finally, its kind of ironic that I have never walked in these fields I created...
Well till the next update ;)

And judging by the video at least 4x4 increase seems like good idea as the background still seems a bit more pixalted than the chars if my eyes dont play me a prank.

116
Lol! My bad....I somehow had those Resident Evil style backgrounds in mind, which are similar but dont scroll....
I really forgot that FF7 can scroll.....

117
So taking the original size by 4x4 will work?
I´m upping the res then.

118
This does actually not make things clearer ;)
First of all not all original backgrounds are 320x240 in size. For example my latest one was originally 352x384. Only upping the res by 3x3 makes my render 1056x1152 for this scene. 1152 is however already more the maximum of 1280x960 that can be set in Aalis Driver. So I wonder if the resolution set in Aalis driver does limit the overall image size to 1280x960. If this is the case and cant be worked around there is no way you could just rerender all backgrounds in 4x4 fashion. Maybe they would still be displayed but capped at an upper limit of 1280x960. With backgrounds like JAIL2a already being 512x640 this would leave very little room for resolution improvements. I do not see there being a speed limit but just a possible engine limitation. I hope this makes my question a little clearer and is one of the reasons I would like to know how the game handles my last render.

119

Still not finished but okay:
http://imageshack.us/photo/my-images/830/5min12a3.png/

1.) Whats the max resolution an image background can have ingame?
2.) Could someone please post a video of this room. Would like to see.

120



121
Use these tyres to save time:
http://www.megaupload.com/?d=YWIHXWR0

123
Okay another update but a rather unfortunate one.....
The Junon elevator will not be finished in time. Reason for this is that the current nVidia 4xx/5xx cards seem to have some hardware limitations or issues that seriously affect sculpting performance in Blender ( that is used for creating dents and creases in metal parts). TBH the last upload was pretty complete apart from some areas and I just wanted to sculpt in more details.
As I am unwilling to change videocards with the new cards probably being less than 6 months away, I will call it finished for now but resume work on it as soon as I get more than 0.2 FPS :(
This does not mean that I am inactive but just restricts me to scenes that: 1) Only have one camera angle 2) Dont connect to FMV and now 3) where I can satisfactory results with normal maps
Expect to see more indoor scenes like this: http://imageshack.us/photo/my-images/805/indoorwippng.png/
 :mrgreen:AnAHO :mrgreen:

124
Sister Ray  (Makou Canon)? Or that thing where you escape from when the pillar collapses.

125

Pages: 1 2 3 4 [5] 6