Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4969675 times)

Yuffie1983

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3225 on: 2016-04-08 15:40:24 »
During the Gongaga Turks fight, is Reno supposed to counter even Rude's MBarrier with Turk Light?

I'm playing the 04/02 IRO version.

How did you get the IRO to work the one uploaded 4TH of April, because it is not working for me. Plus is it 1.4 version of it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3226 on: 2016-04-08 16:33:34 »
I updated the IRO in the main installer DL; should be dated for the 7th.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3227 on: 2016-04-08 17:34:59 »
Heaven's Cloud is obtained in 1.35 by Morping Variablis in Extra Battle.


Ah I already try this fight. Can't do anything my characters spend them time control by the boss.

Edit: Well, he's dead, now i will uset he power of exel to try to morph it


Edit 2: After 6 fight, he NEVER get the same hp max. Sometime more, sometime less.
 (exemple: max hp 38556-  46578-  41151-)
Did you REALLY have put random hp on a boss we need  to morph ? Really ? ........... I have to find you now

Edit3: Confirmed, he has random hp. Segachief you are satan
« Last Edit: 2016-04-08 19:34:07 by Alex Zender »

Grumpy_Edge

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3228 on: 2016-04-09 08:55:46 »
Got soft-locked in Mt. Corel with Cloud constantly running into Tifa after speaking with the NPC on the first screen.

I also had Barrett in my party, if that makes any difference.

http://imgur.com/gMMqbw1

Edit: Will happen with any party that involves Barrett, regardless of their position in the team.
« Last Edit: 2016-04-09 09:00:58 by Grumpy_Edge »

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3229 on: 2016-04-09 14:52:45 »
Damnit Sega! I tried so hard to do the Cat's Bell => 7777 HP trick, but you seem to have patched it! xD well well, have to beat the bosses the "legit" way it seems.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3230 on: 2016-04-09 15:29:24 »

Ah I already try this fight. Can't do anything my characters spend them time control by the boss.

Edit: Well, he's dead, now i will uset he power of exel to try to morph it


Edit 2: After 6 fight, he NEVER get the same hp max. Sometime more, sometime less.
 (exemple: max hp 38556-  46578-  41151-)
Did you REALLY have put random hp on a boss we need  to morph ? Really ? ........... I have to find you now

Edit3: Confirmed, he has random hp. Segachief you are satan

There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

Got soft-locked in Mt. Corel with Cloud constantly running into Tifa after speaking with the NPC on the first screen.

I also had Barrett in my party, if that makes any difference.

http://imgur.com/gMMqbw1

Edit: Will happen with any party that involves Barrett, regardless of their position in the team.

I tested the combinations at the time; I must have changed something. I'll get it fixed.

Damnit Sega! I tried so hard to do the Cat's Bell => 7777 HP trick, but you seem to have patched it! xD well well, have to beat the bosses the "legit" way it seems.

That's actually a thing present in the vanilla game; with Cat's Bell, it'll skip the 7777 mark and go to 7778 or something like that.

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3231 on: 2016-04-09 15:31:30 »
There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

I tested the combinations at the time; I must have changed something. I'll get it fixed.

That's actually a thing present in the vanilla game; with Cat's Bell, it'll skip the 7777 mark and go to 7778 or something like that.

yeah sorry for that, but it doesnt matter, found another way to get it =)!

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3232 on: 2016-04-09 16:32:27 »
yeah sorry for that, but it doesnt matter, found another way to get it =)!
Now all Sega Chief has to do is give it some Coin treatment, problem solved.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3233 on: 2016-04-09 21:12:15 »
There is no boss with random HP; he's got 41000HP. Smack him with four 9999 damage hits, then a Cactuar Gun for something like 990 damage, then finish with a Morph.

If only i could do 9999 *-*
I'm 50 on my party and I don't even have 3k hp.

Atm I try to get a Ragnarok on Iron man in the crater ( i didn't get one on Proud Clod), but I guess I have to morph it too  :/ ( I hate  this mechanic so much )


PS: Jenova at the special battle in battle square almost do no damage ( in 1.35)
« Last Edit: 2016-04-09 21:17:38 by Alex Zender »

Bowser9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3234 on: 2016-04-09 21:17:27 »
I love the morph mechanic. Sega Chief made it easier than ever before thanks to the change to the joke weapons. You can also just use Yuffie's Conformer for max damage if you only care about end-game morphing (which is in vanilla as well).

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3235 on: 2016-04-09 21:18:22 »
I love the morph mechanic. Sega Chief made it easier than ever before thanks to the change to the joke weapons. You can also just use Yuffie's Conformer for max damage if you only care about end-game morphing (which is in vanilla as well).

Morphing on ennemy you CAN'T sense is a pain.


Wait, joke weapon morph ennemy ?
« Last Edit: 2016-04-09 21:20:01 by Alex Zender »

JLOUTLAW

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3236 on: 2016-04-10 01:01:51 »
Please ignore the PM I sent earlier. I figured it out lol. Cant wait to play NT, been waitin quite a while now. Between this and FFIX on Steam it's gonna be some great gamin!!!!

Miacis

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3237 on: 2016-04-10 01:34:39 »
Shera doesn't know how to words. The "Hear the whole story" and "Quick summary" options for Cid's flashback appear to give the opposite results.
Soon after, there are a couple of text goof-ups on why Luck is important. The next textbox is also affected, then the two afterwards are just a empty, awkward silence.

Palmer's fight was dope, though.

Wait, joke weapon morph ennemy ?
They ignore the Morph damage penalty.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3238 on: 2016-04-10 06:21:40 »
Please ignore the PM I sent earlier. I figured it out lol. Cant wait to play NT, been waitin quite a while now. Between this and FFIX on Steam it's gonna be some great gamin!!!!

Oh, whoops. I sent a reply already.

Shera doesn't know how to words. The "Hear the whole story" and "Quick summary" options for Cid's flashback appear to give the opposite results.
Soon after, there are a couple of text goof-ups on why Luck is important. The next textbox is also affected, then the two afterwards are just a empty, awkward silence.

Palmer's fight was dope, though.
They ignore the Morph damage penalty.

I'm surprised the text options are mixed up; I'd better check that. As for the text alignment, that might be because I started to rewrite it then forgot to finish it. Cid's innate is a bit up in the air at the moment because I'm starting to suspect it doesn't actually work :l

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3239 on: 2016-04-10 07:50:19 »
Just coming towards the end of the Raid on Midgar. When fighting Hojo I can deal with the First Form no problems, the Second Form is ok if Right Hand doesn't Crit and even then I can recover easily enough, however the Third Form is somewhat annoying. Cellular Guard seems to make him invulnerable and neither DeBarrier or DeSpell removes it, I maybe figured that you simply had to wait for it to wear off and damage him again but he recast Cellular Guard with NO DELAY between it running out and him casting it, assuming it actually ran out and wasn't just refreshed.

What am I missing here? More than anything this just seems irritating, this is the first time I can honestly say I'm not having fun with this mod.

« Last Edit: 2016-04-10 07:55:14 by Skirmish »

aquecoucou

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3240 on: 2016-04-10 07:59:02 »
Just coming towards the end of the Raid on Midgar. When fighting Hojo I can deal with the First Form no problems, the Second Form is ok if Right Hand doesn't Crit and even then I can recover easily enough, however the Third Form is somewhat annoying. Cellular Guard seems to make him invulnerable and neither DeBarrier or DeSpell removes it, I maybe figured that you simply had to wait for it to wear off and damage him again but he recast Cellular Guard with NO DELAY between it running out and him casting it, assuming it actually ran out and wasn't just refreshed.

What am I missing here? More than anything this just seems irritating, this is the first time I can honestly say I'm not having fun with this mod.

Nuke him until he casts Cellular MGuard (immune to magic). When he casts one, it cancels the previous one. Also he is weak to wind & holy if it can help to kill him.

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3241 on: 2016-04-10 08:37:33 »
Nuke him until he casts Cellular MGuard (immune to magic). When he casts one, it cancels the previous one. Also he is weak to wind & holy if it can help to kill him.
So he switches between Physical and Magical Immunity. Bad oversight on my part (I facepalmed as soon as I saw "MGuard") i'll admit, but it's still not fun. It's not as bad as I thought and I did make an error.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3242 on: 2016-04-10 09:22:52 »
Hojo never seems to go down well. I'll see what I can do.

Alex Zender

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3243 on: 2016-04-10 09:54:55 »
Shera doesn't know how to words. The "Hear the whole story" and "Quick summary" options for Cid's flashback appear to give the opposite results.
Soon after, there are a couple of text goof-ups on why Luck is important. The next textbox is also affected, then the two afterwards are just a empty, awkward silence.

Palmer's fight was dope, though.
They ignore the Morph damage penalty.

I love you all

eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3244 on: 2016-04-10 13:43:33 »
Is there any way to get a clear font without MO?
Mine is all crispy...
« Last Edit: 2016-04-10 13:46:23 by eXistenZe »

Skirmish

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3245 on: 2016-04-10 14:02:39 »
Hojo never seems to go down well. I'll see what I can do.
He also seems to be biased towards Cellular Guard over Cellular MGuard. Takes 1-2 Physical Hits of around 1300 for Hojo to switch to Cellular Guard but takes several Alpha castings all for around 1500 damage before he switches to Cellular MGuard.

deha0002

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3246 on: 2016-04-10 14:20:39 »
Random question, how the heck do you guys beat Love Buster in NT 1.4? My chars all deal 2 dmg:
Tried to dispel the effect of Romance bomber but to no avail. Help?

Usukane

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3247 on: 2016-04-10 14:53:56 »
I've followed the install guide, and when I go to open game via 7th Heaven it keeps saying "plz insert game disk 1, 2 and 3"
I copy&paste game from steam to my SSD to call it FF7DISC1. I can open the game via FF7_Lanucher.exe (NOT MODDED) but not thru 7th Heaven. (NOT MODDED meaning I launch game thru the modded files but its not modded if you get what i mean LOL)


~Steam version of the game, NEVER used any modding tools before this




Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3248 on: 2016-04-10 15:40:22 »
hey sega cheif

can you add in the option to always do 9999 damage on your mod so people can that option on or off please

and can you also add in always do limit break on or off option as well please

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #3249 on: 2016-04-10 15:54:50 »
I've followed the install guide, and when I go to open game via 7th Heaven it keeps saying "plz insert game disk 1, 2 and 3"
I copy&paste game from steam to my SSD to call it FF7DISC1. I can open the game via FF7_Lanucher.exe (NOT MODDED) but not thru 7th Heaven. (NOT MODDED meaning I launch game thru the modded files but its not modded if you get what i mean LOL)


~Steam version of the game, NEVER used any modding tools before this


http://forums.qhimm.com/index.php?topic=15520.0