Welcome to Quimm's!
A lot of questions you have there, the answer to most of them is a solid "maybe", possibly a "no".
But I will try to be a little more specific, clumping your questions for easier reading/answering.
Also I assume it isnt possible to play animations from the files?
From what I recall from yaz0r he said that he compared the files that have animation from the ones that didn't or something and was able to animate them, how ever I'm not 100% sure.
Maybe the same could be done for CC?
I cant care less what Mr. yaz0r had to say (unless he posts here to tell me about it
)
Animations are there in the files, but I am not interested in them right now. Maybe someday, but not anytime soon
Has anyone noticed that in some files that the phrase "leaf" is always mentioned?
How exactly are the MBD files scripted? Whats the proper syntax to script new events for a possible extended play?
Maybe a save/edit function could be added.
And how can the files be pac ked back to pkg?
Or maybe they can be read from a data folder? That way new changes dont require repacking.
In the ATEL files there is an order to making events? Like Play BGM first, move char, dialogue???
I noticed those "Leafs" a long time ago too, most likely they represent some manual heirarchy for the Event models, perhaps for culling purposes or event sequencing.
By the sound of your other questions, it seems you want to Mod the game (and want to know more about how Event scripting works). I have no problem with that, maybe other people would be interested in it too.
But I wont be looking into event-stuff much though (now that I can extract characters, and soon maps), and my "viewer" tool definitly wont ever have the options to allow re-writing stored data.
So you will either have to write your own tool, or wait for someone else to do it, but it wont be me
Will the feature for auto assigning the textures upon export be added?
That is a quirk with the export option, and I need to correct it soon.
It makes it impossible to export location-map models
And will it be possible to view the high quality heads and other parts?
um, you can already view them
Try exporting them out, you wont notice the difference in the viewer, but you will when you look at the wire-mesh in any 3D proggy
You've come so far why not go the extra mile?
This really bugged me.
Not all of us are as gifted programmers/hackers as
MrAdults or
yaz0r, so to "go that extra mile" for those guys may not be of much consequence for them, but generally means a lot of extra hours or days of coding for me.
I am definitly not in the same league as them, I have zero qualifications in programming, and everything I do, I do because I want to.
I like 3d-modelling more than programming actually, so the "extra mile" would be spent there
And lastly has anyone looked into the elf binary? (boot.bin)
At 001a2bc0h you can see 41 65 72 69 74 68 Which translates to Aerith
I haven't looked myself, I dont know about other people.
If you have any more "information" then dont fret to post here.
They might not interest me much, but other Quimm-ers may be extremely interested to listen to what you have to say