Final Fantasy 7 > WIP

FFVII: Shinra Archaeology Cut

(1/4) > >>

Thestrifeisrife:

Demo version 0.2 IRO Download


About the mod

This mod for Final Fantasy VII has been created to accomplish two things:

First, it offers a full (up to the party's departure from Midgar in this demo) retranslation of the game's text that fixes mistakes in the original English translation; improves tonal accuracy using idiomatic language; and conforms to the localization choices of the Compilation and Remake trilogy where applicable to ensure continuity through the Final Fantasy VII series. The goal of this retranslation is to give English players a narrative experience and foundation of lore that is as close as possible to that of Japanese-speaking players.

Second, and optionally, this mod restores numerous events, maps, animations, puzzles, and lines of dialogue that were cut from the final release. In 99 cases out of 100, this content has been mined from the original game files themselves. Only when absolutely necessary have the authors of this mod supplied the minimum amount of additional assets to ensure the functionality of the official scrapped elements. A full dump of this mod's script is available on Google drive, with unofficial dialogue clearly demarcated. Unused content restoration goes up to the end of the game in this demo, but post-Midgar content has not been thoroughly tested.

Mod requires the 7th Heaven mod loader to be used.

Custom facial expression system requires FFNx v1.16.0.144 or higher to function.


Example images of contents

Retranslated script
Spoiler: show
         
         


Parity with Remake localization
Spoiler: show
     →     
     →     
     →     
     →     

Restored unused scenes
Spoiler: show
         
         

Restored unused puzzles
Spoiler: show
         

Restored facial expression system
Spoiler: show
         
         
This system existed in the PSX version but was almost never used. It was unfinished in the PC version but has been restored by TrueOdin in recent FFNx canary builds, and I took the liberty of porting over the textures and incorporating new expressions into scenes on top of what few were already in the game. A full list of scenes affected can be found in the iro. Eyes work perfectly but custom mouths are a bit of a work in progress.


Additional features (separately toggleable in the options from everything else)
Spoiler: show
Restored opening crawl text seen in early builds of the game.
Restored beta menu portraits datamined from the Tobal No.1 FFVII Demo.
Custom sprite portraits made to match the above (WIP, only applies to Tifa, Yuffie, and Sephiroth right now).
Drawn by Prism

Credits

This mod is a production of the Shinra Archaeology Department, an FFVII fan group dedicated to translating Japanese interviews and guidebooks and making them available to English-speaking audiences.

Restoration, Implementation, and Logo Graphics: Odysseus (TheStrifeIsRife)

Translation and Localization Continuity: TurquoiseHammer

Data Mining, Organization, and Annotation: Shademp

Original Script Mining: Herman1134 (Jason Maltz)

Custom sprite portraits: Prism


Acknowledgements

NPC blink animation fixes provided by Orichalcon.

Unused custom eye and mouth texture system restored by TrueOdin.

ONNA_1, 3, and 6 use L@Zar0's fixes for the fields' background layers.

The tile set for the TRAP field was decoded by BrutalAl.


Tools used

Makou Reactor and Vincent Tim: myst6re

WallMarket and ProudClod: nfitc1

Black Chocobo: sithlord48

KimeraCS: LaZar00




markul:
Cool project, hope you been able to finish it. People need more gameplay mods :D . Restore some cut content of the game it will require big changes, so keep motivation high  :) .

Thestrifeisrife:
Thanks!

Thankfully most of the hard stuff is out of the way. Midgar is by far the highest density area for elaborate unused content.

Salk:
An interesting modification, to be sure.

I have a question: it's released as a Demo but it seems some part, if not all, are complete? If that's the case, it's called Demo because it's not been properly tested?

Thanks!

Thestrifeisrife:
It's called a demo because the retranslation stops at the end of Midgar and that's the main feature. The restored cut content also hasn't been thoroughly tested past Midgar yet either.

Navigation

[0] Message Index

[#] Next page

Go to full version