Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - olearyf2525

Pages: 1 2 [3] 4 5 6 7 8 ... 12
51
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-06 08:13:46 »
FF7 Remake's gameplay is fantastic on normal mode. Easy mode is a joke akin to ffXIII and Classic mode is basically Easy mode and also a joke. My only concern was that once you mastered the new combat and enemy weaknesses even normal mode would become too easy on a second play through. That's not the case now that hard mode has been revealed, once you unlock more than just cloud and can start using barret in the demo and take a look at the previews of the uprade/materia systems combat is extremely deep, it's a mix of turn based, action, and MMO boss fight mechanics but getting rid of the worst aspects of each and embracing the best. I can't take anyone seriously who says the combat sucks because they are either being contrarian hipsters, or have some sort of agenda, this is the most polished combat I've seen from Square Enix since FFX International like 18 years ago. If you want to complain about the story or the possibly looming fetch quests to pad out the game, once the game is out and you've play it and they are actually there that's fine, but as of right now from everything everyone has played and everything we've been shown/leaked the gameplay is good on normal mode.

So why is the gameplay good? Because there is so much to do and keep track of.
1)Stances/Parries/Charge/ Triangle Mechanic - Keeps you engaged in the gameplay, now you have a reason to pay close attention to the move an enemy is about to do to you so that you can perform clouds operator transition parries. I mean sure some of the initial enemies in the tutorial section you can just spam square like a retard but outside of the first chapter's basic security guards that serve as the tutorial section that's the only place it's going to work.
2)Dodge/Movement -Aerith, Barret, and Cloud in Punisher mode  all have extremely limited movement while every boss and mini-boss we've seen so far have amazing movement, this forces you to utilize the i-frames of your dodge or the movement of your dodge or suck up damage like a retard and waste half your ATB charges on potions.
3) Boss Mechanics/Weaknesses/Guard - You have to figure out a bosses' weaknesses and weakpoints and MMO STYLE attack patterns/AOES, you can even interrupt their next attack with good timing and weakness exploitation. Or you can sit in their attacks and hope you looted twenty potions or 10 ether and use them all on the first boss fight. This also encourages you to use guard to save on MP/ITEMS
4)Limit breaks are extremely rare/limited- No more hyper cheesing/fury cheesing/back row cheesing/ any cheesing that we've seen so far, at least in what we've been shown. Some of that power was moved to Summons which are essentially a guest character and closer to 10's system which is how I preferred them.
5)Adaptive difficulty- You can now make some bosses harder on yourself, so far this has only been shown for the Airbuster but the concept is amazing and I'd be surprised if he was the only boss to incorporate this mechanic in the game. You make the game as hard as you want it, and hard in the way you want it.
6) With all this going on, having to pay attention to boss timings/particle effects/tells the ATB slow down time is actually really useful to let you gather your thoughts and plan your next few moves, you can also double que moves on each party member and mass execute 6 actions at once. Meaning you can stagger the boss and if you prepared for it on each character you have a burst window of about 5-10 seconds to dump all your ATB.
7)Jobs/Roles - Always preferred the older FF's and Tactics in terms of their role/jobs and it looks like FF7 is moving a step in the right direction. Barret has tank abilities, but he doesn't HAVE to tank. Aerith is a red mage that has superior doublecast magic abilities but you CAN just auto with her. Tifa has monk abilities, they are just slightly more job oriented/defined. I wouldn't be surprised if we saw some similar aspects to New Threat further along the game, I wonder if the gameplay guy researched it or heard about it all.
8) Good control scheme/seamless transitions to switch between characters and if you don't want to utilize the slowdown of the ATB you can quick bar abilities and play it more like kingdom hearts/more actiony games.

I could probably go on even further, but the combat looks and plays amazing, will it get stale after 50 hours? I don't know it depends on whether every new encounter throws new concepts/makes you think or re-think/ or new abilities change up your strategies, we'll see.

52
General Discussion / Re: [FFVII-R] 04.2020 - News
« on: 2020-03-03 06:40:27 »
Beat it earlier today, the opening is amazing, I'm on the pro with an SSD, didn't even see any loading. The graphics are really good, the combat is fun on normal and has room for depth, sadly there is no hard mode so once you actually master combat I can see the game being very easy on a 2nd playthrough. Still not sure how I feel about them turning Midgar into a 40 hour game from a 6 hour story though. IMO they should have expanded Midgar from 6 hours to maybe 10 hours (expand the streets/scenes/dialogue/maybe the new character Roche) and ended the first part later on in the first disc maybe at the end of the Cargo ship, idk, I feel like Midgar will probably have a lot of fetch quests and stuff that doesn't really fit, but I guess we'll see.

53
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-03 06:33:40 »
Can't wait, I just finished the remake demo, it's really good but I still love the original modded and with the new 7th heaven 2.0 I can't wait to start a new game. Thanks for all your hard work unab0mb and EQ2Elyza

54
Haha that would be hilarious. Like the toy soldier mission from ff7 kinda

Oh... here's 'THE' fix for projectangelwing gp ai using the Remaster - live and working:


Thank you McIndus and Devina

55
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-02-21 05:09:27 »
Really looking forward to this, thanks for your hard work guys. Nightskyprince made a video on it as well.

56
Looks fantastic!

58
Wow this update looks great McIndus, thanks for all your work!

59
Completely agree with Ponisitio, I hate censorship, even though the new siren still looks good, as does Tifa etc, I am against censorship in principle.

60
Looks great Snouz, keep up the good work.

61
Releases / Re: [FF7PC] Enhanced Stock UI
« on: 2019-07-31 07:14:37 »
Thanks Chrysalis, Alyza, and DLPB and Kranmer.

63
General Discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-07-01 16:48:44 »
Yes, I agree. Her hair is the most unrealistic aspect for a woman who specializes in hand-to-hand combat. But we all know hair doesn't promote sexuality.

I think the remake model is fine, that being said the model they just came out with for Dissidia NT for her is cuter/closer to how I imagined her. It's a bit more stylized/video gamey which is maybe why they went for the more lifelike look. Also she looks more like half-Japanese in dissidia, whereas she seems more Japanese in the remake, I remember they did say they wanted Tifa to be the more Japanese looking girl and Aeris to have a more European/westernized look.
https://imgur.com/C376EIc

64
Thanks Alyza, I'm going to try that tonight. The last thing I did was install CaptRobaus Remako Iros from his blog and replace the default fmvs with his and his shader, but I also haven't played ff7 in a few weeks so I can't say for sure if I broke something by installing that mod.

65
Hello, this never happened to me before, wondering if a Window's update or something else messed with 7th heaven, whenever I try to activate the mod "Media- Music and Sound" 7th heaven crashes with the following error message:

System.UriFormatException: Invalid URI: A Dos path must be rooted, for example, 'c:\'.
   at System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind)
   at System.Uri..ctor(String uriString, UriKind uriKind)
   at System.Xml.XmlResolver.ResolveUri(Uri baseUri, String relativeUri)
   at System.Xml.XmlUrlResolver.ResolveUri(Uri baseUri, String relativeUri)
   at System.Xml.XmlTextReaderImpl..ctor(String url, XmlNameTable nt)
   at System.Xml.XmlDocument.Load(String filename)
   at _7thWrapperLib.ModInfo..ctor(String filePath, LoaderContext ctx) in C:\Users\TurBoss\Projetcs\7h\7thWrapperLib\Profile.cs:line 532
   at Iros._7th.Workshop.fLibrary.GetModInfo(InstalledItem ii) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 900
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 806
   at Iros._7th.Workshop.fLibrary.DoModBarAction(pMod pm, ModBarAction a) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\fLibrary.cs:line 920
   at Iros._7th.Workshop.pMod.bActivate_Click(Object sender, EventArgs e) in C:\Users\TurBoss\Projetcs\7h\7thWorkshop\pMod.cs:line 200
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

66
Not worth it

67
Pretty much agree with what everyone else has been saying, the writing took a nose dive since they ran out of books to follow. D.B Weiss and David Benioff are completely incompetent and the only reason they are the shot callers is because of their hollywood connections, completely incompetent. Even in the seasons which were fantastic and mostly followed the books they added needless modern day political commentary and extra sex and altered scenes, so it came as no surprise to me that as they gained increased freedom with the script the show would suffer even more. That being said it's still interesting and I'll finish watching it just to see how they wrap things up or if they can wrap things up completely. I'm dissapointed with Martin's nihilist version of Tolkien's universe in some respects, it's evident in the fact that the giants, the children of the forest, the dragons, everything magical is dying from westeros. So nothing this season has really surprised me, we'll see though!

68
Completely Unrelated / Re: Article 13 Passed
« on: 2019-03-29 06:48:34 »
Edit: Not worth arguing with clowns who would defend these articles and the decrepit leftist boomers and Capitalist/Communist usurious systems who created them.

69
Completely Unrelated / Re: Article 13 Passed
« on: 2019-03-28 16:43:40 »
Well said. Spengler was right.
Isn't it ironic to be pro-EU and criticize America's military expansion and foreign interventions while simultaneously complaining that America no longer pays (as much) for the EU's defense? Isn't it also ironic that the nations of Europe fought two great wars to keep Germany from being in charge, only to give up their national sovereignty without a fight?

70
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-27 04:54:21 »
great work Jusete!

Elmin4_1

door and clock animations



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here


71
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-23 05:44:01 »
Beautiful work, glad you haven't given up!

72
Thanks FatedCourage, I'm about a month or more late, but can't wait to see this latest update.

73
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-11-23 23:07:27 »
Wow awesome work Jusete

74
Completely Unrelated / Re: RIP Diablo
« on: 2018-11-09 23:55:28 »
Meh, editing out my rant.

75
Team Avalanche / Re: Jmp's Field Scenes
« on: 2018-11-05 18:50:53 »
Hi guys, forgive my absence. My daughter "Linoa" is born this October 10 😁
Congratulations JMP is that a reference to Rinoa or the French translation of it or something from ff8?

Pages: 1 2 [3] 4 5 6 7 8 ... 12