Final Fantasy 7 > General Discussion

[FF7PC] Are there any mods that fix the PC port's broken lighting?

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Lollie:
Ever since the '98 Eidos port (and right up to the most recent console ports), every room in FF7 has had broken lighting. The ports light everything from the camera's position (like a camera flash), instead of using each room's lighting information. Edit: See Reply #8!

Are there any mods that fix the lighting? Or any hard info on why the lighting is broken like this?

(Imgur album with full-res comparison images)

Kuraudo.:
You are talking of the 3d models light in field right? That's a known issue. But I'm not sure if anything was done yet.

Fewtch:
Its wild that Ive never noticed this before, nor have a heard any mention of it anywhere, but there it is, impossible to miss now that I see it.  ???

Kuraudo.:
Anyway I did use search and these are the topics where there is some information about it:

2005: http://forums.qhimm.com/index.php?topic=4582.msg61116#msg61116
2009: http://forums.qhimm.com/index.php?topic=8896.msg116056#msg116056
2016: http://forums.qhimm.com/index.php?topic=16822.msg238245#msg238245
2016: http://forums.qhimm.com/index.php?topic=17323.msg246294#msg246294
2017: http://forums.qhimm.com/index.php?topic=17377.msg246931#msg246931

Long story short at the moment there is no mod and/or fix that adjust that behavior.

EDIT: As of now Cosmos create a mod for it, Cosmos Lighting

Kaldarasha:

--- Quote from: Fewtch on 2021-02-23 05:08:28 ---Its wild that Ive never noticed this before, nor have a heard any mention of it anywhere, but there it is, impossible to miss now that I see it.  ???

--- End quote ---

I have brought this up some years ago on the reunion thread. The problem is a bit difficult. The main problem is probably a difference in displaying coordinations. The PSX has some strange logic and doesn't follow the usual xyz. Though the PSX does also bake the light on the models and I can't say in what position it does that. On PC the light is applied in real time on the model.

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