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Messages - tbogard

Pages: [1]
1
hi!!
the textures that you send me (SE textures) are the same of the original pc game in I worked.
this: https://www.dropbox.com/s/zgebyqv8r21pcts/d000.mch.png
this is a field model texture its for that reason of all parts are in a one layer.
and my textures are for the battle models (ff8 the battle models used 2 texture files for the models)
anyway some time ago I edited some battles textures for convert in field textures, look this:
https://www.dropbox.com/s/w0xv9w2q4rl02ju/squal%20tex.png
should be work in the game!
I adapted the quistis and selphiie texture too!

this texture: https://www.dropbox.com/s/onpc8dqlx78hmto/d001_se.mch.png?m=
its for battle model and my texture is  equal, but the SE texture have the weapon texture above.
so the solution its simple consist in paste my texture over the SE texture, like this:
https://www.dropbox.com/s/ug78k10spxk6iyq/d001.mch.png

Sorry was really hard for me explain this XD
used this image for your test and if works I will adapt more images.

Let me know how you do it. It is very important! I intend to make a video tutorial on your mod. If you have difficulties speaking english, I also speak spanish.

2
Hello Megachocobo. Thank you for your promptly answer.

well. is possible for you to submit the field.fl file? i know is a HUGE file, but that file (or main.fl?) contains all the textures for the characters. If you successfully embedded the HR graphics into the fl file, please record it on a video tutorial. I'm very sure this will save time for many of us.

also, some remarks of my last stream:

In short, what happened on the last stream confirms three things:

1. on Steam Version, you can modify the Audio using Roses and Wine, but you cannot add/modify or extract textures. the process is too complicated and I gave up after 3 hours of work and research. EAX library is the main problem, plus is not accepting aali's OpenGL driver.

2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine. You can use aali's OpenGL Driver to add your graphic customizations.

3. Megachocobo's High Resolution Textures does not match the textures embeded in the game. please check this file with the megachocobo's textures vs SE textures, way too different : http://www.mediafire.com/download/8akdzr93hjnhv59/texture%20comparison.rar

So we are in a checkmate here. we need a developer that may go into what is not allowing the OpenGL driver to be loaded by the steam game, so all the mods can be added without problems.

3
FF8 Steam Version with serious issues: the driver is not being loaded or is being ignored.

here my remarks:

In short, what happened on the last stream confirms three things:

1. on Steam Version, you can modify the Audio using Roses and Wine, but you cannot add/modify or extract textures. the process is too complicated and i gave up after 3 hours of work and research. EAX library is the main problem, plus is not accepting aali's OpenGL driver.

2. The 2000 version, you can add custom textures and HR fonts, but you cannot use Roses and Wine. You can use aali's OpenGL Driver to add your graphic customizations.

3. Megachocobo's High Resolution Textures does not match the textures embeded in the game. please check this file with the megachocobo's textures vs SE textures, way too different : http://www.mediafire.com/download/8akdzr93hjnhv59/texture%20comparison.rar

So we are in a checkmate here. we need a developer that may go into what is not allowing the OpenGL driver to be loaded by the steam game, so all the mods can be added without problems.

4
Graphical / Re: Need some help testing FF8 models
« on: 2013-12-14 06:30:52 »
yes, with deling is very plausible to import new textures. The only problem is regarding the character textures, which are way different than magochocobos textures.

if magochocobo can release HR textures from the ones released by ES, so we have a way to test them and see how it works.

here the ES textures + magochocobo textures so he can work with proper fixes.

http://www.mediafire.com/download/8akdzr93hjnhv59/texture+comparison.rar

5
hello Magochocobo

I was able to extract the texture from the original game.

I think is possible to update the textures using Deling. It is able to repack almost everything.

The main problem is the disposition of your textures. while you have two layers, ES had rendered more than two layers, I had attached the extracted textures so you can work on proper mods.

please check this files. If you could reposition the skins, we can be able to finally import HR skins to the game using Deling!!!

http://www.mediafire.com/download/8akdzr93hjnhv59/texture+comparison.rar


6
Hello guys

some idea to apply this character textures on the steam version?

Thanks.

7
Got a Crash going to Esthar, when lunatic pandora arrives to the city....

here my app-log and the crash:

http://www.mediafire.com/?e38qiuu1q7p5m13

im using the 0.7.11b driver :( is kinda frustrating....

8
Thank you for your answer.

I let the window screen as default:

window_size_x = 640
window_size_y = 480

and the last line is ok, no more glitch popups. Nevertheless I still got black lines on the borders of the transaparencies of many object textures.

here my config:
http://pastebin.com/rXcCJ7K7

and here the result:
(black borders in fight stage and world map are appearing like before):


GPU Data:
nVidia GeForce GTX 560M 1,536MB PCI-Express GDDR5 DX11

9
Hi Ugerstl

Regarding my issue with FF8, I ride out the white screen with the updated shaders for the folder nolight (thank you a lot), so finally I can use the OpenGL 2.0 shaders on the game. Still i have the problem of the black borders (its really annoying) because turning on or off the linear filter will change not only the texture, but also this annoying black borders :

here my config with the linear filtering turned off:
http://pastebin.com/xzWbfT1A

and here the the result (ugly pixeled texture without black borders):


now this is the config with linear filtering on (nice texturing, but black borders):
http://pastebin.com/xBJHiUch

and here the result


So what can I do? this situation is like "choose your poison" config.
I appreciate any help here, and please do not tell me to read everything from the beggining, i know i must research, but it took me almost 3 hours to find the correct nolight shaders for this driver.

Thanks

10
Releases / Re: [REL] FF8Launcher 1.4
« on: 2012-03-19 02:49:07 »
Please, And the addons??? i was looking all over the internet and i dont saw that plugins, any MP with this information is highly appreciated.

11
i had some problems with a misterious "Glitch : Unsopported texture format" just when you engage battle (when everything turns blurry), and  black borders on the texture objects such mountains, trees and enemies. I have the last driver (0.7.11b).

here my config files

app.log:

Code: [Select]
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
Cannot open Movie File: C:\Program Files (x86)\Eidos Interactive\Square Soft, Inc\FINAL FANTASY VIII\Publish.pak
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
SdMusicPlay ()
sd_music_play (number=0, song_id=5, volume=127)
MIDI stop
midi_play...
Stopping Performance
Playing Segment
midi_play successful
GLITCH: unsupported texture format
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
BdLinkTask: FAILED !!!!
MIDI stop
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=0)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
MIDI stop
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

ff8_opengl.cfg

Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF8
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = no
save_textures = on
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
#mod_path = none
mod_path =.

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# allow FF8 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# show every failed attempt at loading a .png texture
show_missing_textures = yes

my graphic card is an Nvidia GeForce 560M.

Thanks

12
Releases / Re: [REL/FF8] Project SeeD (FF8 GUI overhaul)
« on: 2012-03-11 03:19:19 »
If i want to start a project in spanish, there is a way i can extract the textures? thanks

Pages: [1]