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FF7 Tools / Re: [FF7PC/PSX] Field Editor - Makou Reactor (1.7.2)
« on: 2016-11-13 17:27:33 »
No problem just figured I ask about it no hurry.
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Do you mean allowing the player to use supernova? That won't happen. That requires the swirling heavens background. Kimera can't do anything to change that.No cmh175 answered what I needed I just needed to know if it was possible before I attempt it. I might make close or a better supernova for the player that is my intent.
There is an "export all sounds" in AKAO format. Go to "File -> Mass Export...". You want an option to export only sounds used as battle music?No that is fine I nearly forgot that it was an option there but if a bunch of other people want then do it if you like. However if it works there then just leave it that way. I was planning on throwing together a video guide on modding and these tools anyway and it will be covered how to do it there.
I was wondering is it possible to get Cloud with masamune sword and loveless sword mods added into next update or so. They were available in bootleg Loveless replaced Murasame there was one long time ago that replaced nailbat I used to have it but lost it. I still have the masamune one tho.If no one adds the loveless one I'll do it for you. It will be awhile till that can happen though.
I'll just say that adding bones is all week and good, but if you're wanting to do that and create new animations, I would try to see how hard it is to deal with animations in kimera before tackling such a monumental taskThis came from meesbaker he is the one that told me all he had to do once he changed it was to then edit them in Kimera to play right on Sephiroth's model. You can probably get more detail from him. I just and probably many others just need a program to make up for our lack of hex editing to make it possible for the rest of us. The biggest issue is the bones that are counted into the models for those animations.