I'm getting errors too, trying to use the HDRSmartBloom.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 :main program link log:
Vertex info
-----------
Internal error: assembly compile error for vertex shader at offset 10764:
-- error message --
line 283, column 1: error: too many result variable components written
-- internal assembly text --
!!NVvp4.0
OPTION NV_parameter_buffer_object2;
# cgc version 3.1.0001, build date Feb 29 2012
# command line args:
#vendor NVIDIA Corporation
#version 3.1.0.1
#profile gp4vp
#program main
#semantic gl_ProjectionMatrix : state.matrix.projection.transpose
#semantic gl_ModelViewMatrix : state.matrix.modelview.transpose
#semantic gl_NormalMatrix : state.matrix.modelview.inverse
#semantic lights_position
#semantic normal_map
#semantic vertextype
#semantic fb_texture
#semantic blend_mode
#semantic d3dprojection_matrix
#semantic d3dviewport_matrix
#semantic @TMP54 : __LOCAL
#semantic @TMP57 : __LOCAL
#semantic @TMP56 : __LOCAL
#var float4 gl_Vertex : $vin.POSITION : ATTR0 : -1 : 1
#var float4 gl_FrontColor : $vout.COLOR0 : COL0 : -1 : 1
#var float4 gl_Color : $vin.COLOR0 : ATTR3}ü8TERROR: failed to load shaders, reverting to fixed function
INFO: fragment shader compile log:
0(153) : error C7011: implicit cast from "vec4" to "vec3"
INFO: postprocessing program link log:
Fragment info
-------------
0(153) : error C7011: implicit cast from "vec4" to "vec3"
ERROR: init_postprocessing failed, postprocessing will be disabled
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 1920x1200
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
ERROR: GL_INVALID_VALUE
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD