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Messages - genesis063

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526
General Discussion / Re: So now that Realm Reborn is live
« on: 2013-08-28 00:39:03 »
Lol well I also got some people from the other game (TOR) so we should have more than just Qhimm.  Also I have a vent server we will use.  I'll be using it for both games as I have people from that game that come on.  Mine is Balmung I think.  I'll have to recheck my server listings.  Do they have transfers yet?  I wouldn't think at the very start however there are alot of people who just dropped in like I did from 1.0.  Also I like how they kept the class and weapon switch.  Though I think the abilities shared between them all is very limited now.  However I probably train them all but aiming for Dragoon and i'm glad that I only need two classes at a certain level.  Funny though one of my characters is in a legacy server and yet I don't think I ever got an email about a code or anything.  Did you get one EQ2Alyza?

527
General Discussion / Re: So now that Realm Reborn is live
« on: 2013-08-27 21:33:53 »
If you played the 1.0 you get it for free on top of the free welcome back compaign.

528
General Discussion / So now that Realm Reborn is live
« on: 2013-08-27 20:55:13 »
Who would like to make a guild?  I was also thinking of building a guild forum for it along with the other one I use SWTOR.  If anyone interested pm or post your character here if you like.  I'll post my character name and location when I got off work.

529
Graphical / Re: PSX/PSP Sephiroth and Shinra MOD
« on: 2013-08-27 20:26:40 »
Nice work did you take a look at my attempt at giving Sephiroth Limits?  If so you could use some of mine and tweak them if you like.

530
lol the rest of those badges are hacked ones I bet.  Funny I never really noticed that when I watched them back then.  So I wonder how this new form is going to work ingame.  I guess we'll find out shortly this month.

531
Yeah I kind of like it I just wish it was it's own thing a little.  Though I wonder how the old Mewtwo would react against the new.

532
Completely Unrelated / So another Mewtwo with a new form
« on: 2013-08-05 20:24:21 »
So what are everyone's opinions on this subject?  I was hoping it was another attempt and making the perfect obient pokemon but wanted to make it look different and somewhat succeed.  Alas with everything else happening to mess with things they had to go and pull this.  Not surprising but very disappointing to say the least sigh.

533
Sorry I haven't posted in here for weeks and making it seem this mod is a bandoned.  I haven't forgotten about this mod and did some work on the Skeleton for his first weapon.  I am going to start working on the script again this time i'm going to type it up.  I will begin play testing once this is done and if anyone else like to try it just send me a pm once I start.

534
It is most likely hardcoded then.

535
Yeah really is if it is possible to change the battle backgrounds so it could be used.  However I don't know if that could ever be possible.  If I remember what I heard correctly supernova is only able to work in that one fight because it was coded for it.  I think there might be a way to freeze the animation so Sephiroth doesn't go wanky at all I believe I saw someone do it before.

536
General Discussion / Re: So had to ask this
« on: 2013-07-30 02:23:34 »
Thanks for the info however I was more thinking along the lines of like a story.  The one with the gundams and the other mechs I forgot the name.

537
Oh I thought he meant this mod.  If not then yes he is but not very well.  I think his field model is not made yet I don't think.  He will have no limits either possible making finishing the game impossible.  However if you are talking about this mod then he would as I said would have to quite possible start over.

538
General Discussion / So had to ask this
« on: 2013-07-26 20:27:12 »
For all you Gundam, Zone of the Enders and Armored Core fans would you like to see a game where you get to play a bunch of these awesome looking mechs in one game?  I was sitting here thinking it would be awesome to see these awesome titles in one game like the one that was released in Japan only.

539
If i'm thinking correctly PSX is a whole another ballgame.  Once he was done with this I think he would have to start from stratch again unless there is something for this and the two are more alike to each other then I think.  Don't quote me on any of this but be prepared for disappointment.

540
Team Avalanche / Re: Out of hibernation
« on: 2013-07-22 23:12:52 »
One quick possibly retarded question.  What program are you using and could you make battle animations through this using the old models?

Edit: sorry forgot to add.
Quote
disappearing for ages? I know right!

Atleast you god some where on the project unlike me on mine.  To busy getting back into The Old Republic.  I do plan to finish them someday hopefully.  Atleast one of them is out right.

541
General Discussion / Re: FF7 Workshop-ish Site
« on: 2013-07-18 20:43:42 »
You should also think about different tabs for the versions of the game.  Like since some mods work on the old version but don't work on the new re-release one.

542
By the way if you want to use my Sephiroth limit mod and tweak it you have my permission to do so.  Carefull with the bladebeam or as of the patch prelude to oblivion if you try to take out the second animation it won't act correctly and you are stuck in battle with no menu and you have to turn of the game.

543
@NFITC1
I concuer with you as when I made the Sephiroth limit swap and modification.  I had to allow the second animation to play for the game to act normal.  Otherwise the game would not pull up the battle menu until it went off so you where stuck in combat with no way to continue.

544
Gameplay / Re: Some help for Sephiroth Patch
« on: 2013-07-15 22:17:09 »
I will if i'm allowed to.

545
Gameplay / Re: Some help for Sephiroth Patch
« on: 2013-07-10 22:38:08 »
I was thinking of doing a mod collection release since I am also working on Sephiroth mods with Scorpicus Sephiroth mod.  If you like I could pm you a link when I get home and upload it to bropbox so you can hers from there.

546
Thanks man appreciate it.  I decided if we couldn't make animations or swap some out with others it be better to use ones that do not focus on the sprite or only last for like three seconds.

547
Awesome did you check out my Sephiroth limit mod?

548
General Discussion / Re: Final Fantasy XIV: A Realm Reborn
« on: 2013-06-29 00:46:38 »
Oh yeah me too but I just didn't want to show them the same thing you know.

549
General Discussion / Re: Final Fantasy XIV: A Realm Reborn
« on: 2013-06-27 18:36:46 »
I believe this is so aswell EQ.  After patching I couldn't launch it.  What class are you going with so I don't repeat it?

550
General Discussion / Re: Final Fantasy XIV: A Realm Reborn
« on: 2013-06-25 09:21:45 »
Guys what guys I bring good tidings.  I just got my beta key and they lift the restrictions on the character creation and the old and new Girdinia.  I'll be using fraps to show you guys the creation when the thing finishes patching.

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