Author Topic: [FF7PC][TSUNAMODS] Satsuki Yatoshi Mod - SYW V5 - unsuported anymore  (Read 415627 times)

satsuki

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dx9 is expérimental, ogl il only for very old gpu witch don't work with other rendered (with my 3070ti opengl was working until i upgraded the nv driver so it's more gpu driver related than ffnx related to my mind) there's no benefits to use ogl if your gpu is fine with dx11 ^^

metrako91

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Hello! Unfortunately, on the "AMD Athlon 64 X2 Dual Core Processor 6000+ 3.00 GHz, RAM 6 gb, Geforce 9600 GT 512 mb" system, the mod cannot be launched, the screen is dark at startup. Most likely this is due to my video card Geforce 9600 GT 512 mb with 9 directx.

DAnima

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-Removed Psx battle shadow.

aww i liked this why remove it?

Bonez

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-Removed Psx battle shadow.

aww i liked this why remove it?

Because the lighting engine built into FFNx is far superior.

DAnima

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Because the lighting engine built into FFNx is far superior.
You mean the dynamic lighting?
But they cause some bugs sometime

Bonez

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You mean the dynamic lighting?
But they cause some bugs sometime
I do.

OblivionViridia

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Im Repeating the Question What software/tools Do You Use In Creating This Mod

satsuki

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ulgp
tim
palmer
imagemagick
gimp
textool
esrgan
avisynth
jpsxdec
dain
ffmpeg
makou reactor
aeris
caithsith
nsis
mt
potrace
vb6 and c# to automate some processings or make the GUI

i think that's about all but i may have forgoten some tools

nestra

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Congratulations for this long-term work.

I saw the following addition:
-Added Steam achievements.

Could you give more precision? I thought it was impossible with the way to launch this mod.

Is there a risk that an achievement will be bugged with this mod for example?
Or if one pass, all should pass?

satsuki

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if you use my pack only (no gameplay mod) the steam's achivement are safe to use, it's managed by the FFNx driver ^^

teban_me

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Hi, I want to upgrade from 5.42 to 5.60 I was wondering where the SYW saves are to back em up.
« Last Edit: 2022-03-04 18:10:29 by teban_me »

nestra

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Thank you !
Another question, how can we remap the keyboard buttons?

The default configuration is very uncomfortable for me, which has a certain finger missing!

satsuki

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@teban_me
in the steams's ff7 folder ("save" subfolder) for exemple for me it's "C:\Jeux\Steam\steamapps\common\FINAL FANTASY VII\save"

@nestra
launch ff7, go in options, change the controls then save game (realy important or the controls changes won't be saved)

teban_me

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I could put an image but idk how...

I was in Junon Branch, everything ok until the cutscene after Tifa jumps off the cannon... It freezes and a message appears "Unhandled Exception": "Feel free to visit this link for further next steps: https://github.com/julianxhokaxhiu/FFNx/wiki/FAQ".

I tried it with different engine and mod options and always crashes :(

satsuki

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try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)

OblivionViridia

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Im Gonna Repeat The Question What Are The Diffrences Between Remako HD Graphics And SYW

Shady91

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Hi,

Thank you for this mod, i have 2 problems,

1st : When i launch the programm i have all the time this message :



2st : The run function doesn't work for me :/


It's the Steam Version.
Can you help me ? Thank you

PS : @Satsuki : Je peux écrire en français si tu veux, je suis français

satsuki

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@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.

OblivionViridia

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Okay Thanks

Shady91

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@All, field's iro updated (you need lastest 7th canary and lastest FFNx canary), it's faster OOB than previous version, and you can choose different level for fields animation depending on your computer's power

@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)
>I won't answer any question of this style from you, you just don't seem to understand what i say.

@Shady91
Could you get the full error message and post it here in text mode
Why don't you use the french pack version ? it's way more complete an have a good translation too.

Ok i'm downloading now the french version.

This is the error for the run feature :
Code: [Select]
Consultez la fin de ce message pour plus de détails sur l'appel du débogage
juste-à-temps (JIT) à la place de cette boîte de dialogue.

************** Texte de l'exception **************
System.IO.IOException: Le fichier 'H:\JEUX_PC\Final Fantasy VII Steam Edition\hext\ff7\en\arunfr.txt' existe déjà.
   à System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   à System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
   à System.IO.File.Copy(String sourceFileName, String destFileName)
   à SYWV5controlPanel.Form1.button1_Click_1(Object sender, EventArgs e)
   à System.Windows.Forms.Control.OnClick(EventArgs e)
   à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   à System.Windows.Forms.Control.WndProc(Message& m)
   à System.Windows.Forms.ButtonBase.WndProc(Message& m)
   à System.Windows.Forms.Button.WndProc(Message& m)
   à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
SYWV5controlPanel
    Version de l'assembly : 1.0.0.0
    Version Win32 : 1.0.0.0
    CodeBase : file:///H:/JEUX_PC/Final%20Fantasy%20VII%20Steam%20Edition/SYWV5controlPanel.exe
----------------------------------------
System.Windows.Forms
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Management
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Configuration
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9153 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
System.Windows.Forms.resources
    Version de l'assembly : 2.0.0.0
    Version Win32 : 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase : file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Débogage JIT **************
Pour activer le débogage juste-à-temps (JIT), le fichier de configuration pour cette
application ou cet ordinateur (machine.config) doit avoir la valeur
jitDebugging définie dans la section system.windows.forms.
L'application doit également être compilée avec le débogage
activé.

Par exemple :

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Lorsque le débogage juste-à-temps est activé, les exceptions non gérées
seront envoyées au débogueur JIT inscrit sur l'ordinateur
plutôt que d'être gérées par cette boîte de dialogue.



satsuki

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Thanks was a typo in the game lancher, will be corrected in next update

teban_me

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try without the 60 fps fmv please and let me know (it can appen on 30 fps fmv too, it'll be solved in next update with FFNx updated)

Hey Satsuki, after restarting my pc the issue got fixed. By the way, I was using 30 fps fmv both times.

Keep up the good work, this mod is really great!

satsuki

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5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.

DAnima

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5.61 update available
-Updated FFNx (lots of optimisation for 60 fps, HDR FMV corrected).
-Updated Cosmo Memory (added worldmap footsteps).
-Updated 60 fps fields animation for modern 3D model.
-Added some flevel script correction for 60 fps mode.
-Corrected the alway run option for the french exe.


Best ff7 mod for me the fact its so streamlined and easy to install make it a must for all users of ff7 steam version.

Thank you so much for your amazing work

Bonez

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@OblivionViridia
option 1 : try yourself and you'll see ^^
option 2 : SYW is simply better in all ways (more consistant, bug free (ATM no reported), have fields animations...)

Can you clarify?



 ;)