App.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoordfragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: undefined variable "texCoord"
0(91íü8TINFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C10postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(115) : error C1008: undefined variable "width"
0(115) : error C1008: undefined variable "height"
0(118) : error C1008: undefined variable "width"
0(118) : error C1008: undefined variable "height"
0(125) : error C1008: undefined variable "width"
0(125) : error C1008: undefined variable "height"
0(885) : error C1008: undefined variable "texCoord"
0(886) : error C1008: undefined variable "texCoord"
0(887) : error C1008: undefined variable "texCoord"
0(888) : error C1008: undefined variable "texCoord"
0(889) : error C1008: undefined variable "texCoord"
0(890) : error C1008: undefined variable "texCoord"
0(891) : error C1008: undefined variable "texCoord"
0(892) : error C1008: undefined variable "texCoord"
0(909) : error C1008: undefined variable "texCoord"
0(910) : error C1008: undefined variable "texCoord"
0(911) : error C1008: undefined variable "texCoord"
0(912) : error C1008: un}ü8TERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\final fantasy vii\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
ERROR: GL_INVALID_OPERATION
END UNINITIALIZE DD
FF7 CONFIG:
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want
to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1440
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in
textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e.
30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures
just lose their detail
linear_filter = on
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music
to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music
will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default
options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog
boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu
transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuvHDR.frag
frag_source = shaders/mainHDR.frag
vert_source = shaders/mainHDR.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger,
if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is
in use
# texture cache does NOT update automatically if the source image changes,
however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during
normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will
make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll