T Fergusson was WRONG!? Hmmm, he calculated 40% of the maximum gain rather than 40% of the gradient.
If this is true.... I honestly dare not claim myself more accurate than T Fergusson. If his equations are right then his math is wrong. THAT I could live with (I am a Computer Engineer AND Math major after all
). What I need now is some hard data. I'm going to start a new game and see if I can get Cloud/Barret to have a higher MHP than T Fergusson's Highest MHP or have a lower MHP than my calculated lowest MHP. Unfortunately, I won't be able to do this until next week (this week containing Christmas and all). If anyone would like to help I'd be happy to see the results.
What to do:
1. Start a game where you aren't cheating or use a un-cheated save game (or at least one where the kernel.bin and the save game's MHPs are unaltered)
2. Get Hojo to increase the EXP a nearby enemy (all nearby enemies) to give, like, 3,000,000 Exp. (they'll have to level up naturally for this to work)
3. Load game with save and get players up to level 99.
4. Record MHPs and do step 3 again IF it falls within both mine and T Fergusson's ranges
5. If one is higher than T Fergusson's Highest MHP then mine are probably right; If one is lower than my lowest MHP, then he's probably right and I have to re-think my calculations
If you get a result please email me the save game. The address is beneath my avatar. Development on WallMarket v1.2.0 is on hold until this is resolved (it would be pointless to release without accurate results).