Hello people!
In this case with Cyberman I'm largely OK with it, except for the uncredited use of all my hand-made graphics. I would have appreciated if he contacted me before releasing it, because now the only way people will know where the graphics came from is if they've used Griever itself previously - otherwise they'll just assume it's Cyberman's work. Had he done so, I would probably have voiced some concern over the slightly inadequate crediting.
Well no one is perfect I always say, I am far from it. Without Qhimm's structure and nice icons (yep they are borrowed an oversite sorry about that) I wouldn't have been able to get it to work (laugh). I personally don't want credit for someone elses work, in this world no matter what you do .. it's based on something someone else did. I would say one would have to be a bit mad to say they made something completely from scratch.
In anycase (back to the subject at hand), I'm sorry about not giving proper credit, I borrowed a number of the graphics (which I thought were pretty nicely done) and save state structure information. I started it before I found your page, however as one might guess without Qhimm's work, reinventing the wheel would take a long long while (talk about making square wheels). I then decided to try and continue his work, unfortunately the project got laid aside until I was bored one day and started it up again. What you see is actually not the same project as Griever, it's a derivative work. I named it Griever FF8 just so people know its based on Qhimms work. (I guess that was the idea at least).
I'm not sure what to do about PSX save format and where I should give credit to halkun but I'll put him in. I am not precisely sure what to give credit to who, as I have some ancient text files from Japan on them too (I can't read Japanese and Japanese writting english can be hard to read as well). Let me know what you did? I use some of the information in the program to skip to the save information. I also used some code available on the net to convert SJIS to unicode (one character at a time). To read the save state text in the header of the save state start block. I've not released any of this code (since it's just to test the DLL I made).
Thanks for reminding me about what was borrowed, I try to give credit to anyone of whom my work is based on (except the huge list of people who made the compilor tools just would get too long
) if it were up to me, I wouldn't have had my name on it (laughs). Then poor Undeclive would be given heck, so I will take the verbage. I just thought someone might find my program useful and I neglected to properly credit the right people. I can't say it won't happen again my memory is terrible sometimes.
i just saw some news posted at http://www.ngemu.com/
regarding a psx ff8 memory save editor
thought id have alook to see if they ripped Qhimm's one.
but no, its the author of psxmemtools, who has been around, and judging by the information in the screenshots, it looks like he has been able to edit location data, and actually has all the possible values listed. maybe theres something in there that can be added to the greiver source??
fice, alhexx shinra?? anyone had a look?
As for what I've found, I can update some of the structures in Griever if you like with the additional information I've found. The code I've made is rather .. huge (sad but true). Even worse, it needs finished (shock). Anyhow I am glad people are understanding about how people make mistakes like "Doh I forgot about credit for that".
Edit: Hmm, just noticed that his GF editor doesn't appear to fully handle the ability system yet (no surprise, it's fairly advanced). I guess it's like he says, he's using the information contained in Griever instead of the actual code. Programmer's pride, heh
Well I had it working but I changed something and I haven't attempted to fix it (laughs). Definately some buggy code, in there. I'm surprised I got the junctioning working although selecting magic is still troublesome. GF compatibility was surprisingly easy to figure out though.
I'm still trying to hunt down the world map location information in the save state but that's not been a high priority, I thought I had found it twice but I think it's mixed in with other information in the save state.
As for a rip .. not really .. the codes 99% mine, the structures as I said are used and the information on decoding and encoding text is used and of course the graphics. I really didn't think about releasing it yet but I did I guess one has to live with ones decisions no matter what ones intentions originally were.
Nice talking and listening to your concerns, I've modified and given where credit is due. Here are the credits changes hopefully they will be satisfactory
CommentBox->Lines->Add("Special Thanks goes to the following people:");
CommentBox->Lines->Add(
"Qhimm: Creator of Griever 0.82 which this "
"plugin code is based on the information "
"contained in this util. I have added a number of "
"new data fields to it as I've played through FF8 "
"again."
);
CommentBox->Lines->Add(
"Qhimm's well made Icon's and "
"graphics are shamefully reused in this "
"from his original Griever project "
"release, no credit is taken for these or "
"ever will be."
);
CommentBox->Lines->Add(
"Simon Mallion/Unclieclive: the poor guy who "
"has suffered through my DLL/Plugin creation "
"process for PSXMemTool."
);
CommentBox->Lines->Add(
"And also having a few smiles and laughs along "
"the way, it's always good to work with people "
"around the world these days."
);
CommentBox->Lines->Add(
"Qhimm + Halkum: Shedding light on the darkness "
"of the PSX memory card format Directory structure "
"as well as the PSX save format data structure."
);
Cyb
PS hello to everyone from early in the morning (yawn) I hope you have a great weekend.
PPS
I'll gladly add what new information I get to griever, just not sure how one would do that edit the header file with the structure information with comments?