Author Topic: [FF7] Original and Outdated Tutorial - Bootleg Configurator  (Read 1836397 times)

Kompass63

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2125 on: 2012-11-25 03:05:56 »
@Blah: This is the newest way to solve your problem successfully :

FIX :  Everything is made of light  (FF7 + FF8)

      

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolightmain.frag   main.vert
(overwrite? => YES)


You should also read this topic :  Sound Problem


main.frag
main.vert


dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2127 on: 2012-11-25 19:58:18 »
Using the Bootleg 0400 RC everything works fine so far but the only problem is none of the field background mods are applied? I selected the 'Facepalmer' option with the 'Removed Glitched' checkbox the folder is 1gb but so far the backgrounds are not used? Anyway I can fix this?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2128 on: 2012-11-26 04:33:24 »
Make sure your mods path is set to BOOTLEG.

Did you install any mods after Bootleg?
Menu Overhaul and Avalanche change the mods path.


Kompass63

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2129 on: 2012-11-26 04:43:25 »
Hi e1sunz

First open "ff7_opengl.cfg" with Notepad and look for the path where to put the stuff (eg mod_path = Bootleg).
Then refer to the [gamedir]\mods to see if there even such a folder exists (eg [gamedir]\mods\Bootleg).
If there are other folders (eg "face palmer") move the contents of this folder to the folder "Bootleg".

stormstrife

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2130 on: 2012-11-26 11:33:59 »
Bootleg 40RC Bug report

I had to rebuild my OS, so i installed bootleg again with diff settings, this time with mode switch enabled. I started up the game as remastered/new spell names/aeris revival/load anywhere. Im still getting a broken eyes/mouth on Whiteraven's Tifa. But the thing that im reporting now is after getting nanaki instead of fighting the experiment i fought the elevator tank and then rufus and his dog. Im not sure if thats part of remastered, I usually play the remix myself but just thought id report it

heres my lastused.bp:

C=10
S=3
P=3
R=1
O=110011100011100011000011000101000001001111001100111100100
N=1
A=1
V=3
H=10
L=5
M=0
K=12
E=3
T=1
Z=21
B=0
U=1
W=0
Y=1
Q=2
G=0010000001010002
@=0101060103011110001011110111100211000023224135220
$=232122202621202124212421

and also my usual setup, had the same problem with tifa's face here:

C=10
S=3
P=3
R=1
O=111011100011100011000011000101000001001111001100111100100
N=1
A=1
V=3
H=10
L=5
M=0
K=1
E=2
T=1
Z=21
B=0
U=1
W=0
Y=1
Q=2
G=0010000001010002
@=0101060103011110001111110111100211000023224135220
$=232122202621202124212421

dkma841

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2131 on: 2012-11-26 12:21:22 »
Yeah I haven't installed any mods afterwards and it is already set to 'Bootleg' folder path as it was automatically set ike that with the Bootleg program and also Kompass the folders are set in the right path
Edit:
Never mind fixed it by running ff7 in admin :o never used to do that before..meh
« Last Edit: 2012-11-26 17:54:36 by e1sunz »

Firefox23

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2132 on: 2012-11-26 16:30:44 »
Yes, if you use the Bootleg French translation, the game will have mostly French text with the exception of the battle menus and a couple of the FMV's.
Some mods are only available in English: Aeris Revival, Hardcore and Menu Overhaul ReTranslation.

Sorry, to bring up this topic once again, but PitBrat could you answer this question, please?
I'm thinking about buying FFVII2012 from the SquareEnix shop, does it makes any difference which version I buy?
For example, I could buy the German version and let Bootleg do a English translation and vice versa, so in theory it doesn't makes any difference, because I can choose in Bootleg which language I want to play.
And if buy the English version and Bootleg does a translation to German, is the (I think kernel2.bin contains the spells, correct me if I'm wrong, please) kernel2.bin updated with the correct spellnames? Feura instead of Feuer2 (sorry I don't know the English Word for Fire2 Spell)

And one last thing can Bootleg manage the Disc change for the downloadable version of FFVII2012.

Thanks in advance for the kind responses
« Last Edit: 2012-11-27 07:31:31 by Firefox23 »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2133 on: 2012-11-27 20:39:06 »
I did not buy it myself, but from I what I understand you buy only one version. And you choose the language after.

kernel2.bin contains names data.

Firefox23

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2134 on: 2012-11-27 21:48:13 »
ah, thank you but if choose to install my game in English and choose Bootleg to do a German translation.
Are the spellnames from the original translation or were they retranslated?
If not I would gladly spend my time to build a updated file with the correct German spellnames for other users like me which
prefer the actual notation, because thats something even I can do :P

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2135 on: 2012-11-28 02:43:44 »
Currently there are some slight problems when translating the English game to German.
Some of the German text is too long for the English FF7.exe.
DLPB halted his work on a German translation for the Menu Overhaul project.
Bootleg contains a partial translation, but lacks the battle text.

I've done very little testing with inserting translated text into the English game.


I have Bootleg .040RC2 ready.  Should I continue with the testing or release this thang?

saftle

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2136 on: 2012-11-28 05:55:34 »
I think we should test RC2 first in my opinion. Since there were a few issues with the 2012 release with RC1.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2137 on: 2012-11-28 12:56:14 »
I would like some time over the weekend to try testing RC2 with the 2012 version. Give it another week?

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2138 on: 2012-11-28 13:09:06 »
I fixed the bug with the Remix Remastered lookup table.
I hope that's the last bug with the modes.
I try to test them all, but there are so many combinations!


jinrok

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2139 on: 2012-11-30 17:46:21 »
I got two questions:
Actually in the "New" FFVII on square enix store, fights are in 60 FPS mode. Is it possible to get the same with a future bootleg?
Cause i know people were working on it before the re-edit of FF goes out.

Second:   is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.

EQ2Alyza

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2140 on: 2012-11-30 18:13:04 »
I got two questions:
Actually in the "New" FFVII on square enix store, fights are in 60 FPS mode. Is it possible to get the same with a future bootleg?
Cause i know people were working on it before the re-edit of FF goes out.

Second:   is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.

Did you install ReTranslation from Menu Overhaul?

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2141 on: 2012-11-30 21:50:09 »
60 FPS

I didn't try it myself, but it seems highly unlikely. It would have required too much work from SE than they could have been bothered to do (note I'm talking in conditional here, I'm not saying it is ENTIRELY impossible, just highly unlikely).

is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.

Bootleg doesn't support the 2012 release yet.

bam

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2142 on: 2012-12-01 19:58:24 »
Hmm, I've tried a lot of different settings, but for some reason, after I've hit "run bootleg", I can't "Play FF7".

When I try to configure the setup, such as resolution, etc, I get this:

Code: [Select]
[quote]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '2' is not valid for 'index'.
Parameter name: index
   at System.Windows.Forms.ComboBox.ObjectCollection.get_Item(Int32 index)
   at BootLoader.OpenGLCFG.ReadOpenGLCFG()
   at BootLoader.OpenGLCFG.OpenGLCFG_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootLoader
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Games/FF7/BootLoader.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/quote]


I think I've done everything correctly, and I've searched around, but not found any similar problems.
Running w7 64bit, bought the game from Square Enix, did the conversion and followed the guide exactly as it told me to do it.
Selected "full" from presets, didn't work.
Selected "pitbrat" and "minimal", neither of those worked either.

All ended up in the same problem, as above.

When I click Write CFG, I get this:

Code: [Select]
[quote]
"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
   at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
   at Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind)
   at Microsoft.Win32.Registry.SetValue(String keyName, String valueName, Object value, RegistryValueKind valueKind)
   at Microsoft.VisualBasic.MyServices.RegistryProxy.SetValue(String keyName, String valueName, Object value)
   at BootLoader.OpenGLCFG.WriteOpenGLCFG()
   at BootLoader.OpenGLCFG.buttonWriteCFG_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootLoader
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Games/FF7/BootLoader.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

"[/quote]



(Sorry about the length of this post, couldn't find a "spoiler / hide text" function.



Edit*

I also get this during install:
[quote]
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
frcyo patch failed, not original script
fship_4 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
mtcrl_9 patch failed, not original script
psdun_2 patch failed, not original script
[/quote]
« Last Edit: 2012-12-01 21:06:29 by bam »

Vgr

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2143 on: 2012-12-01 20:33:29 »
This is really odd. I'll poke PitBrat when he's on. Since you joined IRC I'll help you there for the most as I can.

BigBoss

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2144 on: 2012-12-01 23:10:13 »
Bam:

I have just finished the game, the 2012 version with bootleg. I found that running the conversion then bootleg doesn't work. What you need to is:

Delete all Final Fantasy 7 install data
Install the 2012 version
Rename ff7_en.exe to ff7.exe
Choose your desired bootleg configuration
Select the Any CD Loader from under the games tab
Run bootleg.

and it should all work. (I tried many different combination of mods and conversions and this is the only way that I could get the 2012 Version to work with bootleg, I was using the 0.40RC bootleg but it may still work with 0.39

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2145 on: 2012-12-02 00:14:56 »
Bam,
There was an error in Bootloader .0039 that could cause an error is certain values in ff7_opengl.cfg were absent of invalid.
The problem shouldn't occur with .040.

BigBoss,
I corrected most of the issues you identified.  The final version of .040 will properly convert the new to old and automatically enable the any cd loader.

Thanks for all the debugging!
I'll have RC2 up soon.  Hopefully a full release is soon to follow.

bam

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2146 on: 2012-12-02 12:13:45 »
Hmm, where can I download bootleg 0040? =)

tifalockheart1983

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2147 on: 2012-12-03 16:34:33 »
Hmm, where can I download bootleg 0040? =)

Not out yet dude I think it would be out  before christmas though.

Fthomknight

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2148 on: 2012-12-04 22:00:02 »
I just downloaded the 2012 version, installed it to c/games .  used the converter v3 changing the location to e my thumb stick and naming it "FF7DISC1" ran converter.  changed the ff7_opengl.cfg file to window_size_x = 1280, window_size_y = 720, preserve_aspect = no, fullscreen = no, mod_path = dk, use_shaders = no.   ran FF7config and changed rendered to custom driver which passed.   now before even attempting to use bootleg 39 I try to run game and i get the "please insert disc" issue.    I deploy in 2 weeks and really want this rdy for my deployemnt.  ANY help would be appreciated.  thanks

PitBrat

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Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
« Reply #2149 on: 2012-12-05 00:50:37 »
You need to adjust the registry entry for the data drive so that it points to the drive letter of the thumb stick named "FF7DISC1."

64 BIT
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
DataDrive=THUMBDRIVE:\

32 BIT
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
DataDrive=THUMBDRIVE:\