Author Topic: [FF7PC-98] Omzy's Field Pack - dramatically improved backgrounds! (2013-07-13)  (Read 257233 times)

PitBrat

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You must first identify the exact texture name expected by the game engine.

This site is a good starting reference:

LGP File Listing                                Various         All Files Documented                          INFO


You might also enable the show missing textures option in ff7_opengl.cfg.
# show every failed attempt at loading a .png texture
show_missing_textures = yes

Then go through the app.log and locate the texture file names.

Use software like img2tex to convert the .png's into the correct format.

img2tex04_bin.7z                                Borde           Tool to convert textures                Qhimm FILE


Use an LGP tool to place the new textures into the .lgp files.

ulgp.7z                                         Luksy           LGP Tool to Modify Game Archives        Qhimm FILE SOURCE LIBS

ulgpGUI_v0.7.7z                                 Luksy           LGP Tool and GUI Without Libraries      Qhimm FILE SOURCE

ulgpGUI_v0.5_aio.7z                             Luksy           LGP Tool and GUI                        Qhimm FILE SOURCE


Aavock

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Thanks for the response PitBrat but I want to create this mod for the re-release version by creating a new flevel.lgp file. IMG2Tex is definitely not working, the backgrounds  are not *.tex files such as the menu font and character's avatars.

Here's what I did so far:
1) Extract the entire flevel.lgp using unlgp cmd
2) Get "md1stin" (first field of the game)
3) Extract all PNG from "md1stin" using "Palmer"
4) Place all "md1stin" PNG in Photoshop then resize preocess

Now, I want to convert the PNG results into the game custom file type (I thought "Palmer" was able to do so) and replace "md1stin" file then use lgp cmd to create new the flevel.lgp.

Omzy

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Hey guys, been getting some PMs that the download link is down because of too much traffic. Bummer. Can someone upload the file somewhere else and provide a link? I'll update the first post with it--just don't have time these days unfortunately. Thanks in advance!

Template

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Hey guys, been getting some PMs that the download link is down because of too much traffic. Bummer. Can someone upload the file somewhere else and provide a link? I'll update the first post with it--just don't have time these days unfortunately. Thanks in advance!

Omzy's Field Pack Mirror
« Last Edit: 2013-07-13 15:21:50 by Template »

Omzy

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Thanks Template!

First post updated with mirror and a little update message at the bottom.

EQ2Alyza

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Update 7/13/13:
I've playtested through 75% of the game and have a larger list of erroneous fields (~20). Whenever I get around to finishing the game (for the 15th or so time), I'll release more fixes  :-)
Waiting oh so patiently for FF8 driver support so I can wreck that game's graphics too...

YES!!!  ;D

Question...can your methods be adjusted to work for battle scenes as well?

Omzy

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Question...can your methods be adjusted to work for battle scenes as well?

Good question. Never looked into it but thought about it. My guess would be that it would be easier to do the battle scenes than the field backgrounds as far as resizing goes because of the number of ridiculous complexities involved in field backgrounds. I don't think battle scene textures are animated, which would also make it easier, but I could be mistaken. The driver may support pulling the new assets from external folders, and I also haven't checked that. I think anybody could take a crack at it and probably come up with something without too much time invested if they copied the photoshop filters from FacePalmer. These days I only have enough time to scratch my chin, unfortunately  :-o

steamwolf

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I've been having some trouble getting the field textures to show up. I've taken some screen shots of what I am seeing and just wanna see if everything looks as it should or not. I'm not seeing anything near as good as the pics Omzy posted, but maybe I'm blind? Either way I think there is something going wrong and not letting me install the facepalmer and field textures correctly. I'm following Tifa's tutorial and I have tried doing this with multiple game modes and just remastered.

Screenshots: http://www.mediafire.com/download/ggauqn7753ba2s2/ffviiscreens.zip

If anyone can help me out here that'd be great.

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Yah those are the original field backgrounds, what operating system are you on? Are you using Tifa's torrent or did you download the mods separate? How many folders do you have in your
./Games/FFVII/mods/ directory?
If you have 2 folders in there and 1 is named DK, and the other is Bootleg, copy paste overwrite everything from DK into bootleg, and then change the modpath in bootloader.exe to Bootleg instead of DK.

steamwolf

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Yah those are the original field backgrounds, what operating system are you on? Are you using Tifa's torrent or did you download the mods separate? How many folders do you have in your
./Games/FFVII/mods/ directory?
If you have 2 folders in there and 1 is named DK, and the other is Bootleg, copy paste overwrite everything from DK into bootleg, and then change the modpath in bootloader.exe to Bootleg instead of DK.

Windows 7, downloaded mods separate, one folder named Bootleg.

Template

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can u post in code tags the contents of yout bootleg.log file? it may be in the directory with bfe if its not in the game folder.

steamwolf

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can u post in code tags the contents of yout bootleg.log file? it may be in the directory with bfe if its not in the game folder.

Okay here it is.

Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Tue 07/30/2013 -  1:10:15.53
INFO: Bootleg Options: /C5 /S4 /P3 /R0 /O111101101010000000110111010100000001111111001111111100111 /N1 /A1 /V1 /H12 /L9 /M8 /K0 /E9 /T3 /Z24 /B0 /J /U1 /W3 /Y0 /Q2 /G4221122113122234
INFO: Brat Code: /@11011601020111100010221100111014000401223254372501112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Game\Steam\SteamApps\common\FINAL FANTASY VII\"
INFO: Mod Path: "C:\Users\steamwolf\Desktop\FFVII\;C:\Users\steamwolf\Downloads\;C:\Users\steamwolf\Desktop\FFVII Mods\"
INFO: Temporary Files: "C:\Users\STEAMW~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Converting Re-Release to Old Version . . .
Completed Conversion.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive D:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names and Remastered
Scene Patch Installed - Remastered
Completed Patching.

Searching for "MO.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing The Remix Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Eidos Logo . . .
Completed Logo.

Installing Grimmy's Movies . . .
Searching for "hq_vids_2.7z" in ""
hq_vids_2.7z is missing.
Searching for "missing_hq.zip" in ""
missing_hq.zip is missing.
Searching for "New_opening.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "New_opening.7z"
Completed New_opening.7z.
Searching for "sqlogo.AVI" in ""
sqlogo.AVI is missing.
Searching for "HQ_opening_credits.zip" in ""
HQ_opening_credits.zip is missing.
Searching for "4.zip" in ""
4.zip is missing.
Searching for "ending2.avi" in ""
4.zip is missing.

Searching for "movies.part1.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Leonhart7413's Intro Movies . . .
Extracting "movies.part1.rar"
Completed Leonhart7413's Intro Movies.

Searching for "RetFMV.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing ReTranslated FMVs . . .
Completed ReTranslated FMVs.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing Squallff8's Rebuilded Cloud Field Models . . .
Completed Squallff8's Rebuilded Cloud.

Installing Bloodshot's Edited TA Cloud Battle Model . . .
Completed Bloodshot's Edited TA Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.

Installing Squallff8's Rebuilded Sephiroth Field Model . . .
Completed Squallff8's Rebuilded Sephiroth Field Model.

Installing Squallff8's Rebuilded Tifa Field Model . . .
Completed Squallff8's Rebuilded Tifa Field Model.

Installing Bloodshot's Classic Tifa Battle Model . . .
Completed Bloodshot's Classic Tifa Battle Model.

Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.

Installing Weemus' FMV Vincent Field Model . . .
Completed Weemus' FMV Vincent Field Model.

Installing StickySock's Vincent's New Boots Battle Model . . .
Completed Vincent's New Boots Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Squallff8's Rebuilded Aeris Field Model . . .
Completed Squallff8's Rebuilded Aeris Field Model.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing E1sunz Cait Sith - Cat Only Battle Model . . .
Completed E1sunz Cait Sith - Cat Only Battle Model.

Installing Squallff8's Rebuilded Barret Field Model . . .
Completed Squallff8's Rebuilded Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.

Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.

Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.

Installing  HQ Red XIII Field Model . . .
Completed  HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Light Core Ruby Weapon Model . . .
Completed JLOUTLAW's Light Core Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Slayersnext's Mythril Saber . . .
Installing Slayersnext's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Slayersnext's Organics . . .
Installing Slayersnext's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Squall8Cloud7's Dragon Buster as Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Slayersnext's Yoshiyuki . . .
Installing Slayersnext's Apocalypse . . .
Installing Slayersnext's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Oblivion External Ultima Weapon . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Searching for "Save Point.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Installing Team Avalanche Save Point Model . . .
Extracting "Save Point.7z"
Completed Team Avalanche Save Point Model.

Installing Mike's Customized Old Style Phoenix . . .
Completed Mike's Customized Old Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "C:\Users\steamwolf\Desktop\FFVII Mods\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Bloodshot . . .
Installing Vincent Avatar - Transparent by Bloodshot . . .
Installing Cid Avatar - Transparent by Bloodshot . . .
Installing Cloud Avatar - Transparent by Bloodshot . . .
Installing Aeris Avatar - Transparent by Bloodshot . . .
Installing Cait Sith Sith Avatar - Transparent by Bloodshot . . .
Installing Sephiroth Avatar - Transparent by Bloodshot . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Bloodshot . . .
Installing Tifa Avatar - Transparent by Bloodshot . . .
Installing Yuffie Avatar - Transparent by Bloodshot . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Master Control DLL.
Completed Kranmer's Master Control DLL.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Tue 07/30/2013 -  1:40:01.17.

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Three suggestions:
1.) Complete uninstall.
2.) Download the previous version of ff7music(12 on the end) and replace 13 (13 has issues).
3.) Something just doesn't look right about using your desktop for the mod folder. It's probably not an issue... but just out of superstition let's move that to idk, C:\FF7mods\ - something simple.


steamwolf

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Three suggestions:
1.) Complete uninstall.
2.) Download the previous version of ff7music(12 on the end) and replace 13 (13 has issues).
3.) Something just doesn't look right about using your desktop for the mod folder. It's probably not an issue... but just out of superstition let's move that to idk, C:\FF7mods\ - something simple.

1. Done
2. Done
3. Well this seemed to help a bit with the All Game Modes + Aerith Revival issue. I have the retranslated dialogue and the option to turn on Aerith Revival, but so long as I leave it off the retranslation is fine. So this was a good suggestion overall, but I'm still having issues with the field textures. Tomorrow I will attempt without multiple modes and just use the Remastered game mode and see how it goes. If you would like me to repost my bootleg.log I will in the morning.

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Mode changing is broken in bootleg 40 (sorry guys). It's an ingenius idea, but it usually doesn't work right. Pick one mode.
As for Omzy's field pack, it is simply a crapton of folders full of png files that get extracted to your games directory's mod folder.
So yours should be located in:
C:\Game\Steam\SteamApps\common\FINAL FANTASY VII\mods\bootleg\field\
any folders and files in there?
If not just install them manually, but it means something went pretty wrong during install. Like you ran out of room. 

Edit: I think its only fair to add that a LOT of work went into the mode switcher(obviously). I don't think we've seen the last of it, but don't get your hopes up, either. There are probably some particular mod setups that it works fine with, but I do not know what they are, and there's maybe 1 or 2 people on the planet that do, and they are busy. Anyway, for boot40 the Aerith Revival HAS been properly implemented into the GJHardcore mode, and that's the ONLY way I know of to pull off that stunt.

That is totally off topic tho, so allow me to add that what you new people should ALSO be posting on this thread is frequent and fervent requests that Omzy drink more beer and work on the handful of problems this mod still introduces. There's a nasty lighting issue with Shinra tower 68 floor that completely hides the enemy skill materia that will appear in the specimen viewing area after the boss fight there. I hate to batch remove all the HiRes lighting Omzy painstakingly included (and he hates that idea too) which is what "Fix glitched lighting" or w/e option in bootleg40 will do (it works but it's over-effective). There's probably like... literally 20 scenes out of what... 400... that could use adjustments. You guys should be rattling the cage. I would do it myself.... but I looked into it and Omzy is the right guy for the job.
« Last Edit: 2013-08-01 18:36:24 by Template »

steamwolf

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The mode changing was working fine for me once I changed the location of the mod folder. I only dabbled with the bombing mission section, but it was okay. I'll try it again some other time. As for the field packs, it seems like opera is a bad choice when downloading files from google as the Omzy field pack was only 128 mb versus the actual 3 gb size. I got the file downloaded using chrome and then everything was fine. Thanks for your help, Template. And yeah it'd be great if Omzy would drink more beer and work on those problems.

Rirse

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Template have you found a way to inject the backgrounds into the Steam/2012 version yet? I tried doing the downgrade to use the mod folder, but it got screwed up somehow and wouldn't work. And the Bootleg mod looks terrible in my honest opinion to want to use instead.

Template

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No, and it's really disappointing. They purposely made the game moddable but left us no way to change the backgrounds without totally ripping their code apart. I did a collection of mods for unconverted STEAM but I must be honest I couldn't actually play that way, it's part of why testing that package is so difficult. There is really no reason to stay on the CLOUD unless you're a purist and it's a goal of some sort.

I gotta say, though. Troubleshooting reports for bootleg have dropped off. GameConverter9b handles STEAM like a ball of yarn now. If you were having trouble before with converting STEAM, this new version of GameConverter should take care of the dirty work. It's now possible to completely move your STEAM installed Final Fantasy VII folder and put it wherever you please outside of the Program Files area, and then convert it. Right now I have a converted version I play with, and a STEAM version I use to test both installed on my system. The only twist (if you could call it one) is that you need to manually type in the filepath for where you moved your STEAM FF7 folder during the conversion.   

I asked Omzy personally about the idea of making a huge flevel.lgp file with upscaled backgrounds in it, and his answer was complicated enough to mean it wasn't going to happen. In theory, it's possible, in practice, it would be sort of a life's work. Bootleg has all kinds of mods, some of which are actually included in the HQModels for STEAM package. You can install it and then put Kaldarasha's models on top, which is really all that HQ STEAM package is, minus the things that are incompatible, like world map mods and menu mods.

In response to some PM activity I've received on this subject I'll let Omzy explain it in his own words, because this is out of my comfort zone. To be totally clear: I am personally not capable of doing all this would require, physically or mentally, not even for 1 scene. Hope its cool to post this PM, I am almost certain he would approve.
Heya Template!

I'm not sure it can be done. This information is far from fresh in my head so pardon the laxity. The import feature of Aali's Palmer turns the textures into nice little compressed bundle textures that his driver reads (the files that are distributed with the field pack). His driver was specifically designed to understand an increased number of palette colors (larger palette size) in addition to the higher resolution. The palette sections of the field file would need to be rewritten to observe this, in addition to rewriting segments of the field file encoding the length of the larger textures. Even if this were all done without a hitch, I'm not sure the kernel itself would be able to understand the headers of the modified field files. Kernel editing would be above my level of ff7 knowledge and a dark area of programming I have yet to delve into. If, however, you think you can shimmy around these limitations, you have my full support ;D

Omzy
Just goes to show how awesome the guy is. Seriously I wouldn't even make political criminals do this process and I certainly wouldn't ask Omzy to do it. If this is going to ever happen, it will have to come from some super talented person who can verify that the kernel headers will work after doing a test scene. And then, assuming they could make that scene work, changing aali's Palmer tool to accommodate the format needed for encoding into the lgp file. That would be a year's worth of toil, several hours a day I think, and the person would have to start out with knowledge few people alive possess. There's no guarantee that there wouldn't be massive problems we haven't considered somewhere along the process. If you want to see how totally bonkers this stuff turns out... just look at the actual .png files Omzy's Field Pack installs. They look like quilts from the 19th century. 
« Last Edit: 2013-08-03 03:57:02 by Template »

Rirse

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No, and it's really disappointing. They purposely made the game moddable but left us no way to change the backgrounds without totally ripping their code apart. I did a collection of mods for unconverted STEAM but I must be honest I couldn't actually play that way, it's part of why testing that package is so difficult. There is really no reason to stay on the CLOUD unless you're a purist and it's a goal of some sort.

I gotta say, though. Troubleshooting reports for bootleg have dropped off. GameConverter9b handles STEAM like a ball of yarn now. If you were having trouble before with converting STEAM, this new version of GameConverter should take care of the dirty work. It's now possible to completely move your STEAM installed Final Fantasy VII folder and put it wherever you please outside of the Program Files area, and then convert it. Right now I have a converted version I play with, and a STEAM version I use to test both installed on my system. The only twist (if you could call it one) is that you need to manually type in the filepath for where you moved your STEAM FF7 folder during the conversion.   

I asked Omzy personally about the idea of making a huge flevel.lgp file with upscaled backgrounds in it, and his answer was complicated enough to mean it wasn't going to happen. In theory, it's possible, in practice, it would be sort of a life's work. Bootleg has all kinds of mods, some of which are actually included in the HQModels for STEAM package. You can install it and then put Kaldarasha's models on top, which is really all that HQ STEAM package is, minus the things that are incompatible, like world map mods and menu mods.

In response to some PM activity I've received on this subject I'll let Omzy explain it in his own words, because this is out of my comfort zone. To be totally clear: I am personally not capable of doing all this would require, physically or mentally, not even for 1 scene. Hope its cool to post this PM, I am almost certain he would approve. Just goes to show how awesome the guy is. Seriously I wouldn't even make political criminals do this process and I certainly wouldn't ask Omzy to do it. If this is going to ever happen, it will have to come from some super talented person who can verify that the kernel headers will work after doing a test scene. And then, assuming they could make that scene work, changing aali's Palmer tool to accommodate the format needed for encoding into the lgp file. That would be a year's worth of toil, several hours a day I think, and the person would have to start out with knowledge few people alive possess. There's no guarantee that there wouldn't be massive problems we haven't considered somewhere along the process. If you want to see how totally bonkers this stuff turns out... just look at the actual .png files Omzy's Field Pack installs. They look like quilts from the 19th century.

This is the lighting scheme from the same scene as the screenshot couple posts above.

I have to try that version. The previous kept failing because the other program to convert the 2012 release somehow got detected isntead and moving those files into Steam just either didn't work or gave me missing disc 1 error. No interest in the features lost as I don't even use the cloud feature and the achievements I could always use SAM to get when they would normally appear.

[edit] I tried it out, and while it did detect Steam this time, it won't get pass the Eidos logo and has a small window in the middle of it during the playback. Tried downloading the custom driver, but it only caued a red triangle to appear afterwards. Oh well, I can live without the backgrounds upgrade I guess.
« Last Edit: 2013-08-03 04:12:38 by Rirse »

Template

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Red triangle? You have a Radeon card, I bet. You need a certain Catalyst version to work with Aali's custom driver. Only 13.5beta2 works with shaders right now. Sounds like you were one step away from converted ff7. Uninstall your video drivers, restart your computer, and then put on the ones linked from the bootleg 40 FAQ.

It doesn't just work for some people, it works for everyone with a modern desktop computer. Aali's driver can be complex at first, it has a lot of settings that you can change in the ff7opengl.cfg file. This is why bootleg is so user-friendly, it has a GUI (user interface) to manipulate Aali's driver functions more easily. I would personally advise anyone who was new to modding FF7 to use bootleg. It fixes a lot of things you and I just would never have the knowledge with which to fix. You don't have to download a 17GB file to use it, although Omzy's backgrounds are nearly 4GB compressed. You can just get a few basic things it needs to run and it will tell you what they are and if you are ready to go or not. But it isn't exactly a Microsoft Office Wizard, either. There are a lot of readme files associated with all of these things.   
« Last Edit: 2013-08-03 06:40:22 by Template »

Salk

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Update 7/13/13:
I've playtested through 75% of the game and have a larger list of erroneous fields (~20). Whenever I get around to finishing the game (for the 15th or so time), I'll release more fixes  :-)

Hi Omzy!

Great to know you are going to make Omzy's FFVII Field Pack even better in a (hopefully) near future! I am looking really forward to have it cover 100% of the game's field background!

And yes, it would be MARVELLOUS if your method could be applied to the battle scenes as well! Great suggestion there, EQ2Alyza!

UPDATE: Only now do I notice you did it, EQ2Alyza!! Kudos!!  :-*
« Last Edit: 2013-08-07 04:45:48 by Salk »

PitBrat

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Working shaders would enhance those static lighting textures. Maybe 7th Heaven will swap shaders too.

BloodShot

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Sorry if somebody has pointed this out, but something that has bugged me for a while is whenever characters walk in front of something in the background that obscures them, like a railing or something, it's like the alpha for it (forgive me if I'm wrong, I've no idea of the correct terminology for this) is still the original 320x200 resolution and it makes it look like the original lo-res background



Here's what I mean since I'm not sure how to describe it.

Is there any way to remedy this?

Template

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I stared at that a while, man. I was totally onboard for a while, too. I was gonna suggest we ask Aali. But then I'm thinking maybe... there's a bit of an optical illusion going on in your screenshot. It looks like a fairly normal pattern of extreme jaggy sloped railing that has been upscaled, but here the palette "swirls" of the railing compliment the floor, which has the same effect on it. But when your eyes see the transition from that almost subliminal pattern of fractalized upscaling to the sheer native hi-res models with their shading being calculated correctly, it just makes it look like the bumps in the rail are more pronounced. That bump pattern continues throughout the rail, but both Barret and Tifa happen to be standing in front of bumps, and they make them look larger than the others. Maybe I don't have the right answer at all, but I gave it some thought!

Covarr

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I's really obvious if you look at Tifa's right leg. It's clearly visible OVER the railing.

The problem is that the masks need to be made manually. They can't be auto-generated and turn out well. If they were upscaled using the same method as the backgrounds themselves, you'll get jaggies smoothed out, but not necessarily in the right places, which leads to these weird effects.