Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 761652 times)

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1500 on: 2009-11-02 10:49:04 »
I tried out the new driver and ran into some things
1. The highwind is now semi-transparent
2. Cloud is semi transparent on the world map (sometimes)
3. The menus and world map are much darker

The game crashed when I tried entering the cockpit whilst driving the highwind
Here is my crash.dmp
http://www.megaupload.com/?d=793CE1OZ
and my APP.log

Sounds like you didn't get the new vertex shader for some reason. Make sure main.vert has been updated.
Not sure whats going on with the crash.

KnifeTheSky77

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« Reply #1501 on: 2009-11-02 19:44:47 »
I updated the vertex shader, everything is cool as a cucumber now.  :-D
The crash I was getting disappeared after I enabled ff7 music in the config(I was launching the game from ff7 music)
I forgot to enable ff7 music LOLZ

pyrozen

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« Reply #1502 on: 2009-11-02 19:54:58 »
fantastic job Aali! your truely a man of the people, you've included everything we begged you for and a few thing i didn't know we wanted.  Not sure how you can top this, but i sure you'll surprise us.

Lee

Aali

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« Reply #1503 on: 2009-11-03 00:09:33 »
There are still some crash issues but they shouldn't happen during normal play. I noticed some things aren't really doing what they're supposed to be doing at all times, but overall it should be pretty stable.

Anyway I'm sure there will be more issues for you to find in this release what with the new fancy features and all, so perhaps its best to consider it a test version.

drfeelgud88

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« Reply #1504 on: 2009-11-03 00:37:48 »
So what was wrong with my APP.log? I don't know how to read it.  :cry:

Aali

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« Reply #1505 on: 2009-11-03 00:47:03 »
So what was wrong with my APP.log? I don't know how to read it.  :cry:

I didn't really get what problem you were having. There's nothing wrong with that APP.LOG

drfeelgud88

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« Reply #1506 on: 2009-11-03 01:11:39 »
Weird. When I play the game, a window appears saying something about the indirect path not found or something. And then it says to check the APP.log.

Pikkuhippi

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« Reply #1507 on: 2009-11-03 06:18:27 »
If I recall correctly I had the same problem with my laptop. Which was most likely a shader issue because of intel. It still let me through eventhough it said "indirect path not found, check APP.LOG"
So it doesn't really bother me.

Aali

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« Reply #1508 on: 2009-11-03 10:32:39 »
Ah yes, it can't do any scaling because you don't have NPOT texture support.
You can turn off prevent_rounding_errors or play in 640x480 to make the warning go away.

VonZippa

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« Reply #1509 on: 2009-11-03 14:50:30 »
I'm getting a crash that seems to randomly occur when a battle is initiated.  It seems to always happen right as the battle swirl effect is finishing.

http://rapidshare.com/files/301884991/crash.dmp.html

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series  2.1.8086 Release
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 1:SB X-Fi Synth A [9400], mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\midi\midi.lgp
MULTIMEDIA ERROR: The function is not supported. in FILE C:\lib\src\sound\midi1.cpp LINE 356
midiOutGetVolume returned: ffffffff
Volume control unsupported
MIDI INITIALIZED
set music volume: 127
set music volume: 127
MIDI set master volume: 100
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI play: 2
song is already playing...
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
SET VOLUME 1: 127
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 2, time: 4
MIDI play: 2
song is already playing...
set music volume: 127
Field Quit
Entering MAIN
MIDI play: 2
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
ERROR: unhandled exception

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1510 on: 2009-11-03 15:43:53 »
I'm getting a crash that seems to randomly occur when a battle is initiated.  It seems to always happen right as the battle swirl effect is finishing.

http://rapidshare.com/files/301884991/crash.dmp.html

That's the crash I was talking about, yes :-P
Already fixed locally.

drfeelgud88

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« Reply #1511 on: 2009-11-03 22:51:38 »
Ah yes, it can't do any scaling because you don't have NPOT texture support.
You can turn off prevent_rounding_errors or play in 640x480 to make the warning go away.
So in other words, is that good or bad? Will it effect future playing? And how?

Snake2208

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« Reply #1512 on: 2009-11-04 01:49:14 »
I'm getting a crash that seems to randomly occur when a battle is initiated.  It seems to always happen right as the battle swirl effect is finishing.

http://rapidshare.com/files/301884991/crash.dmp.html

hey, its me again, i got the FINAL FANTASY VII PC - NEAT COMPILATION OF PATCHES AND MODS (modes 1,2,3,4,5b,6) and had a white screan every time i played, but i found that 1 patch is the 1 cousing it... [The_SaiNt]_High_Res_FF7PC_Patcher.exe works fine.... The [The_SaiNt]_High_Res_FF7PC_1280x1024_Fix_Patcher.exe its actualy the patch that causes that white screen, now i finaly used all patches exept that 1, i was able to play final fantasy 7 with your custom driver... Very good work indeed(fixed my DX5 compatibility issue), but i've got the same problem that VonZippa, it says that something went wrong and created a crash.dmp and a crash.ff7...

drfeelgud88

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« Reply #1513 on: 2009-11-04 02:14:30 »
The battle swirl on my XP comp, it's a white screen, but except it doesn't crash. Weird. It continues onto the battle but the swirl is suppose to be... Well, a swirl, lol.  :lol:

lansing

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« Reply #1514 on: 2009-11-04 14:58:28 »
thanks for the update Aali.

I was trying to get the full screen start menu effect, I used the picture here, i've converted the tex file back to png, how am i suppose to make it work? Where do i need to put the picture in?

lansing

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« Reply #1515 on: 2009-11-04 19:37:03 »
i've been experiencing random crashes on the new version. Either going into town map or entering battle crashes.

crash.dmp

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2 3.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

pyrozen

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« Reply #1516 on: 2009-11-04 19:38:28 »
thanks for the update Aali.

I was trying to get the full screen start menu effect, I used the picture here, i've converted the tex file back to png, how am i suppose to make it work? Where do i need to put the picture in?

you have to hex edit the original background the make it call an external texture.  Search the forums for info on how to do this, or wait a while and there will be an Avalanche ;) of new ones premade for you. Simply replacing the original TEX file will not give you the fullscreen aspect.

Lee

lansing

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« Reply #1517 on: 2009-11-04 20:54:13 »
you have to hex edit the original background the make it call an external texture.  Search the forums for info on how to do this, or wait a while and there will be an Avalanche ;) of new ones premade for you. Simply replacing the original TEX file will not give you the fullscreen aspect.

Lee
thanks, I'll wait for the patches then.

Hellbringer616

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« Reply #1518 on: 2009-11-05 17:45:07 »
kinda a bug report but nothing big, When exiting out of FF7 through the menu (only tried in windowed mode so far) it crashes. Weird it stopped crashing when i fixed the issue below. Still having the issue under the edit though.

Also, for some reason FF7Music stopped working, though that could just be an issue on my end. Nope no matter how hard i try i can not get FF7 music to work, it worked fine with the last version of your driver. thanks to someone in tech support who had the same issue and fixed it. I'd like to point out that you still have a # infront of the location to the music plugin, No big deal i know. But you might want to clear that for the next release  :-P

EDIT: another possible bug report, this one at SL's request Seems the team avalanche fonts have a transparency issue
« Last Edit: 2009-11-06 13:19:32 by hellbringer616 »

Nero

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« Reply #1519 on: 2009-11-06 13:39:31 »
Thanks for the new custom driver Aali. The new full screen opening menu works fine but I just wanted to mention that when I’m using it along with the “SaiNt's High Res FF7PC Patch 1280x1024 fix” the external image does appear on the background but it only covers the ¼ of the screen. Otherwise it works just fine. I’m not sure if it’s just me who is not doing something right or if it’s just how it works with the “SaiNt’s patch”.



Tekkie.X

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« Reply #1520 on: 2009-11-06 14:15:01 »
You don't need Saint's patch any more, it's pretty much obsolete with this driver, the driver does everything the patch does and more.

Nero

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« Reply #1521 on: 2009-11-06 16:31:45 »
Hmm, yes indeed I don’t. Thanks.

Covarr

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« Reply #1522 on: 2009-11-06 16:53:25 »
Apart from the fact that saint's patch is unnecessary and obsoleted, it's a pretty well known issue that a bunch of stuff only covers a fourth of the screen with his patch, a lot of spells and summons in particular have problems.

Nero

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« Reply #1523 on: 2009-11-06 19:27:47 »
Well actually I haven’t encountered any other problems for that little I’ve used it so far not that I’m saying that I’ve run any close tests on it or anything. But yes now that I’ve realized the actual features that Aali’s drivers provides I totally agree with you guys that there is no reason to use the Saint’s patch any longer.
Thanks again Aali.

Snake2208

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« Reply #1524 on: 2009-11-08 00:43:47 »
S'up??? first off all, Drfeelgud, u are right, this custom drivers are the absolute BEST!!! and to Aali, you're my freaking god!!! awesome work on this!!! this drivers put a end of my freezing problems

about the crashes, i think they are made by the saints patch, because i learned that i can change the in-game settings using winword on ff7_opengl.cfg(yea, I'm stupid, i know, anyway), i change aspect ratio to x = 1280 y = 1024, battleswirl framelimiter to on and fps counter on, knowing this and seeing post that with this thing it makes the saints row patch obsolete, i decided to put a fresh copy of ff7.exe 1.02 and just run yamp, then i run the ff7_opengl.reg and play... and no more crashes!, at least not in like 45 minutes, and just encounter a few minor bugs:

-indeed, some fonts have a transparency issue
-in chocobo races, the road sometimes disapears for miliseconds, kinda flashes
-when entering battles or going to other screens, it apears a white screen or a the last background screenshot for a millisecond

thats all i've encounter in 45 min, like i said, just minor bugs, if i discover something else or get a crash, ill make sure to post a crash.dmp and the app.log

Thanks again Aali!!!
« Last Edit: 2009-11-08 17:31:20 by cloud2208 »