Author Topic: Comical.mid - FINALLY we know where it was used  (Read 3971 times)

ultima espio

  • *
  • Posts: 1357
    • View Profile
Comical.mid - FINALLY we know where it was used
« on: 2011-05-14 14:39:58 »
I was on the lifestream.net, when this video caught my eye:

http://www.youtube.com/watch?v=tOcrmwca9l8&feature=player_embedded

Seems Palmer is a regular at the Honey Bee Inn :P

Heh, a few years ago a guy on another forum said I was "Fucking retarded" because that song wasn't in his PSX version. Proved you wrong ;D

We need to restore these missing fields to the full PC version...

Shademp

  • *
  • Posts: 63
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #1 on: 2011-05-14 16:25:03 »
Any moment now my video will have 100'000 views. =)

I'd be very interested in having someone rip the music from the first Japanese release. Not only does it have the Comical track, but also a corrupted version of Aeris' tune in the unused debug room BLACKBGA which is a sort of beta version of the 3 o'clock debug room BLACKBG2.

It would be neat to confirm whether or not this gem contains more unused tracks.

GlitterBerri and I are researching these unused fields (she is providing the translations) and we discover both minor and major things as time goes along. If anyone wishes to make a mod that includes the unused Honey Bee Inn fields, I suggest they wait until I publish Part 4 in my unused text series which will focus solely on the Honey Bee Inn. All the secrets will be revealed and analysed there.
« Last Edit: 2011-05-14 16:27:12 by Shademp »

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #2 on: 2011-05-14 16:34:35 »
I thought I recognised the username Shademp :P

There is a program that will rip the music from psx games...I can't remember what it's called though :|

Shademp

  • *
  • Posts: 63
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #3 on: 2011-05-14 16:41:38 »
Snailrush, the same guy who made 7mimic, has a program to rip a few tracks but they can't rip the PSF music. It is meant to be able to rip the movie music and the instrumental sounds but I have only achieved with the latter.

http://snailrush.online.fr/

Last time I checked, the only software that can rip the music works only for the PC version. I haven't managed to find anything that will rip the music from any PSX version of FFVII. I could be wrong of course, I can be bad at finding things...strangely enough.
From what I've heard, figuring out how to rip the soundtrack would require immense programming knowledge.

I was once redirected to a program, "Highly Experimental",
http://www.neillcorlett.com/he/
but turns out it can not actually rip the PSF music, it can only play something you've already ripped.
« Last Edit: 2011-05-14 16:44:05 by Shademp »

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #4 on: 2011-05-14 16:46:04 »
Someone's definitely done it before, I downloaded an FF7 Music pack with the raw psx stuff a few years ago. It didn't have that track though.

I'll keep looking.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #5 on: 2011-05-14 16:58:00 »
You can't rip psf music like you can streamed data... it is fundamentally different.  PSF is the sound programming + instruments being played by an emulator (HE).  Streamed data is like MP3, and that is what PSound rips... the XA sound data, converted to wav.

In order to make PSF you need knowledge of R3000 assembly.  If comical was not placed into any of those PSF packs, it is likely the tune does not exist in the playstation game.

You need someone who knows R3000 assembly and PSF making to tell you...  You could always PM neill corlett.  Watch out though, he doesn't have a sense of humour and is a tad arrogant.  8)
« Last Edit: 2011-05-14 17:02:00 by DLPB »

ultima espio

  • *
  • Posts: 1357
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #6 on: 2011-05-14 17:44:26 »
It's in the Japanese release, going by the video. It was probably removed from the other ones, which the pack is probably from.

You could probably just record it from Epsxe, or even just rip it from a savestate.

While were on the subject, which debug room is BLACKBGA?

Nevermind, re-read your post
« Last Edit: 2011-05-14 18:07:53 by ultima espio »

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #7 on: 2011-05-14 18:42:38 »
PSF rips are often very sloppily done, in my experience. Many of them are incomplete, either because the ripper did a shoddy job, or because he didn't recognize a song and manually removed it before uploading it (yes, some people ARE that stupid). In this case, it could be either of those reasons, or the song could have been removed from localized versions and only present in the original Japanese release (it's probably safe to assume it's not in the International release either if that's the case)

Fortunately, if someone has the knowledge necessary to attempt a rip of the Japanese version, it's a lot cheaper to legally acquire than the NA version; I saw it on eBay for only $20 USD.

Shademp

  • *
  • Posts: 63
    • View Profile
Re: Comical.mid - FINALLY we know where it was used
« Reply #8 on: 2011-05-14 19:03:59 »
While were on the subject, which debug room is BLACKBGA?

Nevermind, re-read your post
This is BLACKBGA.
http://www.youtube.com/watch?v=3krwav_u4lg

The field models have no eye textures. Cloud is invisible and three additional NPCs are also invisible. Aeris, Barret and Tifa are in the field pretty much where they are in the BLACKBG2 version. I have tried modding the field models to become visible, but I haven't succeeded so quite possibly the characters don't actually have any model data to be made visible in the first place.

A bit of trivia, in BLACKBGA we have a dark-skinned woman in a swimsuit but in BLACKBG2 it's a white girl. The girl in BLACKBGA will try to teleport you to SUBIN_4, the unused submarine field file which has no more than 2kB of data in its .BSX, .MIM and .DAT file. Naturally the game freezes here.
Just like with the unused Honey Bee Inn fields ONNA_1, ONNA_3 & ONNA_6, this debug room can only be visited in the first release. If you want to find interesting stuff, that version of the game is the place to look.


And yes, both the original release and FFVII International are crazy cheap and easy to get hold of. I've also noticed that the European copies of FFVII are sold MUCH cheaper than their american counterparts. Amusing.

« Last Edit: 2011-05-14 19:07:49 by Shademp »