cmh175>
You wasnt forced to modify the kernel, the easier and faster way, was to edit with LIBRE, and modify the 7 red13 limits break so they match with beast flare values, i cant do it since for PC its seems that they need "ff7.exe" to open libre with, while on PSX its a file named limit mnu.
The best solution will be to give him
Limit 1> beast flare
Limit2>livewire
Limit3>nightmare
Limit4>satan slam (make the game freeze on PSX after the second part of the spell)
What change the limits visual is the " animation id ( or effect i dont remember)", i cant give you these " id" because im sure they are not the same on PSX and PC, but to figure out this just take a look with libre on beast flare limit break, look his ID , and just copy this value in " sled fang " animation id, etc.
Ofc you can just edit the kernek and swap sled fang with beast flare, but i never did it this way, i think beast flare is not powerful as a real limits break, and the camera is fix, unlike other limits break, thats why the better way is to just modify the visual.And with this method the kernel is intouched.