Miscellaneous Forums > Misc. Tools
[FFX/X-2 PC] Farplane - FFX/X-2 Memory Editor
Zara9:
Hey Topher
is there going to be any blitzball, items, weapons and much more stuff coming soon to this final fantasy X farplane editor
Fayrra:
Thank you for doing this. Pretty cool that I can edit enemies in FFX-2, but man do I want it for FFX so badly.
Also, is editing enemies in FFX really that hard? I know that in the FFX punishment mod for the ps2, the stats of the enemies were edited and even the boss's status immunities were changed. It's been driving me crazy because I have no idea how the creator of the mod did it, and unless I'm massively retarded, FFXED didn't seem to have any option to do it, despite pretty much being the definitive editor for FFX on the ps2. My google searching skills are lacking, I'll admit, but I did try to see if there were any guides on how to hack the enemies of FFX manually, regardless of editiors and all that, that I was missing, couldn't find any. So alas, I was stuck playing the game with all the enemies having the same status and elemental defenses as usual. It's got to be possible, though, at least for the ps2, since it was done in the punishment mod.
Life is sorrow.
IzzacSturnburg:
--- Quote from: Topher on 2016-05-28 19:14:12 ---
Final Fantasy X-2
* Character EXP and stat modification/li]
[/list]
Hey Topher I can't seem to edit a status at all on Yuna. I even remained out of menu, and phased in and out of battle, but no change to LUCK on status, have not tested it on any other character nor stat.
--- End quote ---
Topher:
OK, I'll check the offsets and stuff are all correct before I release the next version. I might have broken something without realizing. Keep in mind that the game auto-recalculates all stats based on level at the start of battle so any changes won't be reflected until then. Base stats should get updated at that time.
EDIT: I should mention you need to press ENTER to send changes to the game, it doesn't update the values until you do that.
EDIT #2: It was my fault, I messed up the offsets when I moved from the recalculated values to the base values - the app will show the CURRENT value on the left, and allow you to modify the base. You still need to enter battle for the changes to take effect.
Topher:
--- Quote from: Fayrra on 2016-06-01 19:41:59 ---Thank you for doing this. Pretty cool that I can edit enemies in FFX-2, but man do I want it for FFX so badly.
Also, is editing enemies in FFX really that hard? I know that in the FFX punishment mod for the ps2, the stats of the enemies were edited and even the boss's status immunities were changed. It's been driving me crazy because I have no idea how the creator of the mod did it, and unless I'm massively retarded, FFXED didn't seem to have any option to do it, despite pretty much being the definitive editor for FFX on the ps2. My google searching skills are lacking, I'll admit, but I did try to see if there were any guides on how to hack the enemies of FFX manually, regardless of editiors and all that, that I was missing, couldn't find any. So alas, I was stuck playing the game with all the enemies having the same status and elemental defenses as usual. It's got to be possible, though, at least for the ps2, since it was done in the punishment mod.
Life is sorrow.
--- End quote ---
The data is no doubt loaded and stored at the start of battle. Finding where it is stored and how it is laid out however is a different story. The PS2 mod must have changed some data files and repacked them, that's the only way I can think of since monster data is stored on disc, not in the save (except FFX-2 cause of the creature creator)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version