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Messages - Panteleimon

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1
Releases / Re: [FF7PC] ZomiPlayFont UI
« on: 2020-06-11 19:49:19 »
Version 0.98 is realeased

• Fixed an issue with some symbols had a part of another symbol
• Made borders brighter

2
Releases / Re: [FF7PC] ZomiPlayFont UI
« on: 2020-06-11 07:24:47 »
the capital Z in the usfont_b_h series makes an artifact from the open bracket being a tad too close

not sure if this happens in the b_l series or not, i just noticed it from the chocobo naming screen when you breed a new chocobo
Thank you. There are a lot of that stuff with other symbols too :( Will fix it soon.

3
Releases / Re: [FF7PC] ZomiPlayFont UI
« on: 2020-06-02 19:40:34 »
Version 0.97 is released

• Changed borders
• New item ring icon
• Some minor changes

4
Releases / Re: [FF7PC] ZomiPlayFont UI
« on: 2020-05-29 16:08:08 »
Appreciate your hard work with the font.. They're very similar to OG IMO. Pointer and materia slots look cleaner.

Just a question with 0.96, if it will be enough to replace other UI mods out there like ESUI or Satsuki's (in his pack builder)?
Yes. You can install any mods you want, then install ZomiPlayFont above with replacing files.

5
Releases / Re: [FF7PC] ZomiPlayFont UI
« on: 2020-05-29 14:05:02 »
Version 0.96 is released

• Fixed some pointers transparency
• All PNGs were optimized. So there should be no that transparency issue anymore
• Done borders*
• Done materia slots
• The project was renamed to "ZomiPlayFont UI"

*There is an issue with borders in low resolutions.
"There is something strange with vertical borders - sometimes it's ok, but sometimes their vertical bright line is shifted to the right. Standart borders are ok. But modified borders should suit perfectly.
I'm sure it's that bad scaling FF7 thing. In one pattern it scales so there are more dark lines, and another patern - more bright lines - so those patterns won't match. In high resolutions there is no such thing. The only fix I can think of is to back very blury border.
Or maybe I miss something, and it is not scaling thing."
Spoiler: show

The main big border is glitchy, vertical border is shifted. The rest borders are ok.

(And a little scaling issue in high resolution too. Sometimes some skew lines in the corners scaled with noise)

6

EDIT:  OMG, i made a little edit, resaved the png with photoshop and the white bleed came back, redid the TIFF method on it and it worked for one side but not the other
Yeah. Something is off. Can't resolve the problem with "45 degrees" cursor's transparency you mentioned this way too.

7
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-25 11:45:17 »
@Orichalcon you are right, there is the issue. I play in a lower resolution so I didn't notice it.
Strange, I thought I used .tif method there...
Thank you. Will fix it in next update. Trying to draw my own materia slots.
UPD: Strange. .tif method doesn't fix it...
UPD2: GIMP method worked  :-o

8
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-24 13:29:45 »
your own .TIF method needs to be applied to every image in flevel   :-P
Hm. There seems no transparency issue for me.

9
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-21 10:32:51 »
thanks, in these days i'll do further tests. As a first test they're perfect. Can I create a mirror link or post a link in my thread to your message? (for now i'll use this second option)
Do what suits you more :)

10
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-20 15:43:52 »
As the author of the italian porting translation a different zip file for the fonts would be perfect, thanks. So the compatibility with other language will not be broken
PSX buttons https://drive.google.com/file/d/1jhNzGfyfq8tjr8vn7OBYcJlPNT5R-sGS/view?usp=sharing
XBOX buttons https://drive.google.com/file/d/1x9-lqdIhFEzeeZRmFh9q2URjqJip6BBh/view?usp=sharing

Hope I didn't forget anything.
Please, let me know if something is wrong, cause I don't have a possibility to check non-English symbols in the game. (maybe some of them are too wide or too condensed)

11
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-20 12:16:26 »
For example the Italian porting use those characters in several occasion such as 1st class Soldier which will become 1ª classe SOLDIER (just an example).

What could be great is to have those missing characters in 2 new 'empty' png (for font h and l) and with your permission and of course credit we could use for the same project moving the characters needed in the right position.

Let me know if that sounds good for you. Cheers

PS: great great updates
But what if some languages uses those symbols you want to remove? (I'm not sure, but is there a posiblity?)
Maybe I would do a different .zip package with modified font-sheets? Will it be ok?
And give me, please, a degree symbol position - in your screens it has screen with gender symbols

12
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-18 20:05:52 »
Hello Panteleimon, great addition so far, thanks.

I have a request, kindly is it possible to add following:

-Indicators of order: º , ª (underlined: see image; their position in usfont should be: here)
-Gender symbol: ♂ , ♀ (their position in usfont should be: here)
-Degree symbol: ° (the position in usfont should be above L2 button: here)

It would be really useful for translations.

Hello. Thank you.
I'm don't know much about translation of FF7. Where can I read about it? I can't understand how those symbols can help for translations.
Plus... It's not very pleasant to delete original game symbols. If those symbols required empty positions - it would be no problem.


Version 0.95 is realesed

• Fixed and done sleep and silence effects

13
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-18 20:00:06 »
Version 0.94 is released.

• Added items and equipment icons

Spoiler: show

14
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-17 15:28:47 »
Stupid question:  how do i install this with Reunion?  I've found two possible install directories, and I'm not sure which to use.
Download either PSX buttons support .zip or XBOX buttons .zip archive. Then unpack that archive to the "...\The_Reunion\GLOBAL\Texture" directory (so "menu" folder from .zip should replace "menu" folder in ...\Texture directory, and "flevel" should replace "flevel"). It is the easiest way.

15
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-16 14:27:43 »
Ok, nevermind, i think it's the transparency i messed up on my own so there's nothing that needs to be fixed
I also thought that in battle menu numerals are  a little bit messy, pixelated (Number 8, number 3)... I think it's because of FF7 scaling method maybe.
See screenshot. Upper numerals are the same font, the same font-sheet, but scaled manually with cheap Bilinear, the bottom one is FF7 scaling. You can see, even bilinear make it more smooth, no sharp pixels. Only way to avoid it, I think, is to make default numerals blurry... or to find another font for numerals
Spoiler: show


screenshot with blurry numerals
Spoiler: show


Thank you for kind words

Edit: Yes. Something with Final Fantasy 7 scaling method. The smaller the resolution, the worse the scaling, the worse a quality.
Final Fantasy with ZomiPlayFont in 640x480:

16
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-14 18:38:11 »
Version 0.93 is released.

• Added battle screen "target", "Death", "Recovery" words

17
I use omega, where you can specify the palette id, not sure if it still has a working download link, if you cant find one let me know.
Thank you! Yes, I've found it, as mentioned in previous post.
And the working link is in this post http://forums.qhimm.com/index.php?topic=12909.msg180223#msg180223

Thanks for the help!

18
Each icon depends on a specific palette. For example the frog is palette #12, the mini-Cloud is palette #14, the ring is palette #10, the item bag is palette #9 and so on.
Thank you!
I broke my head thinking what are those "pallette 12, palette 14". Tried to Google it - nothing.
Found a program called Omega - there are those settings "pallette 1, 2 , etc" :)
But I was able only to get Mini Cloud correct

Edited.
Seems like it is working. Colors seems odd, but it's ok. Thank you one more time!

19
They're actually not corrupted, those are the actual colors. The explanation for this has something to do with the way PSX used palette information to display certain colors, I think it was done to save on memory or something similar.

If anyone who can explain it better than I can wants to chime in, please do!
Thanks for explanation! So I need a way to convert it to colors it should looks like in the game then :)
Anyway, how to do it looks like natural colors, so I can upscale and edit it?

20
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-11 00:30:54 »

EDIT:  tifa and cait sith's limits both work great, timers are back, and text scrolling issue is solved as well, everything i reported is solved... thanks!

my only (very small) gripe now is that i hate the border, i used to have thin bars extracted from the enhanced ui mod imported to reunion, i added them to your mod but they are not thick enough to block the text scrolling issue

i am gonna work on the border and see if i can't make it a bit sleeker and will donate it if i have success

i envision something like the border on my avatar, would go perfect with the game, but idk if there is enough room for that but i'm gonna try

if someone wants to steal my idea (its a good one, isnt it?) and beat me to it i'd be fine with that :)
Thank you. I don't play Cait Sith, and his limit break is Dice only :)
Is his Slot limit break looks like on the screen below?
Spoiler: show

I'm asking, cause I forgot to add it (ketcy2a_00.PNG and ketcy2b_00.PNG) to release. So it works even without it? Anyway, I'll add those files to be safe)

And about thin borders - I think it needs to be HEX edited...
And you can try this http://forums.qhimm.com/index.php?topic=19120.msg270402#msg270402 Not sure if it works fine.

Version 0.92b is released
• Fixed slash symbol in the game menu
• Added some files to be sure Cait Sith's Slot limit is visible

21
Does anybody know tools to extract some textures correct?
I tried TexTool, Image2Tex, Reunion, Aali, FFnx possibilities to extract textures - all of them return corrupted colors for some textures.
For example coloa.tex looks like this:


Please, help.

22
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-10 10:34:48 »
does this use the same font spacing as vanilla font?

I tried to do it so.
yes, hang on i'll edit this post with it

https://drive.google.com/file/d/1UsN-h9_o7p9jpyuK77BAzoTjB0guV1la/view?usp=sharing

Thanks.
It is because my mod does not include Borders :(

Version 0.92a is released
• Fixed scrolling text won't disappear

Orichalcon, if you play Cait Sith, can you, please, tell me, is his limit with reels ok or invisible?

23
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-09 23:09:58 »
Orichalcon, do you happen to have the save before that scrolling text issue so I can see it and test is?

24
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-09 22:55:54 »
freakin' sweet

i started a new playthrough with full screen in reunion (16:9) and the stretching really isnt bad at all, the biggest problem is the font, but this font is high quality enough that its not blocky even when stretched

very nice work

edit: i'm not 100% sure, but i believe this mod makes timers disappear from the game (the 10:00 to escape reactor 1, also the short timers on the train cars)
during the train security alerts, the text scrolls up and you can still see the bottom of the text that is supposed to scroll up out of view as well, this happens in many other places as well
also tifa's limit slot reel is invisible

the timer and tifa limit seems like they just need to be reinserted into the game (i would assume its the same with cait sith's limit), the text scrolling thing seems complex, hope it can be fixed
Thank you for your report!
The mod isn't complete, but as I saw - those files my mod does not use the game takes from itself (my mod has no Avatars - so game uses the standart ones, etc). But seems like that rule has many exceptions. My mod doesn't use those files that contain Tifa's and Cait's reels, nor the timer.
I've added those files. The problem has been fixed.

Version 0.92 is released
• Fixed Tifa's and Cait's limits reels not shown
• Fixed in-game timer not shown

25
do you mind if i add some colors for the leaves, one single color is "flat", i like your leaves but like to have 3 or 4 colors, do you alow me to mod in that way ?
Do whatever you want to do)

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