No crashes here so far. Battle swirl limiter works like a charm, but the game is still having trouble recognizing that I'm running in 60hz (minigames and swirl are oscillating between 30 and 40fps, when they should be at solid 30fps). Vsync is turned on, and since I'm seeing no horizontal tearing, I assume it's working fine. I'm still getting slowdowns in some summons and spells.
Other than these and the video problem mentioned a few posts up, it's working great. I'm running at 1280x1024, with no distortions or anything. If you can only fix these, it could very well be the first stable release.
Suggestion: Why not make the frame limiters custom, instead of Refresh Rate dependant? I'm guessing that would work better.
EDIT: I suppose I could apply the yamp patch for this and turn the limiter off in the cfg. So that shouldn't be a problem anymore.