Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 761625 times)

DLPB_

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #400 on: 2009-05-29 17:07:22 »
I found the problem....

I am new to vista and it seems there is an option when going into properties>compatibility of the exe

called "Run this program as the administrator" .  If this isn't ticked, the game will not use the driver.

Can someone tell me how this new option in vista may affect other programs.  I don't want to have to "run as administrator"  on every exe.  I am the admin, that should be enough for vista.

Grimmy

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #401 on: 2009-05-29 17:35:38 »
Vista can be annoying with all it's admin approval pop ups and the virtual store. Those features where added to stop unwanted files from being installed. You are going to have to set all your exes to run as admin even if you are an admin. or you could upgrade to windows 7.

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #402 on: 2009-05-29 18:29:14 »
Or simply disable UAC :roll:.

DLPB_

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« Reply #403 on: 2009-05-29 18:38:10 »
Or simply disable UAC :roll:.

hmm I did use vista smoker and disabled it in part.  I think I may disable the whole thing....

Terid__K

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« Reply #404 on: 2009-05-30 00:38:50 »
I just got a crash when using the enemy skill 'Beta' during battle (seemed random, since I used it various time before). Here, I uploaded crash.dmp and app.log for you:

http://rapidshare.com/files/238721560/crash.zip.html

It can only be downloaded 10 times, so I ask that please nobody other than Aali download it.


Aali

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« Reply #405 on: 2009-05-30 00:49:26 »
I just got a crash when using the enemy skill 'Beta' during battle (seemed random, since I used it various time before). Here, I uploaded crash.dmp and app.log for you:

http://rapidshare.com/files/238721560/crash.zip.html

It can only be downloaded 10 times, so I ask that please nobody other than Aali download it.



This is going to sound silly, but that looks like a bug in beta. :-P
I don't think the driver caused this, but I will look into it.

Terid__K

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #406 on: 2009-05-30 04:22:48 »
For what it's worth, I patched the exe with the YAMP minigames patch, and I'm not running in compatibility mode.

 

KaOSoFt

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« Reply #407 on: 2009-05-30 13:22:29 »
For what it's worth, I patched the exe with the YAMP minigames patch, and I'm not running in compatibility mode.
You should use the original, unmodified v1.02 executable. Aali's driver already fixes all the crashes and bugs other patches supposedly did, and even more, so it's better to work on a clean copy. Well, that's all I know...
« Last Edit: 2009-05-30 13:37:14 by KaOSoFt »

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #408 on: 2009-05-30 15:13:22 »
Aali, I found the Spanish version of the patch 1.02. Patch 1.02

KaOSoFt

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« Reply #409 on: 2009-05-30 16:00:06 »
Aali, I found the Spanish version of the patch 1.02. Patch 1.02
Wait just right there, you sir!

Is there a spanish version for PC as well?! I didn't know that! Now, the thing is, where in the world can I get it...? :cry:

* KaOSoFt goes lurking, looking for the spanish version of FFVII PC *

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #410 on: 2009-05-30 16:58:58 »
I don't know where :lol:. But I am sure that this version does exist.

Aali

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« Reply #411 on: 2009-05-30 17:14:52 »
It is indeed an official version and not some community hack. And it will be supported in 0.6.5b :wink:

kei

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« Reply #412 on: 2009-05-30 17:49:55 »
Hi guys. newbie here.

there's this weird bug in my FF7. first time i've encountered it and i've played the game a few times before.

somehow, when i arrive at junon, take the dolphin jump up to the tower and reach the airport, the bug appears.

when i press the "use" key at the treasure box to activate the lift, the FMV plays but the character sprite of cloud and the box stays at the same level while the lift moves down. after that, the game shows that the lift is still at the airport level while my game sprite is able to run freely around in the air.

when i use the treasure box again, the lift moves up, and i can't run in the air anymore.

is there a patch to correct this? the XP patch and chocobo patch don't seem to work. also, it seems that in all FMV sequences involving the game sprites, the characters don't move according to the FMV. they just stay at the same spot.

i've already tried the custom driver by Aali but the problem's still not fixed
« Last Edit: 2009-05-30 18:15:02 by kei »

terminater27

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« Reply #413 on: 2009-05-30 18:53:45 »
Do I apply this graphics driver to the 1.00 exe or the 1.02 exe?
Also, can I use this with Saints and/or PRP?
Thanks :D

Aali

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« Reply #414 on: 2009-05-30 19:13:53 »
1.02, it will not work with 1.00

You can use it with the high-res patch but there's no reason to, it will just add glitches.
Any other mods/patches should work fine.

terminater27

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« Reply #415 on: 2009-05-30 19:20:01 »
When I first run the FF7Config before applying this patch, does it matter if I change the software rendering/TNT options?
I have it set on TNT before applying this patch, if it matters.

So far, I've applied this patch/mod to the 1.02 version, and then applied the PRP mod.
It works fine with no glitches, so I think I'm good to go =)

One thing, though. How can I tell if its actually using the new graphic driver? Or if I'm actually just running it in software rendering?

One last thing, do I have to run it as administrator each time? I'm using windows vista.

KaOSoFt

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« Reply #416 on: 2009-05-30 19:24:57 »
I don't know where :lol:. But I am sure that this version does exist.
Unfortunately, I don't see it anywhere. I guess no one wishes to get rid of their copy... :cry:

Do I apply this graphics driver to the 1.00 exe or the 1.02 exe?
Also, can I use this with Saints and/or PRP?
Thanks :D
You must use v1.02; you should no longer use Saints patch, and I guess it should be compatible with PRP...

EDIT: Hell, I was rather slow in answering... :P

obesebear

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« Reply #417 on: 2009-05-30 21:39:10 »
Are you saying you've implemented save states?

terminater27

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« Reply #418 on: 2009-05-30 21:53:39 »
Loving this custom graphic driver. FF7 is finally running without any graphical glitches, and I think its running with hardware acceleration, too.
My only gripe is that in battle and sometimes the field, it lags for a split second. This could be due to me installing PRP as well as the new APZ cloud
model, though. One other thing is that the music just sometimes dies out, and doesn't come back until I restart FF7.

Aali

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« Reply #419 on: 2009-05-30 22:49:12 »
Are you saying you've implemented save states?

Not at all, it will create a regular savegame from the savemap in memory, this savegame may be corrupt or it may even be the same savegame you loaded when you started playing. But sometimes it'll work, which is better than nothing.

Hellbringer616

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« Reply #420 on: 2009-05-30 23:39:29 »
Bug Report:
in the reactor the materia flickers when it should be glowing Not sure about all other materia, stopped playing  trying to get FF7 Music to work. Midi tones are HORRID  :x

DLPB_

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« Reply #421 on: 2009-05-30 23:39:41 »
Hi guys. newbie here.

there's this weird bug in my FF7. first time i've encountered it and i've played the game a few times before.

somehow, when i arrive at junon, take the dolphin jump up to the tower and reach the airport, the bug appears.

when i press the "use" key at the treasure box to activate the lift, the FMV plays but the character sprite of cloud and the box stays at the same level while the lift moves down. after that, the game shows that the lift is still at the airport level while my game sprite is able to run freely around in the air.

when i use the treasure box again, the lift moves up, and i can't run in the air anymore.

is there a patch to correct this? the XP patch and chocobo patch don't seem to work. also, it seems that in all FMV sequences involving the game sprites, the characters don't move according to the FMV. they just stay at the same spot.

i've already tried the custom driver by Aali but the problem's still not fixed


I noticed that also, but it isnt aalis driver.  I wasnt using it at the time....  there is a bug with the porting.

Terid__K

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #422 on: 2009-05-31 00:03:51 »

Aali

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« Reply #423 on: 2009-05-31 00:26:20 »
Also, that bug cannot happen if the driver is working, since it doesn't use directshow or any external decoders/demuxers.

hellbringer616: Which mods are you using? The restore materia is not supposed to glow or flicker, it just sits there.

Hellbringer616

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« Reply #424 on: 2009-05-31 02:24:03 »
Well i meant the shine that all items have you can pick up.

And the PRP, Your driver, grimmy's cutscenes, kula wende's avatars, slayernext's weapons, and APZ Freaks cloud battle model, Though the PRP is what changed the materia.