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Messages - RascalQueen

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26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-27 23:24:42 »
I had a similar issue with the test MO iro and New Threat - I'm pretty sure those crashes are being triggered, at least some of them, by new attacks added by New Threat.  At the very least, both Aps Senior's tidal wave attack and Beta Blast were causing repeatable crashes pretty reliably.  Reported that and uploaded some saves already.  Hopefully things will get to play nice.

27
Invincible is actually explained in the list of terms:  Teioh's Japanese name is a reference to the Donfang Bubai, a wuxia hero whose name translates to something like 'Invincible/Undefeated of the East'.  If you've ever seen G Gundam, Master Asia's title as the Undefeated of the East is a direct reference.  So 'Invincible'/'Undefeated' would be valid translations of the original Japanese, and Invincible sounds a little better as a name for a racing chocobo.

28
I mean, the idea of some sort of collective consciousness between Jenova recipients is kind of a core plot point of the game - that's how Reunion works, and how Sephiroth manages to appear to the player several times without ever leaving the crater - he's imprinting himself on Jenova-infused people, the 'Sephiroth clones' (God, clone was such a poor choice of words in the original translation).  That's in the Ultimania.

'Long time no see' is definitely rather informal as a greeting, but Cloud is also rather flippant and aloof in general at this point in the story.  It could just be that he's greeting the president informally out of a lack of respect.

29
General Discussion / Re: A small bit of help.
« on: 2017-03-27 15:15:45 »
Definitely New Threat.  As difficulty mods go, it's the first that's really felt like an update to the game rather than just a tweak to numbers.  Solid, consistent mechanics all around.

One thing to be aware of - if you install it through 7th Heaven, don't use Menu Overhaul alongside.  Because MO uses a custom .exe, it creates some bugs with New Threat (exe changes from an older version of the mod snuck into the MO exe).  That's due to be fixed real soon, but for the moment, New Threat and Menu Overhaul basically aren't compatible.

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-27 12:58:05 »
Probably a weird request, but I'd love, like, an Arrange-Lite difficulty mode that was mostly Standard but with some of Arrange's features like the more complex materia stat effects.

Or, honestly, for the materia stuff to just be rolled into Standard, maybe at a lower intensity?  Cut the effects by half, but still have the 'every materia is a double edged sword' factor to contend with, even on 'Normal'

31
Yeah, this might be a British English/American English thing.  American English, even informally, would use 'than' as the comparative in sentences like this.  It's one of those things that's valid English but sounds a bit off to this American's ears.

32
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-27 08:11:08 »
I see.  I actually really liked the more drastic materia edits, it added a fun extra layer of specialization to each character and a chance to 'break the mold' somewhat by giving a character materia that shored up weaker parts of their build.  Plus it meant that sometimes equipping a given materia was risky - I developed an early game strategy where All stayed attached to attack magic in battles, but would be quick-swapped onto my healer in menus so that they could cure-all the party for 10mp.  But I can understand wanting to refine Arrange.  Anyways, with the new Hext-format MO, things appear to be restored to normal in terms of Limit damage and the like.

EDIT: Also, Fort Condor warp guy is my hero.

EDIT 2:  The new MO test builds seems to be causing more frequent crashes.  Wouldn't call this fixed just yet.  Seems to be tied to certain attack names displaying.  Something to do with MO's text windows?  Might just live without MO for now.

33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-27 03:08:05 »
Likewise.  I'd love to have the Menu Overhaul and also the intended gameplay of New Threat

EDIT:  Okay, did some restructuring and the new version of MO seems to be working.  The Materia changes are gone, but my understanding is that that's SUPPOSED to be the case unless you're playing on Arrange?  Also, is Arrange supposed to be missing in 1.4?  It's mentioned in the readme, but the starting screen only lets me pick Normal.

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-27 01:45:37 »
Sure enough, I was using Menu Overhaul as well.  Although part of my problem was that the default 7H upscaling options are a bit intense for my rig - 4k internal resolution is kinda overkill, y'know?  At least, when I'm also streaming.  I was losing frames but that wasn't slowing the timer down.  Good to know this issue exists.

FWIW, I would definitely advise checking out the Beacause script.  It's a really solid translation (although it has a few cases of awkward English in it, imo) and seeing it or something like it integrated into the New Threat script would be greatly appreciated.

EDIT:  So, when I turn off MO, I run into a different problem - all of a sudden, the materia edits New Threat is supposed to make disappear?  Sense goes back to only being +2 Dex, for example, instead of +10 Dex, -10 Luck.  Obviously that throws the intended balance out of whack as well.

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 21:58:52 »
Is the timer SUPPOSED to start before you even start fighting the scorpion?  He's a relatively long fight even with what seems to be a fairly optimal strategy.  I keep exploding.

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 19:29:24 »
Alright.  I'll have to see how your text compares with that one, but at least I know stuff's been re-translated/cleaned up to some degree.  I really like the idea of giving characters more distinct roles

37
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-03-26 19:03:34 »
Is this mod compatible with The Reunion or at least the Beacause translation patch, or is that likely to break things?  I'd like to take advantage of a translation that clears up those classic 'This guy are sick' problems, but the difficulty tweaks this mod offers look really interesting

38
I've noticed that several lines use 'different to' (Am I no different to these monsters, as an example).  While technically a valid English construction, most English speakers would use 'different than', since it's a comparative statement and that's basically what than is for as a word.

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