This is a collection of Models and textures available through the
Bootleg Installer and
Kaldarasha's Unshaded Models Collection. This is for people who want to play ff7 using the character booster or Cloud Saves and can't convert their game to the 1998 version. It is my first project and it is a Work-In-Progress so, if you are using it, check back to see if there have been any additions.
Download HQModelsCLOUDPLAY2.2 HERE~84MB
*Smaller Add-on packs may be available below in the version history.
Optional Battle Scenes from EQ2Alyza~255MB (Full battle.lgp will total 1.2MB. Can fail in compiling if you don't have enough RAM)
Optional Battle Scenes from Magochocobo and Felix Lionhart HERE~500MB (Even worse on RAM and not as complete as EQ2Alyza's mod, but made-from scratch scenes)
English flevel if you downloaded the broken English Reworked I put up~100MB
Installation of these mods requires the use of a
uLGP utilitylink is to .7 which won't overwrite data in a file, so you need to compile to a brand new lgp file and then move it where you need it for decoding and encoding the data. For instructions on unpacking and repacking the lgp files, please see the FAQ/Tutorial section--or do a search, our search function is precious, if it's working use it! The path for Steam FF7 data looks something like this: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\data
Please backup your original .lgp files before installing this mod.Includes PRP/Unshaded models and some Avalanche Hi-Res textures. What I could get from a good bootleg selection is in these unencoded folders that contain lgp data. Data within the folder labeled "high" belongs in data/minigames/high-xx.lgp (xx=your language/region); the folder labeled "world" has data that belongs in the data/wm/world_xx.lgp (your lang./region); "flevel" has data that belongs in data/field/flevel.lgp; Char belongs in data/field/char.lgp and the "battle" folder belongs to data/battle/battle.lgp. A detailed and specific tutorial will follow the addition of a few more features.
For the Battle Scenes Mod, the unpacked files need to be encoded into your battle.lgp.
Unfortunately, as of yet we can do nothing about the awful backgrounds without converting to the 1998 version. I'm shocked SE left them in this condition. I think the best bet (and it's a long shot) for this would be a good shader of some sort. I'm looking into it, but the lightbulb on that would likely come from someone else. Most likely there will be a wait.
Credits: Kaldarasha and his
Unshaded Models Collection, which in turn credits a ton of people individually (like Squallff8) and also those that worked on the Phoenix Rejuvenation Project; Team Avalanche for their Hi-Res Overhaul; PitBrat for putting together and repairing a lot of the older models; Borde for Kimera and Aali for all kinds of tools and genius. Thanks, sincerely.
I want to stress that I didn't
create any of the mods in this collection and have merely put the files in order for easier insertion to lgp files.
Version History:
1.1 Removed flevel directory for testing, repaired Cloud/Sephiroth closed eye (unrelated).
1.11 Updated world_us directory for incompatibility issues (looked good in spots but bad in others). Now includes only the field models.
1.12 Updated world_us data and changed to "world" for possible incompatibility issues with SP, GR, FR installs. Updated high-us data and changed to "high" for same reasons.
1.13 Updated battle data with new Cloud battle stance.
1.14 Updated battle data with final version of Cloud's battle stance.
2.0 Added flevel directory back, updated to current Unshaded Model Overhaul
2.1 Made the download smaller (Messed up and put conflicting files in, then lost track of them)
2.2 Made the download even smaller! (found the rest of the files!).
Sound add-on I tried: Drag and drop the contents of this collection of
FinalFanTim's Looping OST Remastered files into your games data/music_ogg folder and overwrite everything for original music in near CD quality and good instruments that loop seamlessly as far as I tested them.
*The battle scene add-on is not for all systems. It creates a super bloated battle.lgp file. Wish it weren't so huge, but it works fine on my Steam install. It's very important to encode to a brand new lgp file when using uLGP .7 because it will NOT overwrite files in an already existing lgp file. So, for example:
Here I've manually typed in the destination lgp file to be encoded as C:\battle.lgp
Notice there isn't a file there that exists already.
Here the file has been encoded and appears in the C: directory, ready to be moved to the correct game data folder
And here I've replaced the original battle.lgp (notice I've renamed it battleBACKUP.lgp at the top of the list) with the newly encoded file.