So I run into a problem, this time with compression.
I came up with the idea of putting lines at 8 pixel intervals and putting this back into the game. Based on how many lines I see in game, I will know where the border ends.
But I need to compress the image using FF7Tools lzss before inserting it into the game
But there is a problem.
With the original "OPENING_21.data" compressed, it is 19,050 bytes.
After converting this modified ".PNG" file back into a ".data" file with img2tim and compressing it, it comes out to 19,071 bytes.
I used GIMP to compress that ".PNG" to 90%. Here it is:
Using GIMP for compression shows a decrease in size.
Using LZSS on the 90% compressed ".PNG" shows the same 19,071 bytes. This is a problem.
This is weird and makes my head hurt.
Any help?