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Completely Unrelated / Re: FF8 and drawing
« on: 2015-05-08 01:36:47 »
The idea I proposed is more to structure ff8 in such a way that you play through it more like a typical FF game, doing random battles regularly, but not in excess (unlike stock ff8 where you want to avoid every battle possible), as well as discourage drawn out battles drawing (see what I did there!?).
Some issues would remain however.
-With modified stat growth curves, characters would need to be become 'flavored' for certain roles.
-Limit breaks are ever broken (I'm not familiar with the math that goes on behind the scenes, but maybe something could happen there)
-reducing stat growth from junction is all fine and dandy, but needs to be tempered with junctioning to elem/stat atk/def
Square made a very complex system for FF8, which in terms of contemporary game design doesnt make much sense, so much as a hodgepodge of mildly interesting ideas. As per how game design tends to work, regardless of peoples' first take or opinions, the dominant strategy by definition comes to the foreground and is ever superior. Even when I've tried to play a 'regular' run, I'd eventually get blocked by the numbers of the game.
To push the discussion:
How do you guys think the limit break system could be adjusted to not be a go to of 'keep everyone at <25% hp to win'
Some issues would remain however.
-With modified stat growth curves, characters would need to be become 'flavored' for certain roles.
-Limit breaks are ever broken (I'm not familiar with the math that goes on behind the scenes, but maybe something could happen there)
-reducing stat growth from junction is all fine and dandy, but needs to be tempered with junctioning to elem/stat atk/def
Square made a very complex system for FF8, which in terms of contemporary game design doesnt make much sense, so much as a hodgepodge of mildly interesting ideas. As per how game design tends to work, regardless of peoples' first take or opinions, the dominant strategy by definition comes to the foreground and is ever superior. Even when I've tried to play a 'regular' run, I'd eventually get blocked by the numbers of the game.
To push the discussion:
How do you guys think the limit break system could be adjusted to not be a go to of 'keep everyone at <25% hp to win'