Chocobo Encounter Chart:
.-------------.-------.---------------.---------------.-----------------------.
|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo |
|Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:|
|-------------|-------|---------------|---------------|-----------------------|
|Level 1&2 | 8 | 75% | 50% | 25% |
|Level 3&4 | 16 | 100% | 100% | 50% |
|2x Lvl 3 or 4| 32 | 100% | 100% | 100% |
'-------------'-------'---------------'---------------'-----------------------'
Area formation chance
1,0,0 38 24,576 - Farm
1,0,1 39 49,152
1,0,2 3C 73,728
1,0,3 3D 98,304
2,0,0 4E 16,384 - near Junon
2,0,1 4F 32,768
2,0,2 50 49,152
2,0,3 51 65,536
4,0,0 62 5,120 - outside Gold Saucer desert
4,0,1 63 10,240
4,0,2 68 21,504
4,0,3 69 32,768
8,0,0 98 5,120 - North of Rocket Town
8,0,1 99 10,240
8,0,2 9C 21,504
8,0,3 9D 32,768
9,1,0 0A2 8,192 - Wutai island
9,1,1 0A3 16,384
9,1,2 0A6 24,576
9,1,3 0A7 32,768
B,1,0 0CA 3,072 - Snow fields
B,1,1 0CB 6,144
B,1,2 0CE 19,456
B,1,3 0CF 32,768
C,0,0 0D6 7,168 - Outside Mideel
C,0,1 0D7 14,336
C,0,2 0DA 23,552
C,0,3 0DB 32,768
For example, I'm in the area around Junon with two max level chocobo lures. The chocobo rating is capped at 32.
A battle check occurs and the PRNGLUT gives me a 36.
36 << 12 = 147,456
147,456 / 32 = 4,608
Chocobo Formation 4E is encountered
If the PRNGLUT gives me 160, then I get
160 << 12 = 655,360
655,360 / 32 = 20,480
Chocobo Formation 4F is encountered
.-------------.-------.---------------.---------------.-----------------------.
|Chocobo Lure |Rating:|Chance Chocobo |Chance Chocobo |Chance Chocobo |
|Materia Lvl: | |battle Ranch: |battle Junon: |battle everywhere else:|
|-------------|-------|---------------|---------------|-----------------------|
|Level 1 | 8 | 75% | 50% | 25% |
|Level 3&4 | 16 | 100% | 100% | 50% |
|2x Lvl 3 or 4| 32 | 100% | 100% | 100% |
'-------------'-------'---------------'---------------'-----------------------'
The sum of the probabilities of 4 chocobo battles:Are you talking about encounter rates? Those are a little different and don't work the same way on the WM than they do on the fields.Yes. I want to know the chance of chocobo battles that are based on encounter rating.
If you need a more detailed explanation and an actual table I might be able to provide one tomorrow.Yes, it would be nice. Because I do not know, how Chocobo lure rating increases chance for Chocobo battles. My only guess is that the Chocobo lure rating increases the Chocobo encounter rating while calculating the instructions, and this increases the chance of chocobo battles.
Cchance = RND[0..255] << 12 / (lure rate)
CEncounter = (Chocobo Battle 1 chance)
Chosen Battle = -1
If Cchance < CEncounter Then
Chosen Battle = Chocobo Formation 1
Else
CEncounter = CEncounter + (Chocobo Battle 2 chance)
End If
If Cchance < CEncounter Then
Chosen Battle = Chocobo Formation 2
Else
CEncounter = CEncounter + (Chocobo Battle 3 chance)
End If
If Cchance < CEncounter Then
Chosen Battle = Chocobo Formation 3
Else
CEncounter = CEncounter + (Chocobo Battle 4 chance)
End If
If Cchance < CEncounter Then
Chosen Battle = Chocobo Formation 4
End If
If Chosen battle = -1 Then
<pick a random battle from zone's encounter table>
End If
Lure rating on the top
RND down the left
4 8 12 16 20 24 28 32
0 0 0 0 0 0 0 0 0
1 1024 512 341 256 204 170 146 128
2 2048 1024 682 512 409 341 292 256
3 3072 1536 1024 768 614 512 438 384
4 4096 2048 1365 1024 819 682 585 512
5 5120 2560 1706 1280 1024 853 731 640
6 6144 3072 2048 1536 1228 1024 877 768
7 7168 3584 2389 1792 1433 1194 1024 896
8 8192 4096 2730 2048 1638 1365 1170 1024
.
.
.
245 250880 125440 83626 62720 50176 41813 35840 31360
246 251904 125952 83968 62976 50380 41984 35986 31488
247 252928 126464 84309 63232 50585 42154 36132 31616
248 253952 126976 84650 63488 50790 42325 36278 31744
249 254976 127488 84992 63744 50995 42496 36425 31872
250 256000 128000 85333 64000 51200 42666 36571 32000
251 257024 128512 85674 64256 51404 42837 36717 32128
252 258048 129024 86016 64512 51609 43008 36864 32256
253 259072 129536 86357 64768 51814 43178 37010 32384
254 260096 130048 86698 65024 52019 43349 37156 32512
255 261120 130560 87040 65280 52224 43520 37302 32640
8 12 16 20 24 28 32
Farm 75 100 100 100 100 100 100
Junon 50 75 100 100 100 100 100
Other locations 25 37.5 50 62.5 75 87.5 100
8 12 16 20 24 28 32
Farm1 25 28.1 37.5 46.8 56.3 65.6 75
Farm2 25 28.1 37.5 46.8 43.7 34.4 25
Farm3 25 28.1 25 6.3 0 0 0
Farm4 25 15.6 0 0 0 0 0
Junon1 25 25 25 31.3 37.5 43.8 50
Junon2 25 25 25 31.3 37.5 43.8 50
Junon3 25 25 25 31.3 25 12.5 0
Junon4 25 25 25 6.1 0 0 0
GS/RT1 15.6 15.6 15.6 15.6 15.6 15.6 15.6
GS/RT2 15.6 15.6 15.6 15.6 15.6 15.6 15.6
GS/RT3 34.4 34.4 34.4 34.4 34.4 34.4 34.4
GS/RT4 34.4 34.4 34.4 34.4 34.4 34.4 34.4
Wutai1 25 25 25 25 25 25 25
Wutai2 25 25 25 25 25 25 25
Wutai3 25 25 25 25 25 25 25
Wutai4 25 25 25 25 25 25 25
Snow1 9.4 9.4 9.4 9.4 9.4 9.4 9.4
Snow2 9.4 9.4 9.4 9.4 9.4 9.4 9.4
Snow3 40.6 40.6 40.6 40.6 40.6 40.6 40.6
Snow4 40.6 40.6 40.6 40.6 40.6 40.6 40.6
Mideel1 21.9 21.9 21.9 21.9 21.9 21.9 21.9
Mideel2 21.9 21.9 21.9 21.9 21.9 21.9 21.9
Mideel3 28.1 28.1 28.1 28.1 28.1 28.1 28.1
Mideel4 28.1 28.1 28.1 28.1 28.1 28.1 28.1
I guess I didn't make myself clear in either of my previous posts.It was clear. I just used the familiar encounter rating system out of habit.
I don't think lure rate of 4 is possible unmodded so I omitted it. If a chocobo battle IS to be encountered, here's the percentage chance of each formation based on the lure rate:I checked it out. Yes, with Chocobo lure rating 32: in the Chocobo Farm Area I only got the Farm1 and Farm2 battles. In the Junon Area I only got the Junon1 and Junon2 chocobo battles.Code: [Select]8 12 16 20 24 28 32
Farm1 25 28.1 37.5 46.8 56.3 65.6 75
Farm2 25 28.1 37.5 46.8 43.7 34.4 25
Farm3 25 28.1 25 6.3 0 0 0
Farm4 25 15.6 0 0 0 0 0
Junon1 25 25 25 31.3 37.5 43.8 50
Junon2 25 25 25 31.3 37.5 43.8 50
Junon3 25 25 25 31.3 25 12.5 0
Junon4 25 25 25 6.1 0 0 0
You can calculate the rest on your own if you'd like, they're not really important. What is important is at the point that the calculated Cchance is LESS THAN the encounter rate of the zone then you will get a chocobo battle. This is why with a maxed out lure rating of 32 you'll always get a chocobo battle. The largest Cchance is 32640 which is less than each zone's last formation's encounter rate. We can reduce this a little further into two more graphs: Chance you will encounter a chocobo, and chance of each formation is encountered based on lure rate. Here's the chance you'll encounter a chocobo formation by zone:Costa del Sol &Code: [Select]8 12 16 20 24 28 32
Farm 75 100 100 100 100 100 100
Junon 50 75 100 100 100 100 100
Costa del Sol &
Rocket Town ~58 ~86.7 100 100 100 100 100
Other locations 25 37.5 50 62.5 75 87.5 100
I'm going to have to go back and verify those Costa del Sol/Rocket Town values at some point. They seem skewed in favor of the third formation.Yes, something wrong with them. :) I had Rocket Town4 (RT4) battle with Chocobo lure rating 32.
To find the chance to encounter any of these individually as a broader function of "will I encounter this formation when a battle occurs", just multiply these two values together.According to your table: the chance of getting Mideel2 with a mastered lure is 21.9% * 50% = 10.95%
For example, the chance of getting Farm1 with a level 1 lure is 25% * 75% = 18.75%
the chance of getting Mideel2 with a mastered lure is 21.9% * 62.5% = 13.7%
GS/RT1 5120
GS/RT2 10240
GS/RT3 21504
GS/RT4 32768
According to your table: the chance of getting Mideel2 with a mastered lure is 21.9% * 50% = 10.95%I thought the mastered lure went up to 20. It does not. You are correct based on the wording I gave.
I still can't get my game to load and test them myself.This is bad. I also wanted to ask about Pre-emptive materia.