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Messages - AnsgarTOdinson

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So, lets say I wanted to play NT 2.0 with the small story tweaks (like saving aerith) and new bosses and such, but didnt want the materia moved around or the changes to the combat system itself, which version would I download?  Vanilla Combat I assume?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-08-21 03:22:49 »
Hey Sega, just checkin in to see if you looked into doing a 2.0 vanilla combat?  Just curious if you confirmed it was easy enough and doable to be a thing eventually.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-19 13:08:25 »
That would be super awesome!  I am loving the subtle changes to help localize dialog, absolutely adore how you handled introducing Yuffie and commend the awesome way you handled the ability to save Aerith but would love to play with the original combat and with all the materia and items where they used to be for the sake of nostalgia :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-16 02:48:36 »
Let me start of by saying, absolutely wonderful work.  I love how you fixed a lot of the wonky dialog.

I have been having some issues with the air buster.  Visually, it is not always facing the way it is currently facing in battle leaving quite a bit of guesswork as to which way it is meant to be facing.

I was also wondering if there are any plans to do a vanilla combat version of 2.0?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.991)
« on: 2021-07-15 08:13:03 »
Scratch the previous question.  Is there a way to reverse the A and B buttons in the tutorial dialog?  It doesnt match my 7h button config.

One last question, in the vanilla combat version, are there still party members hanging out in towns and can you still revive Aeris?

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