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Messages - Tsuna

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76
Excited for this, will this have the extended sound effect cap?

77
No not at all, worked that out afterwards. Sorry dude.
Mod is fantastic :)

78
It was screen tearing, he was using a NVidia GPU. He fixed it by turning on Post Processing. That's really all i know

79
Im watching a guy on Twitch using your new fields and he can see the layer lines flash when he moves? Is that normal or is a setting breaking it

EDIT: Nevermind, found it in the FAQ

80
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2019-09-07 04:33:47 »
Updated link, thanks for letting me know

82
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2019-07-12 05:12:34 »
Glad you're enjoying it :D

83
Releases / Re: New Avatar Pack
« on: 2019-07-08 17:59:43 »
Yes it's completely fine Wolf. I didn't realize 'till after i went to bed that that probably came off angry but it's 100% fine. I'm glad it's being used :)

84
Releases / Re: New Avatar Pack
« on: 2019-07-08 07:19:32 »
Could've asked to use our Yuffie render but whatever. Glad it's considered good enough to be used

85
Releases / Re: [FF7 PC]Remade Honey Bee Inn
« on: 2019-06-18 23:28:22 »
These are deleted scenes from the original. Final Mix has these in it too actually.
It's cool

86
You can ask an admin in the forum of Nexus if you can proof that you are involved with that project. They probably will hide it until the owner comes back to approve the action.

Ahh cheers man, well it has links all over it to my work and the logo it uses is of my project too so that should be easy enough :D

87
To be fair, that pack above came from my team and i agree that Satsukis is better.
The guy in our team that made this seems to have vanished so i cant remove it or do updates lol.

88
Chances are this got ignored because it is an identical replica of another thread you already made:
http://forums.qhimm.com/index.php?topic=18930.0

89
FAQs and Tutorials / Re: [FF7]Big List of Bugs
« on: 2019-05-31 20:28:22 »
We gotta get that working. You have to play Echo-S :P
I think Strife himself actually had that same issue with using the Menu Overhaul. When he's back i'm sure he'll help you

90
General Discussion / Re: Did I miss any Major Mods?
« on: 2019-05-31 17:18:57 »
Well you know what i mean lol. It's closest to the original style without actually being Chibi form. My bad

91
General Discussion / Re: Did I miss any Major Mods?
« on: 2019-05-29 12:41:19 »
Arks Fields are here too, i personally find them overwhelmingly better than Remako:
http://forums.qhimm.com/index.php?topic=18787.0

There is also my own music pack here, of course i would advertise it but give it a shot:
http://forums.qhimm.com/index.php?topic=18182.0

If you like the chibi style models just with a better looking human anatomy use ChaoS:
http://forums.qhimm.com/index.php?topic=13960.0


As for the modders haven stuff you wont be able to get them, they are a private team.
The things they provide can not be shared on this site due to the ToS

92
Thanks! Lemme know if you find any issues. From what i can tell it's perfect but you never know.

93
Your best bet is Mcindus, he spends all his efforts on FF8. Only 1 of 2 doing so in fact i think

94
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-14 19:19:17 »
Yeah we tried to make the models as close to the remake shots as possible being as it will become a forced meta eventually. Just kinda made sense for a first try. Eventually maybe we can swap them for others and have different versions to match the character model you use. I dunno, Might be a lot of work lol

95
I believe this is a DPI issue, i had the same one. Right click whichever EXE your using and select properties. Then on the compatibility tab tick the box that says Disable DPI scaling (May vary depending on Windows version)

97
It's actually inside the new cataloge link now for 7th heaven to save doing all that.
I advise everyone getting it. It is official too.

http://forums.qhimm.com/index.php?topic=18616.0


98
Grip isn't around atm so OP cant be edited but here is a vast update to OGFields:
https://drive.google.com/open?id=1SGg3b1ZHuBU99buJ8hxj_Uya6VLLbz08

All the light layers have been gone over and all animations tweaked. Cleaned up smudged areas and sharpened the areas which did not receive AI as well as others.

Once he's back i'll get him to update it

99
Here's a new direct link, the OP one is down:
https://tinyurl.com/yxtumehh

100
You can use 7th heaven to extract the contents of the mod, from there you can place the field folder inside your FF7/mods/textures folder. This way they will load without the use of 7th heaven

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