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« on: 2012-08-20 05:41:35 »
N7 has been shelved and I have no desire to support it anymore. For the amount of work required to make things work, there just wasn't the motivation to make it for a dozen people.
[sse][size=24pt][color=red]Nightmare 7, Total conversion of Final Fantasy VII[/color][/size]
New features, new OST, new difficulty and a lot more! Now with streamlined install.
The custom OST is [color=red][b]MANDATORY[/b][/color]. Your game audio will be a mess if you do not install it.
Main Features:
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New Scenes ( Ultima Espio )
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New OST ( Nightmare ) - OGG OST conversion by Covarr.
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Rotating Battle BGM in fields ( Not world map ). Rotates between 4 BGMs.
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New Difficulty. This is different from Hardcore. It is a hard mod but it is also completely different from regular FF7. ( Gjoerulv & Nightmare )
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Jobclasses for everyone. Every main character now has their own, unique stat growth. ( Example: Aerith would be a White / Black Mage )
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Total overhaul of Items, Weapons, Armors and Accessories ( Nightmare )
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Total overhaul of Magic, Summons, Enemy Skills and Limits ( Nightmare )
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Total overhaul of Materia, including completely new Materia ( Nightmare ) (Now able to use Poison Element spells against enemies that are immune to poison status! Credit to NFITC1)
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Total overhaul of equip stats of Materia ( Nightmare , NFITC1 )
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New Mechanics ( No materia split at master, extended stat growth, X-3 Limits, Hidden Items) ( NFITC1 & Nightmare )
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Total overhaul of Items found in field ( Nightmare )
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Total conversion of Save Points to a unique style ( Nightmare )
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Overhaul of Fort Condor minigame ( NFITC1 & Nightmare )
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Overhaul of world map encounter rates ( Aali & Nightmare )
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New Start Menu / Prelude / Game Over screens ( White Raven )
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Numerous bugfixes in Aerith Revival ( Nightmare )
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Total overhaul of the Gold Saucer Minigame rewards ( Nightmare )
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Overhaul of the music system ( needs the new OST ) ( Nightmare )
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Other things I can't remember at this time.
Already Includes these Mods:
Menu Overhaul (9999 Break & Others )
Gjoerulv Hardcore by Gjoerulv ( additional enemy and boss models )
Aerith Revival by Ultima Espio ( Flevel changes and Animations. Includes manual code fixes by Kuugen )
I will post about progress occasionally
CD2 is now being worked on!
Download Links, all files are required.
(Core files - Unrar and paste into FF7 folder )
https://mega.co.nz/#!OZtm0ABI!K9sZUmT0xoHJ855B7wNb5bkhxuGHfeQda8Oi7c8Slq8
(Battle.LGP - Paste into FF7/Data/Battle )
https://mega.co.nz/#!eR8CDRqR!svp3RGI-aI2McpEMUqWRyysLr8rJy65Jbp_7AAR-KTM
(Char.LGP - Paste into FF7/Data/Field )
https://mega.co.nz/#!nAVwjSCS!Ij2Vf1qxQt_LWrvmY5dTxVrwLBAEhkrnYBngiEu3cds
( Nightmare OST ) (Compatible with Steam. Put these in the music/vgmstream folder in the ff7 directory. Also works that way with Aalis latest driver)
https://mega.co.nz/#!6QsBlThS!lRNIHIp5iSXAJRzmV5M-h7R8FnyWotGBJk51CPFQVEQ
(Full Flevel, which is required but I can't link here for drama reasons, on my twitter profile, twitter.com/KuuTenko )
[color=red][b]Custom models: You can run bootleg to install custom models after you installed this mod. But only install models or textures, installing any gameplay or music related mods will cause extreme issues.[/b][/color]
Installation: Unrar everything. Core files comes with it's own folders which you need to merge with the existing FF7 folders.
Char.lgp goes into FF7/Data/Field
Battle.lgp goes into FF7/Data/Battle
Flevle.lgp goes into FF7/Data/Field
The OST goes into FF7/Music/Vgmstream folder
Yes, the .exe from the core files is supposed to replace the game's original .exe
Bug: There's currently an issue with the transparency battle menu that I am looking to fix.
Credits:
[b]Aerith Revival Mod Animations and Scripts by Ultima Espio
Gjoerulv's Hardcore Mod Enemy models by Gjoerulv
Menu Overhaul by DLPB and Kanmer[/b]
Nightmare compilation by Kuugen
Nightmare 7 OST converted to looping OGG by Covarr
Tools used:
Libre
[b]White Chocobo[/b]
Black Chocobo
[b]WallMarket[/b]
Loveless
[b]Makou Reactor[/b]
[b]ProudClod[/b]
toughscript
XVI32
Detailed changelog would be insanely long, so there won't be one.[/sse]