Author Topic: Help Godo - v0.2.0 won't work with 7th Heaven.  (Read 2237 times)

sirkos

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Help Godo - v0.2.0 won't work with 7th Heaven.
« on: 2020-01-26 00:02:00 »
mods do work but the randomizer only works without 7th heaven, it says that if I'm using 7th heaven then after i modify the scene.bin and kernel.bin then i need to copy and paste them back into FF7\data\battle folder and kernel folder but when i do that nothing gets randomized still, someone said that maybe i need to turn the scene.bin and kernel.bin into a useable IRO and maybe 7th heaven would use that, how can i do that?

UpRisen

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Re: Help Godo - v0.2.0 won't work with 7th Heaven.
« Reply #1 on: 2020-01-26 12:44:14 »
do you have any iros active in 7h that affect gameplay? because those would be loading their own scene and kernel instead of the randomized one.

sirkos

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Re: Help Godo - v0.2.0 won't work with 7th Heaven.
« Reply #2 on: 2020-01-27 01:14:52 »
maybe besides graphics and improvement mods im using NT since that adds new stuff i bet that counts.
any way to modify new treat to use randomizer?
« Last Edit: 2020-01-27 01:59:53 by sirkos »

UpRisen

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Re: Help Godo - v0.2.0 won't work with 7th Heaven.
« Reply #3 on: 2020-01-27 17:03:37 »
to use New threat you need to unpack the iro with 7h unpack tool. take the scene.bin and kernel.bin from the NT iro and randomize those. then put them back in the NT folder, repack it, then reimport and activate

EQ2Alyza

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Re: Help Godo - v0.2.0 won't work with 7th Heaven.
« Reply #4 on: 2020-01-28 00:55:11 »
I'll look into doing that as an option for the next Catalog update. Hoping to push it out this weekend.