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Scripting and Reverse Engineering / Re: [FFX] Dark Bahamut - Saved game editor!
« on: 2009-04-29 11:15:24 »
Can you try, either with a cheat device (RAW code 1031958A 00000001, let me know if you need it converted - for PCSX2 patches, it's adress 0031958A, value 00000001, enabled yes, place to patch 1, type short, leave all others as default) or Dark Bahamut (room number 1), to get into the debug menu, and see if you can complete the following sequence once in it: (you don't have to worry about using Jokers to turn the debug code off, as it only has an effect when loading a game)
1) nakazawa
2) to battle menu
3) Battle Settings
4) Invincible
5) "Input Monster Command", set it to "ON"
If you can do this, can you get me save _states_ (through PCSX2) firstly with the option turned off, and second with it turned on?
If you can't do that, could you at least confirm whether it can be done in the French version?
As for your save file, I got the email, but I've been pretty busy today but may have time to look at it tomorrow. However, could you send me more info on it? (Firstly, exactly which values don't work? And secondly, what they /should/ be when loading your file?)
1) nakazawa
2) to battle menu
3) Battle Settings
4) Invincible
5) "Input Monster Command", set it to "ON"
If you can do this, can you get me save _states_ (through PCSX2) firstly with the option turned off, and second with it turned on?
If you can't do that, could you at least confirm whether it can be done in the French version?
As for your save file, I got the email, but I've been pretty busy today but may have time to look at it tomorrow. However, could you send me more info on it? (Firstly, exactly which values don't work? And secondly, what they /should/ be when loading your file?)