Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Agravaile

Pages: 1 2 3 [4] 5
76
I personally think that the reform box is, if not intended, at least looks right in comparison to save box after end of disk.

77
Awaiting Satsuki's permission then for the upload here.

78
ff7/data/battle, so battle is the folder you are looking for which has the effects inside it. Paste that battle folder into texture folder.
The same case with magic folder i believe. If it's located in ff7/data/, then move magic folder from the into textures folder.

I mean, with the permission of Satsuki, i can, perhaps, provide a zip with all the extracted files from the iro in correct directories to make it easier for you.

79
No-no, of course they can be read no problem from either BASE or CUSTOM, so if you followed my steps, you do have your magic upscales working 100%.

It's a bit easier for me to manage BASE folder, and i kinda got used to it, of course, the best case scenario is using CUSTOM folder.

Glad i could help.

80
You can put both battle (effects) and magic (spells) folders either in BASE or in CUSTOM, no need to split them between the two. If you don't have either of those folders inside textures folder, then it's fine, just paste them inside textures folder and it should work fine.

Again, in my previous post is the directory tree how everything should look, so try to read it carefully and follow it accordingly, i've even written the amount of files in each folder so you can have better idea to what to do next.

Keep in mind one important thing, that if you put something in CUSTOM folder, and folder has name, you need to write it down in Options.ini as a mod_ID. So in your case, in options.ini folder satsuki should registered as Mod ID, do not forget that. But if you paste the files inside BASE, there's no need to make any changes in Options.ini.

If you paste inside the BASE folder, it's like you're planning to keep it there permanently.

Let's just assume you plan to keep them inside your BASE folder, then it should be like this:
FINAL FANTASY VII\The_Reunion\BASE\New_Translation\texture - in this folder put your battle and magic folders.

If you plan to paste them in CUSTOM folder, then what you do is:
FINAL FANTASY VII\The_Reunion\Custom\*YOUR MOD NAME*\texture - in this folder put your battle and magic folders
(And after that, you go into Options.ini and paste *YOUR MOD NAME* in Mod_ID section which is by default set to "NONE"

Again, how your battle and magic folders should look:

                    (eg. rain7_00, seffect1_00)
                 /->battle (folder with 82 pngs)
texture ->
                /->magic (folder with 8 subfolders and 1299 pngs)
                   (e.g: blue, limit, summon) (e.g: a1_00, a2_00)

Edit: btw it's okay to be confused, took me a while to figure it out.

81
Also, another advice for the future that, if you happen to use some mods that are located inside BASE folder, make sure to back them up if you're upgrading Reunion version, since the installer basically deletes and reinstates BASE folder again. Because of that, make sure to back up the things you've put in there, before upgrading the version.

For example, your magics textures are currently installed in the BASE folder, so make sure to back them up, before making changes and after upgrading, putting them back again.

82
I've also played trough Speed Square a few times yesterday, happened to be around Gold Saucer on my playthrough, so figured i could get myself the Umbrella weapon for Aerith. No crashes at all, got the weapon in 3rd attempt in a row.

Also been using speedups, not in battles, though. Playing like 3-4 hours straight, no crashes at all, not in field, nor in battles. Only that Nibelheim issue which makes the game unplayable. Other than that, the game worked flawlessly to me.

83
Oh, okay, my mistake. Really sorry about that, will be considered for future issues. I've mistook Save and File, yeah.

Okay, thanks a lot! Glad i could be of some help and looking forward to R06e.

84
Nice, you're welcome! Glad i could be of help. If you're suspecting crashes that involves reunion, see the Reunion database to know if there is a fix or not. Also, make sure you're using either latest version of Reunion which is R06d, or Hotfix11 if you're currently on R06c.

Also, another advice i can give to avoid crashes, is to set texture cache size in Options.ini to 1024. If crashes still occur after that, you can also use CFF explorer to modify your exe to use 2GB memory, that way, you can now set 2048 texture cache size in Option.ini file. But that is very optional, since 1024 should be more than enough.

Do note, that texture cache size does not fix the crashes entirely, but do alleviate the problem to nonexistent since the larger cache size is, the fewer crashes occur, as far as i know, at least.

85
No, if you mean that if Cid is in my party, then no, he's not.

Edit: Just checked the database, and it's not about him being visible or not in Nibelheim, it's about the game crashing completely on me, whenever i enter it after Cosmo Canyon.

86
This tutorial for magic upscale is specifically for Reunion mod, though i hope it may be of some use to you. While using Reunion mod, this is what i do in order to get them to work correctly with reunion:

Magic textures will be read from "New_Translation" folder, and inside it, there is a "textures" folder, that's where you put "battle" and "magic" folders which are the textures you need. All of the rain, seffect, etc pngs have to be in battle folder, and a lot of subfolders (like limit, summon, spell) with a lot of pngs have to be inside "magic" folder in order to work.
                                                                               
                                                                                                                                  (eg. rain7_00, seffect1_00)
                                                                                                                         /->battle (folder with 82 pngs)
so... it should be like this: The_Reunion -> BASE -> New_Translation -> texture ->
                                                                                                                         /->magic (folder with 8 subfolders and 1299 pngs)
                                                                                                                              (e.g: blue, limit, summon) (e.g: a1_00, a2_00)

Hope it helped. Do note, that magic textures provide some microstutters during casts, at least that's what it did for me, so you'll have 1-2 seconds freeze whenever you cast a heavy spell, especially summons.

As DLPB stated, enabling texture compression in Options.ini seem to alleviate the stuttering problem, though not completely fix it as heavy stutters seem to be present once, on the first load, after the area completely loads, stutter will be no longer present until you reach a new area.

Hope it helped :D

Edit: Oh, i didn't notice you were actually looking for help with Reunion. Then i guess, this will help you 100% since it works for me no problem.

87
Okay, i guess i can use Mediafire to provide everything needed. Again, sorry bout all that, i'm kinda newbie here.
So... The save point will be located in File 5, and Save 1. That's where i'm exactly in front of Nibelheim in the world map.

https://www.mediafire.com/file/g307xathn1mz13p/The_Reunion_R06d_-_Nibelheim_Crash.rar/file

88
Is there an english version of this GUI available?

89
There seems to be an issue with Nibelheim which crashed the game entirely no matter when and how. The second time you return there in present, you enter from the world map and the game just freezes at black screen with music playing, nothing happens and then the game stops working. Tried it about 5 times in a row, and the result is always the same.

I've had my R06c w hotfix11 included backup folder, just copied the save file there, and it works correctly with no issues at all, this is 100% an R06d problem which makes the game unplayable.

Do note: that in both ocasions, i have ArtTsuki fields, battles and world map textures installed, but i guess i doesn't matter much since in R06d it crashes, when in R06c it does not.

Also, both Options.ini in both versions are identically the same, but with only one change in R06d, which is the audio.log disabled. I can provide some files then if needed, but... um, not sure how to attach files here, but, if they're required, i can try to do something about it. Maybe other people can also check if they have this issue or not, but, again, i've no issue getting into Nibelheim on R06c Hotfix11.

Edit: Okay, now, trying it again, i've noticed the message that pops up:

Hey, fool...
I thought i told you there was no gettin' offa this train we're on!?
Please provide your save file, App.log, Reunion.log, and Crash.dmp when
reporting this error to DLPB.

Guess i'll have to learn attaching files now... :D

90
is it the "Audio_Log_Level = 4" option? I am currently searching trough options.ini and can't find any audio.log options in there.

91
There is a certain texture i want to include in my Reuinon folder which is called btl_win_b_l_12, that's an interface texture for the countdown timer, but very nicely upscaled than the original one and the one that is included in reunion menu folder. But the problem is, when i insert it into textures\menu folder, the timer appears correctly, but other UI elements start to appear as black boxes, especially during battles. Been trying a lot of things, but everytime the result appears the same. If i'd have to guess, the UI is missing related to that texture elements, but i don't want to switch from Reunion's UI since it's the only one i like, others just are not my taste and kinda ruins the menu aesthetic. That timer textures was extracted from Avalanche GUI 2.0.8, i think.

So, it there a way to correctly update ONLY the timer texture, or there is no other way than to completely replace the whole interface?

https://drive.google.com/file/d/1EhDDmHz8yCslxEuq4K4EbM3np-Mz5y-y/view

92
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-04-03 00:51:05 »
Link is down again :C

93
Oooh, that great news! Anything worth to consider before updating? Will it make any changes to installed mods, or you can simply overwrite it with no fear to ruin something?

94
Oh, you're actually right. Looking at it better now, it does stutter like A LOT for the first time, but then, it kinda normalises and works fine, yeah. But still, those first minutes of stuttering are really noticeable, so too bad there's no fix for the time being. Hopefully we'll see this figured out in the future Reunion releases.

Also, perhaps lowering the texture size might make a bit less noticeable, has anyone tested it with lower texture sizes? Although, i believe this question should be toward Kela, not you.

Anyways, i appreciate your help on the matter :D

95
enabling "compress_textures" in options.ini sadly didn't fix the stuttering, at least for me. In some ways it made it even worse adding huge load times now with more obvious stutters :C

Edit: 60fps battles ARE enabled.

96
Magic textures will be read from "New_Translation" folder, and inside it, there is a "textures" folder, that's where you put "battle" and "magic" folders which are the textures you need. All of the rain, seffect, etc pngs have to be in battle folder, and a lot of subfolders (like limit, summon, spell) with a lot of pngs have to be inside "magic" folder in order to work.
                                                                               
                                                                                                                                  (eg. rain7_00, seffect1_00)
                                                                                                                         /->battle (folder with 82 pngs)
so... it should be like this: The_Reunion -> BASE -> New_Translation -> texture ->
                                                                                                                         /->magic (folder with 8 subfolders and 1299 pngs)
                                                                                                                              (e.g: blue, limit, summon) (e.g: a1_00, a2_00)

Hope it helped. Do note, that magic textures provide some microstutters during casts, at least that's what it did for me, so you'll have 1-2 seconds freeze whenever you cast a heavy spell, especially summons.

97
Yes, it is. Are they incompatible?

98
Magic textures seem bring some micro stutters during casts, is it something that can be considered normal, or is there some issue with them?

99
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2020-03-27 12:04:26 »
Hmm, i've deleted: map0_00, map1_00, map2_00, map3_00, map4_00, map5_00, map6_00, map7_00 and mes02_00 from the "condor" folder but the UI is still glitched for some reason, just like before, so still no changes. Those files mention above were the ones for the background, maybe i need to delete something else?

I also don't know if mes02_00 is important, but i've just tested it with and without deleting, and the results are still the same.

Edit: Maybe it has to do something with the way Reunion R06 works with the textures, or default textures present in the pack itself may be conflicting?

100
Releases / Re: [FF7PC-98] Waifu release fulls packs
« on: 2020-03-27 11:47:16 »
Oh, i guess it's a give and take situation, but the i think the background itself hold much better than those UI elements, so i think i'll be fine with that.

So, just to clarify, i need to delete the background that is provided with the minigame pack in "condor" folder, not the overall "field" folder one. yes?

Thanks a lot for your help, you've done great things for the game!

Pages: 1 2 3 [4] 5