Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - markul

Pages: [1] 2 3 4 5 6 7
1
Completely Unrelated / MGS2 (S.O.S.) - 3rd Person Mod
« on: 2022-09-19 17:17:27 »
Again, a fan doing what the company doesnt O_o
The mod, basically changes the perspective , to the same 3rd person perspective as the MGS3, and looks great  :o . The author , oct0xor , will release it in November 5.
https://www.youtube.com/watch?v=pPsGTdWGZLc&ab_channel=oct0xor


2
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-09-18 13:07:59 »
Currently, im testing the full game for the next version.
Next possible changes that im testing:
-New Game +(If all works fine, i give the possibility to play again from the beginning with your current level, with little changes in the history and enemies more powerful and attacks with more effects)
-Text dialogs with big avatars.
-I created a new text font, based in the original with compatibility with the mods ESUI and Finishing touch, to show avatars in battles.



3
Your ffnx.toml file is getting stuck in the "using Cosmo memory" mode... This happens usually after a crash and is persistent until you change it manually. Should be fixed in canary 7h builds.
Ok, thanks!
I suppose that are this configs in the file:  "use_external_sfx"  "ff7_footsteps"  "external_sfx_always_centered", i set them to false, and it seems that now it works.

4
Hi Bonez,
i want to report a bug  related to Cosmo Memory .

Recently i was using your mod and I noticed that, when i disable the mod, all the sounds of the game are muted(music still work). I tried to close and open again the 7th heaven , but nothing, sounds only work now with your mod activated .I have the last version (stable) of 7H and FFnx. I was thinking that could be some config related from your mod to FFnx or something like that??
Edit: Oh, the mod is the last version from the Qhimm Catalog.

5
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-14 16:51:38 »
Congratulations! That's for this kind of content I didn't give up Makou Reactor

6
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-09 15:27:06 »
Enhorabuena markul! Yo también llevo siguiendo tu mod y pinta muy bien. Vaya currazo te has pegado. Lo de los fondos adicionales, los minijuegos nuevos, historias alternativas, el poder seguir la historia después del final....lo jugaré sin dudarlo.
Gracias! Bueno, de currazo tú tampoco te has quedado corto con tus fondos , son uno de mis mods "obligatorios"   :-D . Pues, si lo llegas a jugar, espero que te guste o, por lo menos, que alguna que otra buena sorpresa te llegue a dar.

7
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-08 14:22:23 »
Mi mas sincera enhorabuena, te llevo siguiendo desde hace tiempo y cada cambio que hacias te superabas, no me quiero ni imaginar el trabajo que te habra llevado hacer el mod pero lo importante es que ya lo tienes listo.
¡Buen trabajo!!
¡Muchas gracias compañero! Si, hasta este punto está listo...pero aún yo no puedo decir que está todo acabado  :cry: , aún me queda una última cosa por hacer y con eso ya tendré la 1.0 con todo lo que tenía en mente poner en un principio.   

8
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-07 08:19:14 »
Phew! Its over.... I uploaded the new version in NexusMods: https://www.nexusmods.com/finalfantasy7/mods/42?tab=files
I hope nothing crash.... :_D

List of changes:
-5 hours approx. of new content, after Sephiroth's defeat.(it will start in the Forgotten City)
-New story with Yuffie as the protagonist, based on the canon of the novel "On the way to a smile"
-Many new additional bosses (compatible with the 60 FPS mod) and map models.
-7 new maps to explore.
-1 new minigame that can be accessed in the events of the expansion.
-New story with Nova as the protagonist.
-In certain point(postgame) , all the enemies of the game will become more stronger (this will be activated in the Forgotten City).
-10 new documents spread across the game maps.

----------------------------------------------------------------------------------------------------------

¡Puf!Finiquitado... La nueva version esta en NexusMods : https://www.nexusmods.com/finalfantasy7/mods/42?tab=files
Espero que nada reviente.... :_D

Lista de cambios:
-5 horas aprox. de nuevo contenido, posterior a la derrota de Sephiroth.
-Nueva historia con Yuffie de protagonista, basada en el canon de la novela "On the way to a smile"
-Muchos nuevos jefes adicionales (compatibles con el mod de los 60 FPS) y modelos para los mapas.
-7 nuevos mapas a explorar.
-1 nuevo minijuego al que se podrá acceder en los eventos de la expansión.
-Nueva historia siguiendo los pasos de Nova.
-Todos los enemigos del juego subirán de nivel y fortalecerán todos sus parámetros(esto se activará al llegar a la Ciudad Olvidada, tras terminar el juego original).
-10 nuevos documentos repartidos por los mapas del juego.

Video: https://www.youtube.com/watch?v=2halscMOMW4&ab_channel=MisterMarkul

9
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-08-02 14:12:36 »
Imagine to have it as a puzzle in the Ancient Temple ahah.
Thats a good idea.Just to put the Keystone and you can enter in the Temple... its too easy :/  Its funny because, the background of the Temple, its the only mandatory puzzle that i put xD (its really difficult with the hard option)
Spoiler: show


Dang! I'm trying to guess how you did this. Objects or controllable NPC's maybe? Neat though!

Yes,every piece its a NPC or field model. Without entry in many details,all the pieces are controlled by script-code ,  i control every movement just checking what button you press and control all the possible positions that you can move,depending on your actual position.

10
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-07-26 20:00:40 »
This is a dream come true - Thanks for doing such a fantastic job
Thanks for your words :D 

So, i already decided what 'puzzle' i want to put as optional content :/

I can make that every piece change his rotation randomly(same as the position).
I think i can put as many images as i want  8)

Edit: Final version

11
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-07-14 14:03:50 »
Great creativity. Did you manage to finish Yuffie Episode from On the Way to a Smile?
Yes, im still testing the battles,  making adjustments in some scripts and probably i will gonna put some more aditional NPC events(i would like to put something like a puzzle, im thinking on it), but yes, the history its finished (with some filler) :D

12
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-07-12 20:07:18 »
Testing
Spoiler: show










13
WIP / Re: Two Mod sugestions for OG VII
« on: 2022-06-24 13:50:40 »
Opps, I may have been thinking of your mod when commenting it was New Threat. Sorry if that was the case. Just knew I saw pic/clip of Cobalt and Indigo on the Zack Cliff overlooking Midgar.
Yes, that is a scene of the mod, but i think in New Threat 2.0 i saw a battle with Cobalt, so maybe you are not wrong about that O_o

14
WIP / Re: Two Mod sugestions for OG VII
« on: 2022-06-22 14:19:32 »
Well,i made something similar for Cobalt and Indigo(also Deneh xD),in my mod, "Des-Enlace".
I put Cobalt and Indigo as optional enemies, with his own history and random encounters to fight with them in the forests of world map. But........the mod is in spanish :/

Well ,mod all of that could take some time, its not an easy task ,as Furzball say. Think that you need to create the models, the battles, create dialogs,create the events without fuck the rest of the game xD, etc,etc ,you need maaaany time to do that,but  all that you say could be done  :wink:.

15
Catalogs / [FF7]Markul Catalog (Spanish-English Mods)
« on: 2022-06-12 14:36:33 »
[Español]
¡Buenas!
En este catálogo de mods he incorporado algunos de los mods que he ido preparando a lo largo de los años, a ver si con esto por fin puedo organizarlos un poco mejor :_) . Ninguno de estos mods se encuentra en los catálogos por defecto del 7th Heaven, a excepción del New Threat, pero está en inglés.

[URL del Catalogo para el 7th Heaven]
  iros://Url/http$pastebin.com/raw.php?i=7hZZHA85

[Añadir el catálogo al 7th Heaven]
Añadir esta url (  iros://Url/http$pastebin.com/raw.php?i=7hZZHA85  )en el listado de catálogos, desde el menú "Opciones Generales" y ya estarán visibles desde la pestaña de "Examinar catálogo" junto al resto de mods.


[Listado de Mods]
-Avatares:Before Crisis -> Mod gráfico para el cambio de avatares del menu del juego.
-New Threat 1.5 de Sega Chief(Español) -> Mod que cambia jugabilidad y contenido del juego (no es una retraducción, aun cuenta con textos de la traducción original española)
-Mod Des-Enlace(Español)  -> Mod que cambia jugabilidad y contenido del juego. Cuenta con una retraducción al español.
-Mod Elemental(Español) -> Mod con mi retraducción al español, sin más, con la posibilidad de cambiar mecánicas jugables.
-Mod Rebeerth (En inglés y español) ->  Expansión de contenido para la Posada de la Abeja
-Mod Saint Fantasy -> Mod grafico para cambiar la apariencia de tus personajes

[English]
Hi!
In this catalog of mods i have incorporated some of the mods that i have been preparing over the years, to see if with this i can finally organize them a little better :_) . None of these mods are in the default 7th Heaven catalogs, except for New Threat, but it is in english.

[Catalogue URL for 7th Heaven]
  iros://Url/http$pastebin.com/raw.php?i=7hZZHA85

[Add catalog to 7th Heaven]
Add this url (iros://Url/http$pastebin.com/raw.php?i=7hZZHA85) in the list of catalogs, from the "General Options" menu and they will already be visible from the "Browse catalog" tab next to to the rest of the mods.


[Mod List]
-Avatares:Before Crisis -> Graphic mod that change menu avatars.
-New Threat 1.5 by Sega Chief(Spanish) -> Mod that changes gameplay and content of the game (it is not a retranslation, it still has texts from the original Spanish translation)
-Mod Des-Enlace(Spanish) -> Mod that changes gameplay and content of the game. It has a retranslation into Spanish.
-Mod Elemental(Spanish) -> Mod with my retranslation into Spanish, without anymore changes, with the possibility of changing playable mechanics.
-Mod Rebeerth (In English and Spanish) -> Content expansion for the Honey Bee Inn
-Mod Saint Fantasy -> Graphic mod  to change the appearance of your characters



16
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-06-10 05:42:22 »
Not too much for end the next content expansion.
Meanwhile....gods are warring.
Spoiler: show

17
Troubleshooting / Re: FF VII EXE
« on: 2022-05-01 19:44:42 »
I have now the .exe translated myself.

But i think the cleanest way is to get the .txt from "FFVII_German_Reworked_beta04.exe" to work


https://drive.google.com/file/d/108Hu_Y5HjGJYs1xGMTNouyJZqHV-2Mdy/view?usp=sharing

if i put this .txt to the hext folder in VII, the game do not more start, it needs sure a fix that it works for 7h and FFNx
but i have no idea how, maybe someone has time and fun to do it. ;D

Have a Nice day !
:/ I tried to convert that file to the 'hext'  of 7th heaven, but i only get text in english ¿?
So, i translate by my own(with a translator program) the ff7.exe of 7th heaven, and it works (but of course if the text dont fit , thats a visual problem, and, to solve it , you must make changes in the 'hext' to change the size of the  windows or use a different textfont).
Anyway , i give you my 'hext' file for the 7th heaven,if you want it, and also, i give you the file with the text to translate. If you want , translate it , and put a link, so i can make the same process with that file.

Hext 7th heaven : https://www.mediafire.com/file/84393d2hqzr2o2k/fichero.txt/file
Texts: https://www.mediafire.com/file/uwdekfbm9j2jtnd/0_ff7.exe.txt/file

18
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-04-09 10:39:38 »
astonishing work , never thought it possible to use different ff backgrounds in 7. Mind blowing really
:D Possible, but only with the right choice of backgrounds O_o


Im still working on the first half of the new history (creating events,battles and things like that).Maybe it will take me 3 months to finish all of  it , meanwhile, some  screens of current work:
Spoiler: show







19
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-03-02 20:22:43 »
Well...im gonna continue with my things  ;D
Working in the next expansion of the mod : On the way to a smile - Episode Yuffie


Spoiler: show








20
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-02-21 19:35:20 »
Cloudiar, im tired of listen you insult me with the same thing constantly -_-("your job is shit, but mine its gold because im the best" O_o)  . I can hold your attacks 1 ,2,or 3 times in this forum by private or in YT(my patiencie its high), but no more, for that its why i dont want to  see any more words from you ,you can understand this??.You are the most despicable person i have met in my life.  I saw it many times in this forum, every time you appears, a war starts.....your personality its toxic, i dont want to read any more word from you, because all of them are poison ,leave me in peace please, i dont know how many times i must say it to you . You can just live your life and accept that i dont want to pay attention to you?.
And dont come 2 or 3 posts after this , saying "Im sorry , my fault" because i know how you are and your 'modus operandi'.

I dont want to say it more, Cloudiar, just leave me in peace......
Dejame en paz de una santa vez....te lo pongo en español para que pilles el mensaje......

21
General Discussion / Adding new content with 7H
« on: 2022-02-18 22:31:23 »
Hi, i want to share with you some info of ,what you can do creating a mod with 7th Heaven or the possibilities that you have to add new content with it. I never found many info of all of this so many times i had fear of waste time trying something impossible, so i post this here so other people, can know that all of this its posible to make(maybe, in the future, i could explain better all of this, with better ,and more visual, examples :/  ).


Many of this things are based in the feature of 7th Heaven that check vars ingame, and use folders of your mod, depending on it. I hope this could be helpful for many new crazy ideas and i guaranteed that all of this its possible (but tricky) o_O.
BUT many of this changes, needs to load in the game (so normally you will need to change of map, to load this changes)

1-This is the last thing that i tried to do and i confirm that works(just now i finished a test play in ff7 checking this). You can change your scene.bin file ingame, with the check vars method. What this mean? Infinite new enemies, no more 255 scene limit.In one file ,the battle with the scorpion its the original ,and in the other you can put any other enemy you want. But this has trick,for what i know the scene.bin and kernel need to be synchronized, so also ,you need that your 2 files scene.bin has the same "structure".I cant explain it very well, but if in a file you add a new enemy in the scene 254,for example, in the other file you need to do the same, the goal its that your two scene.bin and your kernel are synchronized.
This gives many possibilities, with the next point :)

2-You can change the enemy models ingame, with the check vars method.  For example ,in disc/part 2 you can change the aparience of for example the guard scorpion and re use it for future battles .This can also be applied to music,pictures (like menu avatars),  characters, NPC or battle models.

3-You can change maps of the game completely , with the check vars method. For example, you know that some maps of ff7 are for debug right?,well you can for example copy 3 different maps(like maps from Sector 1)  and replace one debug map with this maps, when you want, changing a var.



With all of this i only mean that the posibilities for adding new content with your mods are very high. I was thinking if the kernel could be changed also, but i never tried, i dont think that it could work well xD

22
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2022-01-30 10:17:09 »
Nueva versión, próximamente, para Febrero, con los siguientes cambios a destacar:
-Sistema de fuentes (Simulador de batalla y Subida de parámetros de la Mogured). Se podrán aumentar libremente los parámetros de los personajes. Para ello, será necesario superar  combates de desafío(hay más de 10 nuevos combates preparados para este sistema), pensados para ser superados a lo largo del juego.A partir de esta versión los personajes ya no aumentarán parámetros por niveles, salvo PV y PM(bueno, hay posibilidades de que suban algún que otro parametro)
Spoiler: show






-Nuevo jefe opcional
Spoiler: show



23
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-01-20 19:07:18 »
Nice work! There was a lot of people asking for this feature O_o

24
Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-12-26 15:06:19 »
Great indeed! Really grateful

Hey Markul, do you have that video where you showcase the On the Way to a Smile scene at the Water Altar?

Looking forward to the new end content!
Oh, yes, I have it hidden.
Link:

Edit:
Version 0.7  Nuevas secuencias y nuevo Jefe Imagen
Spoiler: show

25
Releases / Re: [FF7 PC]Remade Honey Bee Inn : Rebeerth Mod
« on: 2021-12-04 11:32:29 »
Hi i have put a new version with some changes in the maps ,code and models. Enjoy it ! ;)



Pages: [1] 2 3 4 5 6 7