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Messages - Loki_

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51
Releases / Re: Improved and added unshaded characters
« on: 2014-03-30 17:01:00 »
Ok I will give a try with 7h, thanks for answer and for those great models :)

52
Releases / Re: Improved and added unshaded characters
« on: 2014-03-30 16:19:35 »
I'm not using reunion mod right now, just bootleg with some more graphical paches that was recently released here in the forum. I'f i manually pack the files to a flevel.lgp archive with ulgp tools there's coul be any incompatibility issue?

53
Releases / Re: Improved and added unshaded characters
« on: 2014-03-30 13:11:07 »
Hi there, thanks for the great models updates.  :) Just a question, does the pack of first post include all fixes and updates posted all around the thread? And what The Community Flevel Project do?

54
Graphical / Re: Graphic updates for Steam vers?
« on: 2014-03-30 13:05:36 »
It definitly works, tryed myself.

55
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2014-03-28 09:00:42 »
thanks for answer :) The soldier's models seems to be part of a full pack.. or at least i thought that watching this video. http://www.youtube.com/watch?v=BOqQaYnHp8g Are freacking awsome.. shame that are no released :(


Well if someone else would help me about figure out  how 7thHeaven works with bootleg in pm will be great ;)

56
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2014-03-27 20:08:42 »
Ok, I bought on steam FF VII yesterday just to give a try to this compilation, and I would give thanks you to who make this possible (modders and compilers of bootleg). The game is awsome..  :)

I didn't have many troubles to install all, just converted the game with gc..loaded EQ2Alyza's profile for bootleg (made some changes about models in config for my taste) and let's go all. Now i have just some questions.. Can I install manually some others graphics mods that came out recently (i would think to all last cmh175's great models) using 7thHeaven?  IS there any incompatibility issue? because if I understand well, after i will load and apply the mods with 7thHeaven i have to lunch the game with its launcher, so all bootleg's mods will be load anyway?

I have another question a bit ot, can anyone tell me where can i find this shinra units models?
I tryed to search it follow all mods recompilation thread but didn't find anything.
Thanks in advance and sorry for bad english.  ;)

57
Releases / Re: [PSX] Enemy long range attack mod
« on: 2014-03-22 09:52:49 »
Mate i tryed myself but have some issues.. cam you add your code lines for long range mod to ARMs Damage Limit Break patch? here are the files http://www23.zippyshare.com/v/15568068/file.html. Eventually thanks in advance :)

58
I saw Multi-language Compatibility packs in the release topic. How does exactly they work? Does they change dialogs in game?
I would like to know if they use the install disc to extract the text data and replace the one in installation folder, leaving as they are all the other elements installed by the Remix Patch.
If so i could use it to apply the Italian patch made by Sadnes City (http://www.sadnescity.it/traduzioni/ff7/ff7.php) to translate the Remix installation. This patch simply check the ff7 files and replace them with the Italian ones (this causes the loss of 3d models and the other effects of the Remix patch). The Idea is to make a fresh install and use Italian patch, make an installation disc with the italian version of files instead of original and then run the language patch.
Is that possible?

Looking forward for this, would be great if someone could do that. i'm really a noob in FF7 editing but if someone explain what to do i can help.  ;)

59
First thing really thanks for this amazing project  ;) ;)

I'd like to ask one thing, is possible have also an Italian traslation?

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