Author Topic: [FF7 PC] Mod Manager - 7th Heaven (v2.2.3.522 Release) Outdated  (Read 390155 times)

Master Twig

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #175 on: 2020-03-08 18:49:16 »
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.

This fixed it. Deleted FFVII. Ran the remove keys registry tool and reinstalled both FFVII and 7th Heaven and now it's working just fine. Thanks!

SoulEvan

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #176 on: 2020-03-08 20:44:39 »
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.
« Last Edit: 2020-03-08 20:46:14 by SoulEvan »

unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #177 on: 2020-03-08 21:38:20 »
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.

This thread is for 7th Heaven 2.0's release. Not a place to report problems with mods. The developers of 7H did not make any of the Qhimm 3.0 mods. As Alyza stated before, she has her own section/thread in the forum for tracking updates or issues with her mods.

dkma841

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #178 on: 2020-03-08 22:38:36 »
,
« Last Edit: 2021-10-28 15:56:11 by dkma841 »

mykillcode

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #179 on: 2020-03-08 22:44:53 »
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.

Spoiler: show
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.

Koby

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #180 on: 2020-03-09 01:14:29 »
I keep getting this error when downloading/installing Media
Quote
15:40:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: The process cannot access the file 'Q:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\fe3a9938-8083-4201-9f52-dd1e3eaba28c_Media_3.0.iro' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at Iros._7th.Workshop.Install.InstallModProcedure.ProcessDownload(Object state)

unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #181 on: 2020-03-09 01:25:46 »
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.

Spoiler: show
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.


Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.

unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #182 on: 2020-03-09 01:27:31 »
I keep getting this error when downloading/installing Media
Try getting the download from the torrent instead. A list of all of them are at http://7thheaven.rocks

Meical

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #183 on: 2020-03-09 02:34:21 »
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.

Is it possible to get a link to the catalog thread?

EQ2Alyza

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #184 on: 2020-03-09 02:38:36 »
Catalog 3.0 reports / requests can go here: http://forums.qhimm.com/index.php?topic=15902.0

Dohko

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #185 on: 2020-03-09 10:13:29 »
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".

unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #186 on: 2020-03-09 14:14:13 »
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".

If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.

Dohko

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #187 on: 2020-03-09 14:43:48 »
If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.

Thank you very much. It was a disk space issue.

Cheers!

Rukenu

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #188 on: 2020-03-09 15:11:23 »
Hi!, i recently installed 7th heaven in the Steam version of the game and finished downloading all the mods that i wanted, but when i try to launch the game, it fails to find the field/flevel.lgp, it then says to insert the game discs, i proceed to mount the one that is in the folder of 7th  Heaven but it does not recognise that the ISO is mounted.

Image: https://imgur.com/tAW9SSw


Edit: Fixed.
« Last Edit: 2020-03-09 15:53:45 by Rukenu »

mykillcode

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #189 on: 2020-03-09 18:10:23 »
Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.

Just tried this and sadly I still get the same problem.  :(

unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #190 on: 2020-03-10 06:28:03 »
Just tried this and sadly I still get the same problem.  :(

Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.

mykillcode

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #191 on: 2020-03-10 20:54:16 »
Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.

That didn't work either. Not sure what else to try. Maybe this is just not for me.

dddvg4

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #192 on: 2020-03-10 21:03:28 »
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
http://forums.qhimm.com/index.php?topic=17411.0

Xathyr

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #193 on: 2020-03-11 06:33:18 »
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?

Flash0429

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #194 on: 2020-03-11 10:32:03 »
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?

ive been trying to figure that out myself i couldnt even figure out what caused it so Kudos to you for figuring that out but ive always had to restart the game in order to fix it


unab0mb

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #195 on: 2020-03-11 18:16:17 »
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
http://forums.qhimm.com/index.php?topic=17411.0

I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.

KaidenJames

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #196 on: 2020-03-12 03:18:03 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

Flash0429

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #197 on: 2020-03-12 05:49:01 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like

Xathyr

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #198 on: 2020-03-12 09:56:00 »
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8


Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.
« Last Edit: 2020-03-12 10:14:29 by Xathyr »

NeveValkoinen

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Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« Reply #199 on: 2020-03-12 21:28:53 »
somebody knows if it's possible to apply mods to the original launcher (ff7_eng.exe)?
here in Italy we use that exe file to apply our own italian translation of the game (it has never been translated into Italian, officially speaking)...