Project forums > Aali's Custom FF7/FF8 Driver

Custom graphics driver for FF7/FF8 [v0.7.11b]

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Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.4b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
None

Bug fixes in this version
Finally fixed the crash in battle introduced with 0.6.1b. :-)
Added some more sanity checking to prevent a few possible crashes.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.5b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
Support for the Spanish 1.02 version of FF7.
Emergency save function that will let you save your progress if the game crashes. (Obviously not perfect but it seems to work well on the world map)

Bug fixes in this version
No real bug fixes but msvcr90.dll is no longer required, this could possibly make Vista happier in some cases and the .zip is a tiny bit smaller too :-)


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.6b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
None

Bug fixes in this version
FFmpeg should be less prone to crashing FF7 when fed bad input.
Movies that cannot be played for some reason will be skipped, instead of just hanging the game.
Significant performance tweaks wrt. palette writing.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.7b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
None

Bug fixes in this version
Some minor blending problems with certain custom models have been fixed.
Added a config option so you can disable shaders without the annoying warning message.
A number of performance tweaks to the OpenGL 1.1 backend.
Framebuffer effects are no longer upside down when scaling or postprocessing is enabled.
Missing FBO support could lead to framebuffer effects not being shown at all.
Fixed another movie-related crash on exit.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.8b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
Onscreen driver statistics/debug information and a built-in FPS counter, both toggleable from the config file.
The following stats are shown when the option is turned on:
Textures: the number of textures currently loaded.
Texture reloads: how many textures had to be reloaded this frame due to palette writes.
Palette writes: total number of palette writes this frame.
Palette changes: total number of palette changes (when a texture changes palette) this frame.
Vertices: total number of vertices drawn this frame.
Immediate mode: number of vertices that had to be drawn in immediate mode this frame. (Immediate mode is used to perform fixups on the CPU, it will never be used when using shaders)
Timer: FF7's timer source, the number is not important, as long as it increases uniformly.


Bug fixes in this version
Some framebuffer effects (with the right graphics driver support) no longer have the black outline problem.
Implemented the EmulateWriteFile compatibility fix in the driver. WinXP applies this automatically to any file named ff7.exe, so if you renamed it it would crash, that is no longer the case. This was also the missing link for wine compatibility, FF7 will now run flawlessly on linux.
Replaced the timer and timer calibration routines with something a lot more accurate, this should make things smoother for vsync users. This should also fix the terrible performance on some multi-core systems. (You shouldn't have to set affinity anymore)


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

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