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Messages - DLPB_

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226
it's normal.  it's there without reunion.  why is that a bug?

227
got a pic to make sure I see same thing

228
There isn't even a debate to be had.  It's grammatically correct, especially for a game. 

229
They are titles in a gaming sense.  Games don't conform the the same rules that books do. Not to mention I can make things titles if I want to do.  I can make them proper nouns.  Huge Materia is definitely a title in Japanese - it's deliberately in English to differentiate. I brought this up 3 years ago with Covarr and we debated it at length.  I didn't choose to do it without thinking about it.  Have you seen how other games do things like this?  It's extremely common.  A "river chocobo" and "ocean chocobo" don't even look right if not capitalized, as they are clearly intended to be specific names.  It's not "a chocobo that crosses a river" It's a title.

The reason I ask you not to bring up grammar issues is this simple:

1.  Ones like above have been debated and are final.
2. There are thousands of smaller mistakes that are not getting fixed until R07.
3. Grammar issues exist in every professionally released work. They are unavoidable.  Bugging me endlessly on this thread about them or other preferences just pisses me off and takes my time away from addressing larger issues. 

I've asked kindly repeatedly that this not be done.  I'm going to start completely ignoring posts that do so once I've updated the main post.

In actual professional translations, you do not have a direct dial to the localizer to raise every comma with them.  It should be no different here.

230
Hello, thank you for your hard work! I have a question about an audio difference between the PSX version. In the opening FMV it sounds like there is a difference in audio when the melody comes in as Aerith stands up. I am using this video for comparison against my copy on steam: https://www.youtube.com/watch?v=TD_GqlNtNjo&t=63s. At 0:55 you can hear the first 3 notes of the melody. The third has a cool pitch effect which doesn't seem to be present on PC, the PC version is also duplicating the notes/creating a kind of stutter sound. I see in one entry in the database you still have to implement a pitch changer which might explain why that third note has the effect missing. Just wondered if this was something you were aware of/any way to fix?

Link to logs:
https://drive.google.com/open?id=1Y2gtkXzGyxtV7zGv2RNypKxttCWHaF_B

This isn't a reunion issue. The default game's FMV uses substandard audio.  Try to verify if the issue is present only in The Reunion before posting here.

231
It's not unnecessary.  It's grammatically correct as this is a game and those are titles.  But again - you said it yourself, stop raising grammar issues.

232
As usual Kuraudo, please verify these issues don't exist on default game before posting.  Also, please supply the full template.  I'm aware of the imprisoned issue. It's not reunion related.

@usb - looks like I missed a box.  The game stupidly uses multiple tables for the same box. Thanks for report.

233
The log issue is even more suspect than you'd think since it wrecked the Heap and caused memory issues that would manifest in exactly what we saw...  crashes with no route to trace actual reason.  And after battle is where you'd see crashes... and on new screens - as memory changes a lot and there would have been logging in between.

234
I have a feeling that the log issue is what caused it all.  And I still need to do the same for The_Reunion.log.

235
File 5, and Save 1

There is no world map to Niblheim in that. 

What you meant was

Save 05, File 1. Look at the name of the save file too.  It's not called "File". Also, please only upload one save file in future.  It's taken me 3 minutes to find your game.


The game doesn't crash with R06e, so this is related to the bug.  I'll try and get R06e out today given the issue.

236
it will sometimes crash if he's in party too.  I'll check your crash dmp soon.  tbh it might crash regardless and be same issue.

237
if you're using Cid it's already noted in database

238
Haha love Ren and Stimpy.

Mine is

It's Log! Log! It's big. It's heavy.  It's wood.
Log! Log! It crashes your game for good!

239
Yeah i think i remember you saying.

Well, logging may actually be the reason people keep crashing randomly too.  Never would have believed it.  Ironically, I added more logging to locate the problem.

Who logs the log?

240
Yeah set that to 0.

241
I also suggest you all turn off audio.log from now by setting the value to 0 in options.ini.  There's some sort of serious bug here.  Perhaps that's what's caused these crashes after battle?

242
if the texture includes other graphic elements it's all or nothing. you'd have to create your own custom texture.

243
Ok so that was piss poor of me.  Must have been drunk or tired to miss the problem here.  That's VERY annoying.

-- Fixed and verified.

244
That was definitely fixed [I'm even looking at the code].  Please post reunion.log


edit.  Wow.  That serves me right for trusting code and not actually verifying in field.  Unbelievable.  I have no idea why it's not working.... 

245
ff7.exe   N/A   "Normal" controller config can no longer write to ff7input.cfg.  Additionally, the default keys have been changed from being the numpad.   DLPB   DLPB   R06d

Correction...  ff7input.cfg is the name of the file.  No idea where I got the name "config.cfg" from...  obviously too sane a name for FF7.

I've also changed these defaults for R06e because they're crap and Space conflicts with the naming screen.  But it will do for now.

246
https://www.youtube.com/watch?v=Qt1ECbXCS70&t=1m18s

The Reunion (R06d)

Download link Here

--Note that \The_Reunion\BASE folder is always deleted on install. If you have anything saved there that you need, please backup before running the installer.

Please also read read The Reunion - Help.rtf.  For R06e, I'll have made a better tutorial video and created a front end for the options.

Code: [Select]
LATEST CHANGES
03-Apr-2020

Please see The Reunion Database for a full list of bug fixes.

Main changes:

1. Issue with victory fanfare continuing after battle is fixed.
2. Most of the corrupted texture problems are resolved.
3. 60fps Battles will now display gunfire effects.
4. Audio memory leak fixed.
5. Internal messages to DLPB in field script removed.
6. All exe texts now correctly taken from exe.txt when present - including at the naming screen.
7. Certain interpolated animations corrected by Obesebear.
8. All minigames can be skipped.
9. Some FMVs failed to display properly. Fixed by Julian Xhokaxhiu.
10. 60fps Battles will not cause the Slow status to stop model animation.
11. Additional logging to help track down crash issue some people are reporting after battles.
12. Ruby Weapon will now display on world map correctly.  Fixed by usb.
13. "Normal" controller config can no longer write to ff7input.cfg.  Additionally, the default keys have been changed from being the numpad.
14. Rufus' eyes are no longer transparent in battle.  Fixed by Sega Chief.
15. Fixed Names option now works correctly - Cait and Red's dialogue box won't be cut off, for example.
16. Battle help menu button is now L2 [Camera].

Still to-do

1. The finalization of Beacause with correct window positioning (for R07).
2. Finish new submarine minigame.
3. Soldier Quest (for R07).
4. Resume work on main Weapon code.
5. Chocobo Races needs updated chocobo avatars.
6. Address various bugs - especially the broken camera with 60fps Battles  - Mode 2 (Interpolated).
7. A front end for the options
8. Look into a way of dealing with the save location and sharing of save files between 1998 version/The Reunion and Steam.
9. Fix Cloud to display a sword in Aerith's house when on the bed and correctly animate.
10. Look into supporting more functions and buttons on joypads.

I would very much appreciate it if people helped me seed and test the current download :)

Full download mirrors are also appreciated. But give time for any critical bugs to be detected.

Note:

If your keyboard does not have a numpad / cannot detect the numpad, please delete ff7input.cfg from the root folder prior to loading the game.

Once ff7input.cfg is deleted, the default keys will be:

Up: W
Down: S
Left: A
Right: D
Circle / OK: R
X / Cancel: Space
Triangle / Menu: Left Shift
Square / Switch: Tab
L1 / Scroll up: 1
R1 / Scroll down: 2
L2 / Camera: 3
R2 / Target: 4
Select / Assist: Backspace
Start / Pause: Enter

Please set new keys and controls from the main game's Config submenu (Controls > Customize).


247
Only BASE folder is deleted and re-added.

Though options.ini will need to be re-edited.

248
R06d should be out today - Friday - anyway :)

249
Also, it's not a problem with Reunion - it's a problem with the original 1998 port.

250
First post tells you read the reunion database before posting bug reports (also a template to post)... something I am repeating on here over and over again. 

Additions               
ff7.exe   N/A   Stopped "Normal" controller config from writing to config.cfg.  Additionally, the default keys have been changed from being the numpad.   DLPB   DLPB   R06d

The issue is resolved as of R06d.  Then we'll see if there are any issues with the fix.  I am well aware of the problem and looking into all controller issues also.  It takes time.

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