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Topics - Cosmos

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1

Overview

Cosmos Gaia mod is a worldmap overhaul that re-implements the terrain rendering to add analog movement and camera controls, real-time lighting and extended view distance.

Trailer
https://www.youtube.com/watch?v=Zk6of_Ey6Cc

Downloads

Cosmos Gaia 1.0

You can download the mod from 7thHeaven catalog or from the direct link below:
https://cosmos.7thheaven.rocks/CosmosGaia.iro

Troubleshooting
For this mod to work you need to update to have the "mesh" folder in the "Additional Folders to Monitor" in the General Settings.
New 7thHeaven installs have this set by default but already existing installs need to add the folder. If you don't then do the following:
  • PC users: click on the "Reset Defaults" button and the "mesh" folder will be automatically added.
  • Steam Deck users: click on the "+" button and the "mesh" folder manually. 
Also, please update to latest FFNx (either canary or stable is ok).


Changelog

1.0
- This first release contains the terrain external mesh data to replace the original rendering as well as textures based on SYW upscales.

Screenshots




Credits

L@ZaRO for providing the worldmap mesh data
Satsuki Yatoshi for providing the upscaled textures
Vertex for helping with reverse engineering stuff
TrueOdin for PR review and assisting me in the development process
Enrico Deiana for the trailer music arrangement

2

Overview
The Cosmos Limit Break mod extends previously 4:3 only field background textures for widescreen displays using a combination of AI and extensive manual editing. This is a complete field texture pack based on the upscaled SYW textures.

Trailer
https://www.youtube.com/watch?v=yilGhooepOo

Downloads

You can download the mod from 7thHeaven catalog or from the direct link below:
https://cosmos.7thheaven.rocks/CosmosLimitBreak.iro
Mirror: https://www.nexusmods.com/finalfantasy7/mods/104?tab=files

Troubleshooting
For this mod to work you need to update to have the "widescreen" folder in the "Additional Folders to Monitor" in the General Settings.
New 7thHeaven installs have this set by default but already existing installs need to add the folder. If you don't then do the following:
  • PC users: click on the "Reset Defaults" button and the "widescreen" folder will be automatically added.
  • Steam Deck users: click on the "+" button and the "widescreen" folder manually. 
Also, please update to latest FFNx (either canary or stable is ok).


Screenshots




Credits

Satsuki Yatoshi for providing the 4:3 upscaled backgrounds this mod is based on.
Vertex, TrueOdin and Satsuki Yatoshi for helping processing the backgrounds through the outpainting AI.
myst6re for the Background editor used to export the modified background data
TrueOdin for PR review and assisting me in the development process
Bynyl for the trailer music arrangement

3

   


Overview

Cosmos FMV is a character replacement mod for FFVII cutscene movies.

With this mod you can choose between two style of characters from the IRO settings:
  • Original battle models for main characters + ChaOS models for secondary characters
  • NiNoStyle chibi models
There are two packs available, a 15 fps version and a 30 fps version.

This mod replaces all major FMVs where chibi models were originally used. All other remaining FMVs are also included in the IRO so no need to use other FMV packs such as SYW at the same time.

Trailer
https://youtu.be/VZk73ePexSw

Downloads

Cosmos FMV 1.02

- 15 fps version
https://cosmos.7thheaven.rocks/CosmosFMV15.iro

- 30 fps version
https://cosmos.7thheaven.rocks/CosmosFMV30.iro

Changelog

1.01
- Fixed a problem with the Junon escape movie not playing.

1.00
- Added new movies for all major FMVs where chibi models were originally used.

Credits

Satsuki Yatoshi for providing the upscaled FMVs.
NiNoStyle for providing the chibi models.
Kaldarasha for providing the full-size secondary character models.
myst6re and TrueOdin for working on the audio/video separation functionality to allow compatibility with Cosmo Memory and in the future Echo-S.
Bonez for adapting Cosmo Memory to only replace the FMV audio.

4
Overview

This is a script to automatically batch convert an entire folder of PBR textures to be used with Cosmos Lighting, the new lighting engine integrated into FFNx.
For more details see link below:
http://forums.qhimm.com/index.php?topic=20612.0

Download
https://mega.nz/file/uIA3Ha6Y#W0SDmjAh2Qws1dMgu64kILluxdD9maz746cbc37clXw

Input texture example
https://mega.nz/file/XRYFUarJ#wyA8-oC2Pfg38QgLNNvZ8o1mO9l4JPIoAncnSnQ_uOw

You can put these textures in the input folder to quickly test the converter.

How to use

1. Put the pbr textures in the input folder. For example, for a color texture called aaaa_00.png, the new textures should be named with suffixes as follows:
- aaaa_00_n.png: normal texture
- aaaa_00_r.png : roughness texture. You can alternatively provide a aaaa_s.png smoothness texture. The script will automatically convert smoothness to roughness.
- aaaa_00_m.png : metallic texture. If no metallic texture is provided, a texture with constant value of 0.0 will be created automatically.
- aaaa_00_sp.png: Specular texture. If no specular texture is provided, a texture with constant value of 0.5 will be created automatically.
- aaaa_00_ao.png: Ambient Occlusion (AO) texture.

See image bellow for reference.



2. Execute the "pbrCombine.bat" script by double-clicking it
A console window will appear showing the progress of the texture conversion.


The converted textures will appear in a new folder called output
Inside the output folder you will have png and dds versions. I recommend using dds versions because it will have better quality and a smaller file size.
There will be two output texture.
- aaaa_00_nml.png/dds: this is the normal map, it just changes its filename to with the required _nml suffix.
- aaaa_00_pbr.png/dds: this one combines the input textures where the R channels is roughness. the G channel is metallic. the blue channel is specular and the alpha channel is AO.




Where to place the pbr textures

For characters textures: Final Fantasy VII\mods\textures\char
For battle textures: Final Fantasy VII\mods\textures\battle

Be careful with the filenames. It seems that it is expected to have "_00" at the end of the filename for it to work correctly.
For example cloud textures it should be aaaa_00_nml.dds and aaaa_00_pbr.dds (if you replace the color texture too then add also aaaa_00.dds)
For the first battle arena textures it should be STAGE09_T00_00_nml.dds and STAGE09_T00_00_pbr.dds (if you replace the color texture too then add also STAGE09_T00_00.dds)

Credits

Satsuki Yatoshi for helping me setting the portable imagemagick exe and the dds converter

5

   


Overview

Cosmos Lighting is a FFNx mod that adds real-time lighting and shadows to the PC version of FFVII.

Features
  • Real-time physically-based lighting
  • Real-time shadows through shadow maps
  • Field character shadows

Current limitations
  • Single directional light
-> lights direction and other parameters can now be customized per-field through config.toml file on the lighting/ folder
  • Constant ambient lighting
-> lights direction and other parameters can now be customized per-field through config.toml file on the lighting/ folder
  • Global material parameters
-> parameters can now be customized with PBR textures
  • Field Shadows only apply to floor surfaces (walkmesh)
  • No lighting or shadows in world map mode

Download

The first version of this mod has been integrated into FFNx. You can try it with the latest FFNx canary build.
https://github.com/julianxhokaxhiu/FFNx/releases/tag/canary

Please enable lighting in the FFNx.toml settings file. Enable the FFNx DevTools if you want to play with parameters such as light direction and color.

For modders

Here is a script to convert PBR textures to the format expected by FFNx.
https://forums.qhimm.com/index.php?topic=20670.0

Credits

Thanks to everyone involved into making FFNx, specially its main contributors Aali and TrueOdin.
This mod would not be possible without their awesome work!

Screenshots

Spoiler: show











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