yes that's the z "header"... I give the extractor from there to the end...
Interesting stuff I found at block 0, file 2:
Script at block 0, file 2, enemy 0, section 2:
0000h: 81 60 08 34
0004h: 60 00 <-- there is another 60 xx pair below so maybe this one is a single instruction too... (if 71 is "jump if flag", this could be comparing?)
0006h: 71 27 00 <-- 71 0x0027 == probably 71 is some "jump if (flag set?) to address 27h"
0009h: 93 "monster" b2 "Not a probrem" b3 ff <-- 93 looks like a "show dialog" opcode
0021h: 72 62 00 <-- another jump, with diff condition code?
0024h: 72 2c 00
0027h: 60 01 <-- I wonder...
0029h: 71 46 00
002ch: 93 "monster" b2 "I'm sorry" b3 ff
0040h: 72 62 00
0043h: 72 46 00 <-- given the next instruction is already at 46h, this looks like a "nop"...
0046h: 93 "monster" b2 "That's too bad" b3 ff
005fh: 72 62 00
0062h: 91 <-- I wonder too
0063h: 73 20 00 <-- this 0x0020 points "nicely" to the 11 10 ... at the 0084h line, so it could mean 73 is a "jump offset"
0066h: ff ff ff ff
006ah: 2b 00 ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff ff
0084h: 11 10 20 01 10 20 60 01 30 90 73
008fh: 11 18 20 01 18 20 60 01 30 90 02 60 20 60 08 87 40 70 29 00 01 18 20 60 01 40 70 29 00 12 70 20 02 80 20 90 60 20 60 23 92 73
I will continue to look at it tomorrow, right now it's already 5am and I should be in bed. Cya.