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Messages - eivarden

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someone else mentioned new threat 2.0 combat only removes the save point in the sewers after don corneo, and i can confirm the same happened to my friend playing with new threat 2.0 combat only mod.

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Heya, I want to say THANK YOU SO MUCH! I have had a few friends refuse to play og FF7 due to no analog controls!
I also didnt even want to play New Threat, knowing I had to deal with the old 8way controls. (Wouldnt be bad, if up was actually "up" etc)
But anyways, Ive run into a problem, and was hoping in a future build it may be possible to have some customization of which parts in the mod I could turn off?
My computer lags real bad in the world map. 2 frames per second. (running in 480p resolution as well, since i think it looks nicer) it takes an eternity to get anywhere. but if i disable the mod, i lose the analog control! ;_;

Is there a way to pick and choose some features? such as turning off/on high res textures, or load distance? (itd want to keep load distance, but if it still lags, id try to keep texture quality, and see if its ok with that next, and then both if its still lagging)
I know this is a recent release, but I hope in the future we'd get an option for this!
But thanks for being the 1st to make analog controls, its been soooo nice redoing midgar with better control! (for now, i close the program out when in world mode, restart w/o the mod, and when in town/dungeon, close out again, and restart each time...)

EDIT: IDK why, but I noticed the 7thHeaven config now made "Analog controls" work now. Before when checked it didnt actually allow full 360 analog controls. It was just the same as using the DPAD 8way. Does this mod change it, even if turned off?

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Playing NT 2.0 (no special version)
I picked A.
Everything started normal, then I had to save right before the boss, and shut down. Later I turned the game back on, and resumed, but instead of the usual boss, I got 3 trash mobs... I thought it was odd, but maybe this is normal in 2.0
I noticed all the monsters had a ton more HP now. And after jessie, I fought 4 more monsters. But in all of the fights, I noticed Barret couldnt target more than one monster with L1 anymore.
He was also getting stacks of defense in the back row... as if it was NT 1.5
After I got to the next save point, I double checked I got back on with 2.0, and I did. (BTW I have everything turned off except chibi models/battle models. I like most of the default stuff. oh and spell names changed)
I was on 2.0, I didnt change back to 1.5
I went to the graveyard and was fighting in shinra HQ, so it seems the game shifted me into a sort of type B, but with the intro of typa A. (I didnt have Tifa for example)
I went back to title, and started a new type A file, and this time got guard scorpion like i was meant to, and barret could L1 multi target again w/o problems.

So I have no idea how this happened, but figured id let u know.

update: went to the next reactor, and noticed the fight at the bomb placement was the same fight i encountered in the 1st reactor. so i guess its not B type, but some other mix up. also the enemies there were the same enemies i encountered as trash monsters as well.
lastly, i saved just before going into the reactor (where biggs is) and exited the game, and came back. auto run was turned off, and i couldnt access the menu.
quit the game, came back, same, but this time the menu function returned when i switched areas.
also encountered a weird battle message when i use "defend" on cloud, in one battle he would use defend, a battle message popped up saying barret gained a stack of attack each time i defended with cloud.
hasnt happened since that one battle.

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