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Final Fantasy 9 => FF9 Tools => Topic started by: Tirlititi on 2015-08-03 23:26:56

Title: [PSX] Randomizer - Meteor On Final Fantasy IX (1.2)
Post by: Tirlititi on 2015-08-03 23:26:56
Hey !

The last tool of mine is a FF randomizer. It's a kind of tools that quickly refreshes the game by randomizing some of its content. That's a bit popular in the speedrunning scene where there are already runners taking a break on randomized versions of other Final Fantasies (I discovered it myself with FFX, as there's a tool for randomizing the sphere grids).

The spells are randomized among the spells used by the party in the vanilla game. For instance, Vivi can get Stock Break or Dagger can get Doomsday.
The weapons and armors also teach random abilities.

Another thing it can do is randomizing both the cards that the enemies drop and the cards used by the opponents during Treno's tournament.

Here is the download link :
Meteor On Final Fantasy IX (https://www.dropbox.com/s/msas4o1zfo2z3wk/MeteorOnFF9.zip?dl=1)

UPDATE NOTE: I included the Randomizer inside my other FF9 modding tool (http://forums.qhimm.com/index.php?topic=14315.0), though there are several differences.
I suggest to use that other tool, Hades Workshop, instead of this one when playing with the PC version of the game or a non-US PSX version. The only problem with Hades Workshop's Randomizer is that it's complicated to randomize properly the 4 discs of the PSX version with coherency (you'd need to save the modifications as .hws between each disc). Hades Workshop's version also adds an option to randomize the enemies' spells.
Documentation about the Randomizer integrated in Hades Workshop can be found here (https://steamcommunity.com/app/377840/discussions/0/1639792569842032173/).

It only works with the american version of the game. Don't forget to apply the changes on all the 4 discs !

Code: [Select]
////////////////
// How to Use //
////////////////
1) Launch "MeteorOnFF9.exe",
2) On each of the panels, toggle the options to what you wish (options are detailed in the Readme file),
3) [Optional] Go to "File -> Choose random seed" and input a number ; if several people input the same number and have the same settings, they will have the same randomized game (for a race for instance),
4) On each of the panels, click on "Go" to trigger the randomization,
5) [Optional] You may click on the characters to see which abilities they obtained,
6) Go to "File -> Save" and select the game's ISO file(s) (you may select all the 4 discs at once by holding Ctrl),
7) Enjoy!

You may revert to un-randomized game by clicking on "File -> Reset to normal game" and then save.

Have fun  8-)
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Sega Chief on 2015-08-04 00:29:26
This sounds really cool. I always enjoyed a good randomiser, thanks very much for this.
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: nfitc1 on 2015-08-04 12:54:54
Woah. Is that...safe? Could, say, Steiner equip the Gastro Fork or Eiko any of the lances?
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Tirlititi on 2015-08-04 14:23:48
It doesn't change the characters' weapons. Quina can still only equip forks but those forks teach different abilities.

However, it is possible to make anyway equip any weapon with other tools (Hades Workshop or Memoria). I don't think there's any bug with it.
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: I have no name on 2017-04-10 14:19:40
With the Dropbox update, the download link for this is no longer considered valid and I couldn't find a mirror elsewhere- they all pointed back here.

edit: and of course after posting that I couldn't find another link, I found another link. The one given here is still dead though, and that was worth pointing out.
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Tirlititi on 2017-04-10 14:35:06
I updated the link here. I guess you found a proper link on RomHacking.net.
Thanks for warning :)
Title: Re: [FF9] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: dclem on 2017-04-10 18:08:16
i'm surprised it got over 2000 views in just the past hour.
never the matter.

its amazing btw.   8-)
Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Sagefigaro on 2018-05-10 18:54:42
Hey Tirlititi, I was curious if you are still working on this Randomizer? I tried it out up to fossil roo, but it had a few issues.

Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Tirlititi on 2018-07-04 08:12:21
Hi Sagefigaro,
I've never experienced these bugs and never saw them when other people used that tool (there has been a few randomizer speedruns). There's a guy who experiences soft-locks during some black screen transitions between fields, but I've always assumed that it was a bug from the emulator because this tool really doesn't modify the fields at all.

By any chance, maybe you are not using the US version of the game? That's the best explanation I've got for your bugs. The tool only checks for the file size but maybe it could misread another version and confuse it with the US version if they have the same file size (which would explain those bugs). Or maybe you applied another hack before? Though I don't know any hack for the PSX version that would shift the datas like this...

I am not really planning to work on that tool anymore. At some point, I would like to include it inside my other tool, Hades Workshop, to make it compatible with the Steam version of the game other among things. I didn't understand your suggestion to "randomize characters"? You mean replace every characters and non-playable characters with another one on the fields? That would be insane ^^'
But no, it would be way too much work (as you say, there's the problem with animations that has no convenient solution) only for cosmetic changes (even if I don't underestimate their importance, it's not the kind of things you'd randomize IMO).
Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Excalipoor on 2018-07-26 11:44:12
Hi Tirlititi, sorry for the stupid question, but I have issues to get the 'Safe Ability' option to work, can you please give an example how i have to write it down in the file? Maybe it's just a problem with my english and i don't understand the notes on the file itself, but i tried a few things but nothing worked so far.

I really love the idea of switching abilities, but after my first playtrough i missed a few abilities on some of the characters, most likely this option will solve all my problems with that.

Hope you can help me with that.
Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Tirlititi on 2018-07-26 15:37:28
For what I remember, you need to use the exact names of abilities you want to lock and separate them by commas (maybe it is important to not add spaces).
Example:
Code: [Select]
Characters = What’s That!?, Water, Lucky Seven"Characters" will lock abilities on characters (with these, Water would still be a black magic spell on Vivi for instance).
"Equipments" will lock abilities on equipments (by default, Flee is locked which makes it available on the Dagger in any case).
Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: resinate on 2019-02-18 16:23:03
yo been awhile i had an idea, any chance of randomizing chests and shop items?
Title: Re: [PSX] Randomizer - Meteor On Final Fantasy IX (1.1)
Post by: Tirlititi on 2019-02-18 16:35:47
I won't update this tool. What I may do in the future is to include it inside Hades Workshop. It would then have more features indeed. That's not for now though.