Author Topic: *OFFICIAL* Battle Scene Reconstruction  (Read 103896 times)

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #75 on: 2010-12-05 14:15:17 »
Final:

There are trees in the skybox, but you can see them only when the battle starts and the camera zooms from above=)

Timber

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #76 on: 2010-12-06 01:13:28 »
Nice work, that battle scene was probably one of the worst looking ones in the game.

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #77 on: 2010-12-06 11:28:35 »
To me, it looks a bit that the bushes have too "hot" colors in relation to the trees (or the other way around).
Just my opinion tho.

pyrozen

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #78 on: 2010-12-06 23:46:21 »
i agree with nightmarish, the bushes look a bit to saturated, i would decrease the brightness a bit and up the contrast a hair to even them out. As far as overall design goes, your spot on.

lee

Kylos

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #79 on: 2010-12-07 22:08:56 »
These new battle scenes are looking awesome, good work! :D

I wish i had the know how to help out with this project, it would be pretty cool to have my own battle scene lol, nevermind though ill leave it to the pros

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #80 on: 2010-12-09 18:31:44 »
I wish i had the know how to help out with this project, it would be pretty cool to have my own battle scene lol, nevermind though ill leave it to the pros

Don't be shy and try :wink:

WIP (skybox not ready):



Still not quiet satisfied with the main ground texture. any good ideas?

Covarr

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #81 on: 2010-12-09 19:25:45 »
The problem is that it looks a bit flat, like a picture of bricks instead of actual bricks. Yeah, I know, as a texture that's what it really is, but maybe try fiddling with the contrast, or reducing the space between the bricks to see if that makes it appear to have a bit more depth.

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #82 on: 2010-12-09 19:42:44 »
Maybe like this?

kela51

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #83 on: 2010-12-09 19:49:09 »
looking good! ;)

sithlord48

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #84 on: 2010-12-09 19:57:23 »
looking really good

kela51

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #85 on: 2010-12-09 19:59:00 »
looking really good

you alright sithlord!  ;D

Nightmarish

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #86 on: 2010-12-09 20:29:07 »
The idea is good but in my eyes it looks a bit too "heavy".
Can't really put the finger on it, but makes my eyes hurt a bit. Maybe there too much parallel lines.

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #87 on: 2010-12-09 20:46:25 »
I'll experiment tomorrow with the lights then =)

Knil

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #88 on: 2010-12-10 02:01:32 »
Instead of the grey bricks I think you should do a sort of rusty blend of a dark brown and red. I won't look so out place like right now. Maybe the bricks should be smaller too. Also, have some irregularities. I know there is so much you can do to a texture before it looks like it's repeating but im sure it's something that can be done.



Is there a way I could get the textures from you guys and texture them myself? I dont have the programs or knowledge to rip them but I do know how to photoshop if you need something done.

If you want, I'll work on that brick image, just pm me the image file.
« Last Edit: 2010-12-10 02:09:23 by Knil »

Timber

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #89 on: 2010-12-10 02:48:37 »
The first one looked much better imo.
Though you should post the original with your screens to compare, since TA is all about keeping true to the original.

Knil

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #90 on: 2010-12-10 03:25:05 »
^ True. I can't remember what the texture looked like in the original but from the background scenery, the color doesn't match, lighting wise and color wise. The texture should look great without lighting and lighting should only make the texture look even better once lighting is placed.


Also, I would like to add, the light fixtures in the battle scene are orange so there should be tint in general on the bricks.
« Last Edit: 2010-12-10 03:42:04 by Knil »

FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #91 on: 2010-12-10 05:45:41 »
You can get the textures here http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/
Just pick a scene, the series are listed in the first post. Before starting don't forget to ask if it's done already=)

The original texture is grayscale with slight blue tone. These bricks completely match the size of original, so using other has no reason. The only hard thing about this texture is to test it (5 minutes from the nearest save).

UPD:


« Last Edit: 2010-12-10 08:25:27 by felix_leonhart »

Doku

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #92 on: 2010-12-10 11:44:46 »
This look is awesome , nice work dude. :D

AlbusJC

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #93 on: 2010-12-10 12:16:24 »
Maybe like this?

I prefer this one. Nice work dude.  :-)

obesebear

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #94 on: 2010-12-10 13:47:51 »
I'm not positive, but I think Kranmer made a trainer that allows you to use save states of some sort.  So instead of being 5 minutes away from testing it, you could be right there each time.

Soul

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #95 on: 2010-12-10 13:51:57 »
You mean like in a psx emulators? Where in  save states and load states are posibble?

Knil

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #96 on: 2010-12-10 15:01:27 »
Is this too much of a change?



This is kind of what I was trying to explain. A darker mood for a darker environment.

Here is a better close up. The resolution of the PNG 2048 x 2048 but it's compressed in these views. Not sure on the maximum res we can have.


FeliX Leonhart

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #97 on: 2010-12-10 19:10:18 »
I'm not positive, but I think Kranmer made a trainer that allows you to use save states of some sort.  So instead of being 5 minutes away from testing it, you could be right there each time.
Thanx for the tip)

Is this too much of a change?

Yep it is=)


Knil

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #98 on: 2010-12-10 22:37:10 »
Edit - I just got your email. Thanks for the feedback!

Ok, so what are the rules when making a texture because I re-read the first post and I couldn't find anything where it says I must match brick for brick. I'm not trying to be difficult, I just thought adding a little bit of variation and keeping the exact amount of rows and making the player search the scene more rather than just noticing how flat it is.

Here is a lighter version.

close up



original


Some of my questions were not answered. I'm not sure how large the file can be, right now im working with a 2048 x 2048 png. To me that's really high but maybe it's ok for this work. I'm new to this place so I apologize if I'm asking rather easy questions I may have missed.

Here are the set with a blue tone

up close


original
« Last Edit: 2010-12-10 23:08:43 by Knil »

sl1982

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Re: *OFFICAL* Battle Scene Reconstruction
« Reply #99 on: 2010-12-11 02:09:15 »
I cant give you a decent answer unless I see it in game.