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Scripting and Reverse Engineering / How to find morph formula with Death Penalty?
« on: 2013-03-29 03:56:59 »
Who knows the morph formula with Death Penalty? It does not deal damage 1/8 of normal attack.
Normal attack formula for Death Penalty is [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
Examples of damage with Death Penalty: Vincent lvl 99 with 255 str
Vincent's Kills=100: Kills=1000: Kills=3000: Kills=6000: Kills=9000:
normal damage is ~3300; normal damage ~5900 normal damage ~11000 normal damage ~19000 normal damage is ~26000
morph damage is ~3200; morph damage ~3600 morph damage ~ 4300 morph damage ~ 5200 morph damage is ~ 6000
Vincent's Kills=18000: Kills=27000:
normal damage ~50000; normal damage ~72000
morph damage ~8700; morph damage ~12000
(sorry for my english)
Normal attack formula for Death Penalty is [Power * [Vincent's Kills / 128] / 16] + 10, I think in the Wallmarket formula is more accurate.
Examples of damage with Death Penalty: Vincent lvl 99 with 255 str
Vincent's Kills=100: Kills=1000: Kills=3000: Kills=6000: Kills=9000:
normal damage is ~3300; normal damage ~5900 normal damage ~11000 normal damage ~19000 normal damage is ~26000
morph damage is ~3200; morph damage ~3600 morph damage ~ 4300 morph damage ~ 5200 morph damage is ~ 6000
Vincent's Kills=18000: Kills=27000:
normal damage ~50000; normal damage ~72000
morph damage ~8700; morph damage ~12000
(sorry for my english)