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Messages - LeeHiOoO

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76
Team Avalanche / Re: Menus
« on: 2009-08-12 03:53:06 »
Are you using Borde's Image2Tex program?

I was talking about Omega.

77
Team Avalanche / Re: Menus
« on: 2009-08-12 02:48:27 »
the hand cursor and materia slots is the pallete screwed up when it converts .bmp back to .tex
I have only managed to fix those with hex editing. comparing values between original and the modified I found out that the .bmp to .tex converter don't work like it should.
I can only fix this with hex editing tho, unless someone have a 'easier' solution

78
Team Avalanche / Re: Menus
« on: 2009-08-11 15:41:03 »

79
Troubleshooting / Re: [Fixed]Custom ff7_opengl-0.7b driver
« on: 2009-08-11 13:45:06 »
I don't get it! My FMV's play just normal here. I mean, even in better quality than before.
Are you using the latest version? Because  0.6.10b  is a lil old right now.

80
Completely Unrelated / Re: Samsung SSD Awesomeness
« on: 2009-08-11 04:11:21 »
Also he shaked the entire RAID and the system didn't hang up! O.o

81
Aali, if I may... you seem to have missed my question back there...   :-)


Aali nice job! Just wondering... will that direct mode for lpg files be implemented in ff8 driver as well? I mean, for the .fi .fs .fl files ?
Would be awesome!

82
I know is off-topic... maybe not that much but... Which is better? OGL or DX?

83
I thought Aali's driver was using dx9... am I wrong in this info?  :?

84
Team Avalanche / Re: Menus
« on: 2009-08-10 18:54:50 »
I once modified some battle textures and got screwed pallete. To fix it I had to edit the images with paint and after that modify some hex values from the modified .tex to fix the pallete... managed to make it work but I don't remember quite well what I've did to fix the pallete. Anyway, I only remember it was a pain to do it.

85
Well, Aali would be the best... if not the only person who can answer you that.  :-)

86
I would do a GUI if I know how to [2]

I can only code in vb tho...  :-(

87
Team Avalanche / Re: Menus
« on: 2009-08-10 17:45:24 »
@sl1982

yeah I know that. I'm liking ur font swaps already.
I'm just the kind of guy who don't want to get out of the originality of the game.
Also, I'm not asking timu to do it, he offered himself to it.

Quote from: timu sumisu
well, provide me with the original font sheet, i could do a vector trace and output it at any resolution you want, you could do the rest  (putting it in game)
however it depends what you want, if you just want a different font, do a swap, but if you want a direct improvement on the original (just curving out that AA'd bends in letters) i can do that fairly quickly

at the end, would not be bad to have 2 options in the mod:
- ff7 hi-res "type in yout font here" font
- ff7 hi-res original font

ur mod can even have more options of fonts. For all tastes!  :-)

88
Aali nice job! Just wondering... will that direct mode for lpg files be implemented in ff8 driver as well? I mean, for the .fi .fs .fl files ?
Would be awesome!

89
Team Avalanche / Re: Menus
« on: 2009-08-10 16:30:38 »
I think it's good so far. But I really would like to see timu sumisu's magic in the original font.
Maybe we can have the original high-res'ed with no pallete issues.

90
Troubleshooting / Re: Ficedula LGP Tools
« on: 2009-08-08 08:18:26 »
Oddly enough... I can't seem to run it @ Windows 7 RC
it shows a fast cmd screen saying the memory is too big.. or something..  :-(

91
Troubleshooting / Re: Custom ff7_opengl-0.7b driver
« on: 2009-08-08 08:13:46 »
Did u modify ur .exe recently?
remember to check some stuff... like registry.. also .exe must be patched 1.02
Did u try to do a fresh install?
Backup ur saves and try it...

92
Troubleshooting / Re: Battle and menu crash
« on: 2009-08-08 08:09:44 »
Yeah, prolly is an issue with kernel.bin and scene.bin.
But I think u should post this at the thread where u downloaded the "hard mod".

93
Troubleshooting / Re: Custom ff7_opengl-0.7b driver
« on: 2009-08-08 08:02:19 »
Which OS r u running?

94
Troubleshooting / Re: No sound during fmv Vista
« on: 2009-08-08 07:57:42 »
I don't think he's using Aali custom driver.

95
Completely Unrelated / Re: This is funny. LOL
« on: 2009-08-08 07:53:31 »
I know that! lol
Thats why none bothered comment on that line huh?
I just couldn't help myself tho  :-P

96
Completely Unrelated / Re: This is funny. LOL
« on: 2009-08-08 07:50:45 »
Quote from: Qhimm
On a similar note, what is up with the whole adding your name to every post? It is already written next to your post, why add it? This is why I purposely keep signatures off, because I know damn well that only one user in every 100 would ever put anything useful in there, the rest would either just insert their name (useless!) or stuff that's clearly visible in their profile anyway, where people can read it if they want to.

That said... scroll down 2 replies....

Quote from: Alhexx
Erm, what happened to the rest of the posts in this topic?

- Alhexx

FAIL! :roll:

97
I'd be more than willing to try resizing all of the images in one map to test the concept of hirez field maps... but someone else will have to re-inject the new textures into the game for testing...

Ok, resize field map md1_stin from ff7 and i'll inject to test it... and i'll post comparison ss's
What about animated parts of bg fields? Can u resize the layers too?

98
Change options in .cfg file.
Open it with notepad.

99
Team Avalanche / Re: Menus
« on: 2009-08-08 01:55:56 »
Aali .. can u elaborate more on that .png replacement thing?

100
Team Avalanche / Re: Menus
« on: 2009-08-08 01:52:18 »
I think we should stick with the original fonts... take another font would get off the 'originality' of the game.

We just need hi-res anyway... well.. IMO tho

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