Who's casting animation is cut? and during which limit break? I don't have a ton of free time, and probably won't get around to looking at this until the weekend. The more time you can save me, the more likely I can fix it
Pretty much every single one? It's more notable on some than others because of the camera, but they're all doing it faster than the camera can follow.
Example that is easy to verify: cloud's Blade Beam/Rending Light. He shoots the projectile and the camera doesn't follow it immediately because he cast too fast. By the time the camera moves to the enemies the damage popups have already vanished.
Even with Cloud's Braver you can feel that the casting aura is cut short, the casting sound doesn't play completely and Cloud rushes to the target with the camera lagging a little bit behind.
Unrelated: haven't tested the latest hotfix yet, but I did discover some behaviors of the fanfare bug
1. Going to the world map seems to banish the repeating song. And it has never happened to me while battling on the world map. Maybe in the instances where it WOULD occur while in the world map it crashes the game instead? Because crashes only occur when winning a battle while on the world map. Seems like too much coincidence that both bugs happen while the fanfare starts playing.
2. I've tried getting into amother battle while the repeating fanfare was hapoening and using the pause function there, which is supposed to mute the music. It did mute the battle song, but the fanfare kept going on. Oh well...